First implementation of SurfaceMesh
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@ -253,6 +253,7 @@ set(SLIC3R_SOURCES
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Surface.hpp
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SurfaceCollection.cpp
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SurfaceCollection.hpp
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SurfaceMesh.hpp
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SVG.cpp
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SVG.hpp
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Technologies.hpp
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151
src/libslic3r/SurfaceMesh.hpp
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151
src/libslic3r/SurfaceMesh.hpp
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#ifndef slic3r_SurfaceMesh_hpp_
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#define slic3r_SurfaceMesh_hpp_
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#include <admesh/stl.h>
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namespace Slic3r {
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class TriangleMesh;
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enum Face_index : int;
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class Halfedge_index {
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friend class SurfaceMesh;
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public:
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Halfedge_index() : m_face(Face_index(-1)), m_side(0) {}
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Face_index face() const { return m_face; }
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bool is_invalid() const { return int(m_face) < 0; }
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bool operator!=(const Halfedge_index& rhs) const { return ! ((*this) == rhs); }
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bool operator==(const Halfedge_index& rhs) const { return m_face == rhs.m_face && m_side == rhs.m_side; }
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private:
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Halfedge_index(int face_idx, unsigned char side_idx) : m_face(Face_index(face_idx)), m_side(side_idx) {}
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Face_index m_face;
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unsigned char m_side;
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};
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class Vertex_index {
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friend class SurfaceMesh;
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public:
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Vertex_index() : m_face(Face_index(-1)), m_vertex_idx(0) {}
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bool is_invalid() const { return int(m_face) < 0; }
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bool operator==(const Vertex_index& rhs) const = delete; // Use SurfaceMesh::is_same_vertex.
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private:
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Vertex_index(int face_idx, unsigned char vertex_idx) : m_face(Face_index(face_idx)), m_vertex_idx(vertex_idx) {}
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Face_index m_face;
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unsigned char m_vertex_idx;
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};
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class SurfaceMesh {
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public:
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explicit SurfaceMesh(const indexed_triangle_set& its)
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: m_its(its),
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m_face_neighbors(its_face_neighbors_par(its))
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{}
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SurfaceMesh(const SurfaceMesh&) = delete;
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SurfaceMesh& operator=(const SurfaceMesh&) = delete;
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Vertex_index source(Halfedge_index h) const { assert(! h.is_invalid()); return Vertex_index(h.m_face, h.m_side); }
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Vertex_index target(Halfedge_index h) const { assert(! h.is_invalid()); return Vertex_index(h.m_face, h.m_side == 2 ? 0 : h.m_side + 1); }
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Face_index face(Halfedge_index h) const { assert(! h.is_invalid()); return h.m_face; }
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Halfedge_index next(Halfedge_index h) const { assert(! h.is_invalid()); h.m_side = (h.m_side + 1) % 3; return h; }
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Halfedge_index prev(Halfedge_index h) const { assert(! h.is_invalid()); h.m_side = (h.m_side == 0 ? 2 : h.m_side - 1); return h; }
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Halfedge_index halfedge(Vertex_index v) const { return Halfedge_index(v.m_face, (v.m_vertex_idx == 0 ? 2 : v.m_vertex_idx - 1)); }
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Halfedge_index halfedge(Face_index f) const { return Halfedge_index(f, 0); }
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Halfedge_index opposite(Halfedge_index h) const {
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if (h.is_invalid())
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return h;
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int face_idx = m_face_neighbors[h.m_face][h.m_side];
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Halfedge_index h_candidate = halfedge(Face_index(face_idx));
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if (h_candidate.is_invalid())
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return Halfedge_index(); // invalid
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for (int i=0; i<3; ++i) {
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if (is_same_vertex(source(h_candidate), target(h))) {
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// Meshes in PrusaSlicer should be fixed enough for the following not to happen.
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assert(is_same_vertex(target(h_candidate), source(h)));
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return h_candidate;
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}
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h_candidate = next(h_candidate);
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}
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return Halfedge_index(); // invalid
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}
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Halfedge_index next_around_target(Halfedge_index h) const { return opposite(next(h)); }
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Halfedge_index prev_around_target(Halfedge_index h) const { Halfedge_index op = opposite(h); return (op.is_invalid() ? Halfedge_index() : prev(op)); }
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Halfedge_index next_around_source(Halfedge_index h) const { Halfedge_index op = opposite(h); return (op.is_invalid() ? Halfedge_index() : next(op)); }
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Halfedge_index prev_around_source(Halfedge_index h) const { return opposite(prev(h)); }
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Halfedge_index halfedge(Vertex_index source, Vertex_index target) const
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{
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Halfedge_index hi(source.m_face, source.m_vertex_idx);
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assert(! hi.is_invalid());
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const Vertex_index orig_target = this->target(hi);
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Vertex_index current_target = orig_target;
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while (! is_same_vertex(current_target, target)) {
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hi = next_around_source(hi);
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if (hi.is_invalid())
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break;
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current_target = this->target(hi);
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if (is_same_vertex(current_target, orig_target))
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return Halfedge_index(); // invalid
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}
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return hi;
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}
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const stl_vertex& point(Vertex_index v) const { return m_its.vertices[m_its.indices[v.m_face][v.m_vertex_idx]]; }
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size_t degree(Vertex_index v) const
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{
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Halfedge_index h_first = halfedge(v);
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Halfedge_index h = next_around_target(h_first);
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size_t degree = 2;
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while (! h.is_invalid() && h != h_first) {
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h = next_around_target(h);
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++degree;
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}
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return h.is_invalid() ? 0 : degree - 1;
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}
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size_t degree(Face_index f) const {
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size_t total = 0;
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for (unsigned char i=0; i<3; ++i) {
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size_t d = degree(Vertex_index(f, i));
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if (d == 0)
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return 0;
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total += d;
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}
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assert(total - 6 >= 0);
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return total - 6; // we counted 3 halfedges from f, and one more for each neighbor
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}
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bool is_border(Halfedge_index h) const { return m_face_neighbors[h.m_face][h.m_side] == -1; }
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bool is_same_vertex(const Vertex_index& a, const Vertex_index& b) const { return m_its.indices[a.m_face][a.m_vertex_idx] == m_its.indices[b.m_face][b.m_vertex_idx]; }
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private:
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const std::vector<Vec3i> m_face_neighbors;
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const indexed_triangle_set& m_its;
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};
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} //namespace Slic3r
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#endif // slic3r_SurfaceMesh_hpp_
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