Tech ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE renamed as ENABLE_NEW_CAMERA_MOVEMENTS
Tech ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE merged into ENABLE_NEW_CAMERA_MOVEMENTS Tech ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION renamed as ENABLE_NEW_RECTANGLE_SELECTION
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@ -80,10 +80,10 @@
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#define ENABLE_SHOW_TOOLPATHS_COG (1 && ENABLE_2_5_0_ALPHA1)
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// Enable recalculating toolpaths when switching to/from volumetric rate visualization
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#define ENABLE_VOLUMETRIC_RATE_TOOLPATHS_RECALC (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified camera control and selection using mouse
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#define ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE (1 && ENABLE_2_5_0_ALPHA1)
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#define ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE (1 && ENABLE_2_5_0_ALPHA1)
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#define ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified camera control using mouse
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#define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1)
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// Enable modified rectangle selection
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#define ENABLE_NEW_RECTANGLE_SELECTION (1 && ENABLE_2_5_0_ALPHA1)
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#endif // _prusaslicer_technologies_h_
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@ -1696,11 +1696,11 @@ void GLCanvas3D::render()
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wxGetApp().imgui()->new_frame();
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if (m_picking_enabled) {
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (m_rectangle_selection.is_dragging() && !m_rectangle_selection.is_empty())
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#else
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if (m_rectangle_selection.is_dragging())
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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// picking pass using rectangle selection
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_rectangular_selection_picking_pass();
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else if (!m_volumes.empty())
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@ -2951,13 +2951,13 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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_update_selection_from_hover();
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m_rectangle_selection.stop_dragging();
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m_mouse.ignore_left_up = true;
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#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if !ENABLE_NEW_RECTANGLE_SELECTION
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m_dirty = true;
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#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // !ENABLE_NEW_RECTANGLE_SELECTION
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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m_dirty = true;
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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// set_cursor(Standard);
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}
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else if (keyCode == WXK_ALT) {
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@ -2970,14 +2970,14 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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// set_cursor(Standard);
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}
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else if (keyCode == WXK_CONTROL) {
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#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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#if ENABLE_NEW_CAMERA_MOVEMENTS
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if (m_mouse.dragging) {
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// if the user releases CTRL while rotating the 3D scene
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// prevent from moving the selected volume
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m_mouse.drag.move_volume_idx = -1;
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m_mouse.set_start_position_3D_as_invalid();
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}
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS
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m_dirty = true;
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}
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else if (m_gizmos.is_enabled() && !m_selection.is_empty()) {
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@ -3014,9 +3014,9 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
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m_mouse.ignore_left_up = false;
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// set_cursor(Cross);
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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m_dirty = true;
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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}
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else if (keyCode == WXK_ALT) {
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if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) {
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@ -3438,7 +3438,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_layers_editing.state = LayersEditing::Editing;
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_perform_layer_editing_action(&evt);
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}
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#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if !ENABLE_NEW_RECTANGLE_SELECTION
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else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
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if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
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@ -3448,9 +3448,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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}
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#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // !ENABLE_NEW_RECTANGLE_SELECTION
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else {
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) {
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if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports &&
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m_gizmos.get_current_type() != GLGizmosManager::FdmSupports &&
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@ -3460,41 +3460,40 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_dirty = true;
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}
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}
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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// Select volume in this 3D canvas.
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// Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected
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// during the scene manipulation.
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (m_picking_enabled && (!any_gizmo_active || !evt.ShiftDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled()) &&
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!m_rectangle_selection.is_dragging()) {
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#else
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if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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if (evt.LeftDown() && !m_hover_volume_idxs.empty()) {
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int volume_idx = get_first_hover_volume_idx();
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bool already_selected = m_selection.contains_volume(volume_idx);
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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bool shift_down = evt.ShiftDown();
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#else
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bool ctrl_down = evt.CmdDown();
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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Selection::IndicesList curr_idxs = m_selection.get_volume_idxs();
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (already_selected && shift_down)
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#else
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if (already_selected && ctrl_down)
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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m_selection.remove(volume_idx);
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else {
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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m_selection.add(volume_idx, !shift_down, true);
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#else
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if (already_selected && ctrl_down)
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m_selection.remove(volume_idx);
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else {
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m_selection.add(volume_idx, !ctrl_down, true);
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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m_mouse.drag.move_requires_threshold = !already_selected;
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if (already_selected)
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m_mouse.set_move_start_threshold_position_2D_as_invalid();
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@ -3516,11 +3515,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (!m_hover_volume_idxs.empty() && !m_rectangle_selection.is_dragging()) {
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#else
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if (!m_hover_volume_idxs.empty()) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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if (evt.LeftDown() && m_moving_enabled && m_mouse.drag.move_volume_idx == -1) {
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// Only accept the initial position, if it is inside the volume bounding box.
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const int volume_idx = get_first_hover_volume_idx();
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@ -3530,10 +3529,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_volumes.volumes[volume_idx]->hover = GLVolume::HS_None;
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// The dragging operation is initiated.
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m_mouse.drag.move_volume_idx = volume_idx;
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#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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#if ENABLE_NEW_CAMERA_MOVEMENTS
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m_selection.setup_cache();
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if (!evt.CmdDown())
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS
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m_mouse.drag.start_position_3D = m_mouse.scene_position;
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m_sequential_print_clearance_first_displacement = true;
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m_moving = true;
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@ -3542,12 +3541,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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#if ENABLE_NEW_CAMERA_MOVEMENTS
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else if (evt.Dragging() && evt.LeftIsDown() && !evt.CmdDown() && m_layers_editing.state == LayersEditing::Unknown &&
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m_mouse.drag.move_volume_idx != -1 && m_mouse.is_start_position_3D_defined()) {
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#else
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else if (evt.Dragging() && evt.LeftIsDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS
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if (!m_mouse.drag.move_requires_threshold) {
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m_mouse.dragging = true;
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Vec3d cur_pos = m_mouse.drag.start_position_3D;
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@ -3593,13 +3592,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging()) {
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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// keeps the mouse position updated while dragging the selection rectangle
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m_mouse.position = pos.cast<double>();
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m_rectangle_selection.dragging(m_mouse.position);
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#else
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m_rectangle_selection.dragging(pos.cast<double>());
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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m_dirty = true;
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}
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else if (evt.Dragging()) {
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@ -3612,17 +3611,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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// do not process the dragging if the left mouse was set down in another canvas
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#if ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
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#if ENABLE_NEW_CAMERA_MOVEMENTS
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else if (evt.LeftIsDown() || evt.MiddleIsDown()) {
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#else
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else if (evt.LeftIsDown()) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
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// if dragging over blank area with left button, rotate
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#if ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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if ((any_gizmo_active || evt.CmdDown() || evt.MiddleIsDown() || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
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#else
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// if dragging over blank area with left button, rotate
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else if (evt.LeftIsDown()) {
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if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_CTRL_ROTATE
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS
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const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.0) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.0);
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if (wxGetApp().app_config->get("use_free_camera") == "1")
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// Virtual track ball (similar to the 3DConnexion mouse).
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@ -3641,13 +3638,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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m_mouse.drag.start_position_3D = Vec3d((double)pos.x(), (double)pos.y(), 0.0);
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
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#if ENABLE_NEW_CAMERA_MOVEMENTS
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else if (evt.RightIsDown()) {
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// If dragging with right button, pan.
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#else
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else if (evt.MiddleIsDown() || evt.RightIsDown()) {
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// If dragging over blank area with right button, pan.
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_MIDMOUSE_ROTATE
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS
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if (m_mouse.is_start_position_2D_defined()) {
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// get point in model space at Z = 0
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float z = 0.0f;
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@ -6418,9 +6415,9 @@ void GLCanvas3D::_update_volumes_hover_state()
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return;
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}
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#if !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if !ENABLE_NEW_RECTANGLE_SELECTION
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bool selection_modifiers_only = m_selection.is_empty() || m_selection.is_any_modifier();
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#endif // !ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // !ENABLE_NEW_RECTANGLE_SELECTION
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bool hover_modifiers_only = true;
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for (int i : m_hover_volume_idxs) {
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@ -6449,14 +6446,14 @@ void GLCanvas3D::_update_volumes_hover_state()
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if (volume.hover != GLVolume::HS_None)
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continue;
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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bool deselect = volume.selected && ((shift_pressed && m_rectangle_selection.is_empty()) || (alt_pressed && !m_rectangle_selection.is_empty()));
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bool select = !volume.selected && (m_rectangle_selection.is_empty() || (shift_pressed && !m_rectangle_selection.is_empty()));
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#else
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bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed);
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// (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance
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bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed;
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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if (select || deselect) {
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bool as_volume =
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@ -7391,9 +7388,9 @@ void GLCanvas3D::_update_selection_from_hover()
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}
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bool selection_changed = false;
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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if (!m_rectangle_selection.is_empty()) {
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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if (state == GLSelectionRectangle::EState::Select) {
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bool contains_all = true;
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for (int i : m_hover_volume_idxs) {
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@ -7424,9 +7421,9 @@ void GLCanvas3D::_update_selection_from_hover()
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selection_changed = true;
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}
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}
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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}
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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if (!selection_changed)
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return;
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void render(const GLCanvas3D& canvas);
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bool is_dragging() const { return m_state != EState::Off; }
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#if ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#if ENABLE_NEW_RECTANGLE_SELECTION
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bool is_empty() const { return m_state == EState::Off || m_start_corner.isApprox(m_end_corner); }
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#endif // ENABLE_NEW_CAMERA_MOVEMENTS_SHIFT_SELECTION
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#endif // ENABLE_NEW_RECTANGLE_SELECTION
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EState get_state() const { return m_state; }
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