Bugfix: wrong logic for concave_points() and convex_points()

This commit is contained in:
Alessandro Ranellucci 2014-05-26 11:50:42 +02:00
parent 7ea09a0071
commit abdf6531f1
2 changed files with 55 additions and 13 deletions

View File

@ -45,34 +45,52 @@ sub subdivide {
return Slic3r::Polygon->new(@new_points);
}
# angle is checked on the internal side of the polygon
sub concave_points {
my ($self, $angle) = @_;
$angle //= PI;
# input angle threshold is checked on the internal side of the polygon
# but angle3points measures CCW angle, so we calculate the complementary angle
my $ccw_angle = 2*PI-$angle;
my @points = @$self;
my @points_pp = @{$self->pp};
return [
map $points[$_],
grep Slic3r::Geometry::angle3points(@points_pp[$_, $_-1, $_+1]) < $angle,
-1 .. ($#points-1)
];
my @concave = ();
for my $i (-1 .. ($#points-1)) {
next if $points[$i-1]->coincides_with($points[$i]);
# angle is measured in ccw orientation
my $vertex_angle = Slic3r::Geometry::angle3points(@points_pp[$i, $i-1, $i+1]);
if ($vertex_angle <= $ccw_angle) {
push @concave, $points[$i];
}
}
return [@concave];
}
# angle is checked on the internal side of the polygon
sub convex_points {
my ($self, $angle) = @_;
$angle //= PI;
# input angle threshold is checked on the internal side of the polygon
# but angle3points measures CCW angle, so we calculate the complementary angle
my $ccw_angle = 2*PI-$angle;
my @points = @$self;
my @points_pp = @{$self->pp};
return [
map $points[$_],
grep Slic3r::Geometry::angle3points(@points_pp[$_, $_-1, $_+1]) > $angle,
-1 .. ($#points-1)
];
my @convex = ();
for my $i (-1 .. ($#points-1)) {
next if $points[$i-1]->coincides_with($points[$i]);
# angle is measured in ccw orientation
my $vertex_angle = Slic3r::Geometry::angle3points(@points_pp[$i, $i-1, $i+1]);
if ($vertex_angle >= $ccw_angle) {
push @convex, $points[$i];
}
}
return [@convex];
}
1;

View File

@ -2,7 +2,7 @@ use Test::More;
use strict;
use warnings;
plan tests => 29;
plan tests => 33;
BEGIN {
use FindBin;
@ -189,3 +189,27 @@ my $polygons = [
}
#==========================================================
{
my $square = Slic3r::Polygon->new(
[150,100],
[200,100],
[200,200],
[100,200],
[100,100],
);
is scalar(@{$square->concave_points(PI*4/3)}), 0, 'no concave vertices detected in convex polygon';
is scalar(@{$square->convex_points(PI*2/3)}), 4, 'four convex vertices detected in square';
}
{
my $square = Slic3r::Polygon->new(
[200,200],
[100,200],
[100,100],
[150,100],
[200,100],
);
is scalar(@{$square->concave_points(PI*4/3)}), 0, 'no concave vertices detected in convex polygon';
is scalar(@{$square->convex_points(PI*2/3)}), 4, 'four convex vertices detected in square';
}