Method Preview::load_print() ported to c++

This commit is contained in:
Enrico Turri 2018-09-18 15:50:52 +02:00
parent e3e5948982
commit abdaaf6ede
2 changed files with 114 additions and 3 deletions

View File

@ -328,7 +328,8 @@ sub new {
EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
my $preview = $self->{preview_notebook}->GetCurrentPage;
#======================================================================================================================================
if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D}) && ($preview != $self->{preview_iface})) {
my $page_id = $self->{preview_notebook}->GetSelection;
if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D}) && ($page_id != $self->{preview_page_idx})) {
# if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
#======================================================================================================================================
$preview->OnActivate if $preview->can('OnActivate');
@ -337,7 +338,7 @@ sub new {
# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
#======================================================================================================================================
} elsif ($preview == $self->{preview_iface}) {
} elsif ($page_id == $self->{preview_page_idx}) {
$self->{preview_iface}->reload_print;
# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
$self->{preview_iface}->set_canvas_as_dirty;

View File

@ -4,6 +4,7 @@
#include "AppConfig.hpp"
#include "3DScene.hpp"
#include "../../libslic3r/GCode/PreviewData.hpp"
#include "PresetBundle.hpp"
#include <wx/notebook.h>
#include <wx/glcanvas.h>
@ -13,6 +14,9 @@
#include <wx/combo.h>
#include <wx/checkbox.h>
// this include must follow the wxWidgets ones or it won't compile on Windows -> see http://trac.wxwidgets.org/ticket/2421
#include "../../libslic3r/Print.hpp"
namespace Slic3r {
namespace GUI {
@ -40,7 +44,7 @@ Preview::Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print,
{
notebook->AddPage(this, _(L("_Preview_")));
show_hide_ui_elements("none");
reload_print();
load_print();
}
}
@ -250,6 +254,112 @@ void Preview::set_drop_target(wxDropTarget* target)
void Preview::load_print()
{
if (m_loaded)
return;
// we require that there's at least one object and the posSlice step
// is performed on all of them(this ensures that _shifted_copies was
// populated and we know the number of layers)
unsigned int n_layers = 0;
if (m_print->is_step_done(posSlice))
{
std::set<float> zs;
for (const PrintObject* print_object : m_print->objects())
{
const LayerPtrs& layers = print_object->layers();
const SupportLayerPtrs& support_layers = print_object->support_layers();
for (const Layer* layer : layers)
{
zs.insert(layer->print_z);
}
for (const SupportLayer* layer : support_layers)
{
zs.insert(layer->print_z);
}
}
n_layers = (unsigned int)zs.size();
}
if (n_layers == 0)
{
reset_sliders();
_3DScene::reset_legend_texture();
if (m_canvas)
m_canvas->Refresh();
return;
}
if (m_preferred_color_mode == "tool_or_feature")
{
// It is left to Slic3r to decide whether the print shall be colored by the tool or by the feature.
// Color by feature if it is a single extruder print.
unsigned int number_extruders = (unsigned int)m_print->extruders().size();
int tool_idx = m_choice_view_type->FindString(_(L("Tool")));
int type = (number_extruders > 1) ? tool_idx /* color by a tool number */ : 0; // color by a feature type
m_choice_view_type->SetSelection(type);
if ((0 <= type) && (type < (int)GCodePreviewData::Extrusion::Num_View_Types))
m_gcode_preview_data->extrusion.view_type = (GCodePreviewData::Extrusion::EViewType)type;
// If the->SetSelection changed the following line, revert it to "decide yourself".
m_preferred_color_mode = "tool_or_feature";
}
// Collect colors per extruder.
std::vector<std::string> colors;
if (!m_gcode_preview_data->empty() || (m_gcode_preview_data->extrusion.view_type == GCodePreviewData::Extrusion::Tool))
{
const ConfigOptionStrings* extruders_opt = dynamic_cast<const ConfigOptionStrings*>(m_config->option("extruder_colour"));
const ConfigOptionStrings* filamemts_opt = dynamic_cast<const ConfigOptionStrings*>(m_config->option("filament_colour"));
unsigned int colors_count = std::max((unsigned int)extruders_opt->values.size(), (unsigned int)filamemts_opt->values.size());
unsigned char rgb[3];
for (unsigned int i = 0; i < colors_count; ++i)
{
std::string color = m_config->opt_string("extruder_colour", i);
if (!PresetBundle::parse_color(color, rgb))
{
color = m_config->opt_string("filament_colour", i);
if (!PresetBundle::parse_color(color, rgb))
color = "#FFFFFF";
}
colors.push_back(color);
}
}
if (IsShown() && (m_canvas != nullptr))
{
// used to set the sliders to the extremes of the current zs range
m_force_sliders_full_range = false;
if (m_gcode_preview_data->empty())
{
// load skirt and brim
_3DScene::load_preview(m_canvas, colors);
show_hide_ui_elements("simple");
}
else
{
m_force_sliders_full_range = (_3DScene::get_volumes_count(m_canvas) == 0);
_3DScene::load_gcode_preview(m_canvas, m_gcode_preview_data, colors);
show_hide_ui_elements("full");
// recalculates zs and update sliders accordingly
n_layers = (unsigned int)_3DScene::get_current_print_zs(m_canvas, true).size();
if (n_layers == 0)
{
// all layers filtered out
reset_sliders();
m_canvas->Refresh();
}
}
if (n_layers > 0)
update_sliders();
m_loaded = true;
}
}
void Preview::reload_print(bool force)