Tech ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE renamed as ENABLE_NEW_CAMERA_MOVEMENTS

Tech ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE merged into ENABLE_NEW_CAMERA_MOVEMENTS

Tech ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION renamed as ENABLE_NEW_RECTANGLE_SELECTION
This commit is contained in:
enricoturri1966 2022-03-11 12:36:09 +01:00
parent 2342002151
commit ac0ec5fa43
3 changed files with 53 additions and 56 deletions

View File

@ -80,10 +80,10 @@
#define ENABLE_SHOW_TOOLPATHS_COG (1 && ENABLE_2_5_0_ALPHA1)
// Enable recalculating toolpaths when switching to/from volumetric rate visualization
#define ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC (1 && ENABLE_2_5_0_ALPHA1)
// Enable modified camera control and selection using mouse
#define ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE (1 && ENABLE_2_5_0_ALPHA1)
#define ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE (1 && ENABLE_2_5_0_ALPHA1)
#define ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION (1 && ENABLE_2_5_0_ALPHA1)
// Enable modified camera control using mouse
#define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1)
// Enable modified rectangle selection
#define ENABLE_NEW_RECTANGLE_SELECTION (1 && ENABLE_2_5_0_ALPHA1)
#endif // _prusaslicer_technologies_h_

View File

@ -1696,11 +1696,11 @@ void GLCanvas3D::render()
wxGetApp().imgui()->new_frame();
if (m_picking_enabled) {
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
if (m_rectangle_selection.is_dragging() && !m_rectangle_selection.is_empty())
#else
if (m_rectangle_selection.is_dragging())
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
// picking pass using rectangle selection
_rectangular_selection_picking_pass();
else if (!m_volumes.empty())
@ -2951,13 +2951,13 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
_update_selection_from_hover();
m_rectangle_selection.stop_dragging();
m_mouse.ignore_left_up = true;
#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if !ENABLE_NEW_RECTANGLE_SELECTION
m_dirty = true;
#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // !ENABLE_NEW_RECTANGLE_SELECTION
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
m_dirty = true;
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
// set_cursor(Standard);
}
else if (keyCode == WXK_ALT) {
@ -2970,14 +2970,14 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
// set_cursor(Standard);
}
else if (keyCode == WXK_CONTROL) {
#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
#if ENABLE_NEW_CAMERA_MOVEMENTS
if (m_mouse.dragging) {
// if the user releases CTRL while rotating the 3D scene
// prevent from moving the selected volume
m_mouse.drag.move_volume_idx = -1;
m_mouse.set_start_position_3D_as_invalid();
}
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
m_dirty = true;
}
else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
@ -3014,9 +3014,9 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
m_mouse.ignore_left_up = false;
// set_cursor(Cross);
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
m_dirty = true;
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
}
else if (keyCode == WXK_ALT) {
if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
@ -3438,7 +3438,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_layers_editing.state = LayersEditing::Editing;
_perform_layer_editing_action(&evt);
}
#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if !ENABLE_NEW_RECTANGLE_SELECTION
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
@ -3448,9 +3448,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_dirty = true;
}
}
#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // !ENABLE_NEW_RECTANGLE_SELECTION
else {
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports &&
m_gizmos.get_current_type() != GLGizmosManager::FdmSupports &&
@ -3460,41 +3460,40 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_dirty = true;
}
}
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
// Select volume in this 3D canvas.
// Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected
// during the scene manipulation.
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
if (m_picking_enabled && (!any_gizmo_active || !evt.ShiftDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()) &&
!m_rectangle_selection.is_dragging()) {
#else
if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
if (evt.LeftDown() && !m_hover_volume_idxs.empty()) {
int volume_idx = get_first_hover_volume_idx();
bool already_selected = m_selection.contains_volume(volume_idx);
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
bool shift_down = evt.ShiftDown();
#else
bool ctrl_down = evt.CmdDown();
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
if (already_selected && shift_down)
#else
if (already_selected && ctrl_down)
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
m_selection.remove(volume_idx);
else {
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
m_selection.add(volume_idx, !shift_down, true);
#else
if (already_selected && ctrl_down)
m_selection.remove(volume_idx);
else {
m_selection.add(volume_idx, !ctrl_down, true);
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
m_mouse.drag.move_requires_threshold = !already_selected;
if (already_selected)
m_mouse.set_move_start_threshold_position_2D_as_invalid();
@ -3516,11 +3515,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
if (!m_hover_volume_idxs.empty() && !m_rectangle_selection.is_dragging()) {
#else
if (!m_hover_volume_idxs.empty()) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
if (evt.LeftDown() && m_moving_enabled && m_mouse.drag.move_volume_idx == -1) {
// Only accept the initial position, if it is inside the volume bounding box.
const int volume_idx = get_first_hover_volume_idx();
@ -3530,11 +3529,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_volumes.volumes[volume_idx]->hover = GLVolume::HS_None;
// The dragging operation is initiated.
m_mouse.drag.move_volume_idx = volume_idx;
#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
#if ENABLE_NEW_CAMERA_MOVEMENTS
m_selection.setup_cache();
if (!evt.CmdDown())
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
m_mouse.drag.start_position_3D = m_mouse.scene_position;
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
m_mouse.drag.start_position_3D = m_mouse.scene_position;
m_sequential_print_clearance_first_displacement = true;
m_moving = true;
}
@ -3542,12 +3541,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
#if ENABLE_NEW_CAMERA_MOVEMENTS
else if (evt.Dragging() && evt.LeftIsDown() && !evt.CmdDown() && m_layers_editing.state == LayersEditing::Unknown &&
m_mouse.drag.move_volume_idx != -1 && m_mouse.is_start_position_3D_defined()) {
#else
else if (evt.Dragging() && evt.LeftIsDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
if (!m_mouse.drag.move_requires_threshold) {
m_mouse.dragging = true;
Vec3d cur_pos = m_mouse.drag.start_position_3D;
@ -3593,13 +3592,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging()) {
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
// keeps the mouse position updated while dragging the selection rectangle
m_mouse.position = pos.cast<double>();
m_rectangle_selection.dragging(m_mouse.position);
#else
m_rectangle_selection.dragging(pos.cast<double>());
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
m_dirty = true;
}
else if (evt.Dragging()) {
@ -3612,17 +3611,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
// do not process the dragging if the left mouse was set down in another canvas
#if ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
#if ENABLE_NEW_CAMERA_MOVEMENTS
else if (evt.LeftIsDown() || evt.MiddleIsDown()) {
#else
else if (evt.LeftIsDown()) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
// if dragging over blank area with left button, rotate
#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
if ((any_gizmo_active || evt.CmdDown() || evt.MiddleIsDown() || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
#else
// if dragging over blank area with left button, rotate
else if (evt.LeftIsDown()) {
if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.0) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.0);
if (wxGetApp().app_config->get("use_free_camera") == "1")
// Virtual track ball (similar to the 3DConnexion mouse).
@ -3641,13 +3638,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
m_mouse.drag.start_position_3D = Vec3d((double)pos.x(), (double)pos.y(), 0.0);
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
#if ENABLE_NEW_CAMERA_MOVEMENTS
else if (evt.RightIsDown()) {
// If dragging with right button, pan.
#else
else if (evt.MiddleIsDown() || evt.RightIsDown()) {
// If dragging over blank area with right button, pan.
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
#endif // ENABLE_NEW_CAMERA_MOVEMENTS
if (m_mouse.is_start_position_2D_defined()) {
// get point in model space at Z = 0
float z = 0.0f;
@ -6418,9 +6415,9 @@ void GLCanvas3D::_update_volumes_hover_state()
return;
}
#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if !ENABLE_NEW_RECTANGLE_SELECTION
bool selection_modifiers_only = m_selection.is_empty() || m_selection.is_any_modifier();
#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // !ENABLE_NEW_RECTANGLE_SELECTION
bool hover_modifiers_only = true;
for (int i : m_hover_volume_idxs) {
@ -6449,14 +6446,14 @@ void GLCanvas3D::_update_volumes_hover_state()
if (volume.hover != GLVolume::HS_None)
continue;
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
bool deselect = volume.selected && ((shift_pressed && m_rectangle_selection.is_empty()) || (alt_pressed && !m_rectangle_selection.is_empty()));
bool select = !volume.selected && (m_rectangle_selection.is_empty() || (shift_pressed && !m_rectangle_selection.is_empty()));
bool select = !volume.selected && (m_rectangle_selection.is_empty() || (shift_pressed && !m_rectangle_selection.is_empty()));
#else
bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
// (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
if (select || deselect) {
bool as_volume =
@ -7391,9 +7388,9 @@ void GLCanvas3D::_update_selection_from_hover()
}
bool selection_changed = false;
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
if (!m_rectangle_selection.is_empty()) {
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
if (state == GLSelectionRectangle::EState::Select) {
bool contains_all = true;
for (int i : m_hover_volume_idxs) {
@ -7424,9 +7421,9 @@ void GLCanvas3D::_update_selection_from_hover()
selection_changed = true;
}
}
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
}
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
if (!selection_changed)
return;

View File

@ -36,9 +36,9 @@ public:
void render(const GLCanvas3D& canvas);
bool is_dragging() const { return m_state != EState::Off; }
#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#if ENABLE_NEW_RECTANGLE_SELECTION
bool is_empty() const { return m_state == EState::Off || m_start_corner.isApprox(m_end_corner); }
#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
#endif // ENABLE_NEW_RECTANGLE_SELECTION
EState get_state() const { return m_state; }