Enhanced hollowing scheme, closing distance working as expected.
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4b08865809
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ac8eab5fa8
@ -2,9 +2,9 @@
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#include "OpenVDBUtils.hpp"
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#include <openvdb/tools/MeshToVolume.h>
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#include <openvdb/tools/VolumeToMesh.h>
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#include <openvdb/tools/TopologyToLevelSet.h>
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#include <boost/log/trivial.hpp>
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#include "MTUtils.hpp"
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#include <openvdb/tools/LevelSetRebuild.h>
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//#include "MTUtils.hpp"
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namespace Slic3r {
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@ -58,7 +58,7 @@ void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
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// docs say it should be called ones. It does a mutex lock-unlock sequence all
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// even if was called previously.
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openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
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openvdb::FloatGrid::Ptr mesh_to_grid(const TriangleMesh &mesh,
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const openvdb::math::Transform &tr,
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float exteriorBandWidth,
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float interiorBandWidth,
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@ -70,7 +70,7 @@ openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
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interiorBandWidth, flags);
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}
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static openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
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openvdb::FloatGrid::Ptr mesh_to_grid(const sla::Contour3D &mesh,
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const openvdb::math::Transform &tr,
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float exteriorBandWidth,
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float interiorBandWidth,
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@ -82,13 +82,8 @@ static openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
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flags);
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}
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inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
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inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
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inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
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inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
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template<class Grid>
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sla::Contour3D __volumeToMesh(const Grid &grid,
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sla::Contour3D _volumeToMesh(const Grid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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@ -114,97 +109,27 @@ sla::Contour3D __volumeToMesh(const Grid &grid,
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return ret;
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}
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template<class Mesh = sla::Contour3D> inline
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Mesh _volumeToMesh(const openvdb::FloatGrid &grid,
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double isovalue = 0.0,
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double adaptivity = 0.0,
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bool relaxDisorientedTriangles = true);
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template<> inline
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TriangleMesh _volumeToMesh<TriangleMesh>(const openvdb::FloatGrid &grid,
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TriangleMesh grid_to_mesh(const openvdb::FloatGrid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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{
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return to_triangle_mesh(__volumeToMesh(grid, isovalue, adaptivity,
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relaxDisorientedTriangles));
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return to_triangle_mesh(
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_volumeToMesh(grid, isovalue, adaptivity, relaxDisorientedTriangles));
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}
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template<> inline
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sla::Contour3D _volumeToMesh<sla::Contour3D>(const openvdb::FloatGrid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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{
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return __volumeToMesh(grid, isovalue, adaptivity,
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relaxDisorientedTriangles);
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return _volumeToMesh(grid, isovalue, adaptivity,
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relaxDisorientedTriangles);
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}
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TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles)
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openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid, double iso, double er, double ir)
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{
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return _volumeToMesh<TriangleMesh>(grid, isovalue, adaptivity,
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relaxDisorientedTriangles);
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}
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template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
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template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, sla::Contour3D &m)
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{
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for (auto &p : m.points) p *= s;
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}
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template<class Mesh>
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remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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double min_thickness,
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double quality,
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HollowingFilter filt)
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{
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using MMesh = remove_cvref_t<Mesh>;
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MMesh imesh{std::forward<Mesh>(mesh)};
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static const double QUALITY_COEFF = 7.;
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// I can't figure out how to increase the grid resolution through openvdb API
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// so the model will be scaled up before conversion and the result scaled
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// down. Voxels have a unit size. If I set voxelSize smaller, it scales
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// the whole geometry down, and doesn't increase the number of voxels.
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auto scale = (1.0 + QUALITY_COEFF * quality); // max 8x upscale, min is native voxel size
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_scale(scale, imesh);
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double offset = scale * min_thickness;
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float range = float(std::max(2 * offset, scale));
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auto gridptr = meshToVolume(imesh, {}, 0.1f * float(offset), range);
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assert(gridptr);
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if (!gridptr) {
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BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
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return MMesh{};
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}
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if (filt) filt(*gridptr, min_thickness, scale);
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double iso_surface = -offset;
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double adaptivity = 0.;
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auto omesh = _volumeToMesh<MMesh>(*gridptr, iso_surface, adaptivity);
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_scale(1. / scale, omesh);
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return omesh;
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}
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TriangleMesh hollowed_interior(const TriangleMesh &mesh,
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double min_thickness,
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double quality,
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HollowingFilter filt)
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{
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return _hollowed_interior(mesh, min_thickness, quality, filt);
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return openvdb::tools::levelSetRebuild(grid, float(iso), float(er), float(ir));
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}
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} // namespace Slic3r
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@ -7,26 +7,37 @@
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namespace Slic3r {
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openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
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inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
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inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
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inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
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inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
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openvdb::FloatGrid::Ptr mesh_to_grid(const TriangleMesh & mesh,
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const openvdb::math::Transform &tr = {},
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float exteriorBandWidth = 3.0f,
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float interiorBandWidth = 3.0f,
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int flags = 0);
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TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
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openvdb::FloatGrid::Ptr mesh_to_grid(const sla::Contour3D & mesh,
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const openvdb::math::Transform &tr = {},
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float exteriorBandWidth = 3.0f,
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float interiorBandWidth = 3.0f,
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int flags = 0);
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sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
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double isovalue,
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double adaptivity,
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bool relaxDisorientedTriangles = true);
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TriangleMesh grid_to_mesh(const openvdb::FloatGrid &grid,
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double isovalue = 0.0,
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double adaptivity = 0.0,
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bool relaxDisorientedTriangles = true);
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using HollowingFilter = std::function<void(openvdb::FloatGrid& grid, double thickness, double scale)>;
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// Generate an interior for any solid geometry maintaining a given minimum
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// wall thickness. The returned mesh has triangles with normals facing inside
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// the mesh so the result can be directly merged with the input to finish the
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// hollowing.
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TriangleMesh hollowed_interior(const TriangleMesh &mesh, double min_thickness,
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double quality = 0.5,
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HollowingFilter filt = nullptr);
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openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid,
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double iso,
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double ext_range = 3.,
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double int_range = 3.);
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} // namespace Slic3r
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@ -2856,15 +2856,13 @@ void PrintConfigDef::init_sla_params()
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def->mode = comExpert;
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def->set_default_value(new ConfigOptionFloat(0.5));
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def = this->add("hollowing_flatness", coFloat);
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def->label = L("Hollowing smoothness");
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def = this->add("hollowing_closing_distance", coFloat);
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def->label = L("Hollowing closing distance");
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def->category = L("Hollowing");
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def->tooltip = L("The cavity shape is a smoothed version of the outside original shape. "
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"Possible values span from 0 to 1 and control the amount of surface smoothing.");
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def->tooltip = L("");
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def->min = 0;
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def->max = 1;
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def->mode = comExpert;
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def->set_default_value(new ConfigOptionFloat(0.5));
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def->set_default_value(new ConfigOptionFloat(2.0));
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}
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void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &value)
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@ -1100,10 +1100,9 @@ public:
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// Indirectly controls the voxel size (resolution) used by openvdb
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ConfigOptionFloat hollowing_quality;
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// Indirectly controls the amount of filtering used to blur geometry
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// features in the created cavity.
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ConfigOptionFloat hollowing_flatness;
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// Indirectly controls the minimum size of created cavities.
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ConfigOptionFloat hollowing_closing_distance;
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protected:
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void initialize(StaticCacheBase &cache, const char *base_ptr)
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@ -1144,7 +1143,7 @@ protected:
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OPT_PTR(hollowing_enable);
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OPT_PTR(hollowing_min_thickness);
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OPT_PTR(hollowing_quality);
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OPT_PTR(hollowing_flatness);
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OPT_PTR(hollowing_closing_distance);
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}
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};
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@ -1,55 +1,122 @@
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#include "Hollowing.hpp"
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#include <openvdb/tools/Filter.h>
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#include <openvdb/tools/LevelSetRebuild.h>
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#include <openvdb/tools/LevelSetFilter.h>
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#include <functional>
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//#include <openvdb/tools/Filter.h>
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#include <boost/log/trivial.hpp>
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#include "Hollowing.hpp"
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#include <libslic3r/MTUtils.hpp>
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namespace Slic3r {
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namespace sla {
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namespace {
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//namespace {
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void filter_grid_sla(openvdb::FloatGrid &grid, double scale, double /*thickness*/, double flatness)
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{
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static const double ROUNDNESS_COEFF = 1.;
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//void filter_grid_sla(openvdb::FloatGrid::Ptr &grid, double scale, double /*thickness*/, double flatness, double closing_dist)
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//{
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// static const double ROUNDNESS_COEFF = 1.;
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// Filtering:
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if (flatness > 0.) {
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double rounding = ROUNDNESS_COEFF * flatness;
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int width = int(rounding * scale);
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int count = 1;
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openvdb::tools::Filter<openvdb::FloatGrid>{grid}.gaussian(width, count);
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// // Filtering:
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// if (flatness > 0.) {
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// double rounding = ROUNDNESS_COEFF * flatness;
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// int width = int(rounding * scale);
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// int count = 1;
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// openvdb::tools::Filter<openvdb::FloatGrid>{*grid}.gaussian(width, count);
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// }
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//}
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//}
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template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
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template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, sla::Contour3D &m)
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{
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for (auto &p : m.points) p *= s;
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}
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template<class Mesh>
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remove_cvref_t<Mesh> _grid_to_mesh(const openvdb::FloatGrid &grid,
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double isosurf,
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double adapt);
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template<>
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TriangleMesh _grid_to_mesh<TriangleMesh>(const openvdb::FloatGrid &grid,
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double isosurf,
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double adapt)
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{
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return grid_to_mesh(grid, isosurf, adapt);
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}
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template<>
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sla::Contour3D _grid_to_mesh<sla::Contour3D>(const openvdb::FloatGrid &grid,
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double isosurf,
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double adapt)
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{
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return grid_to_contour3d(grid, isosurf, adapt);
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}
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template<class Mesh>
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remove_cvref_t<Mesh> _generate_interior(Mesh &&mesh,
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double min_thickness,
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double voxel_scale,
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double closing_dist)
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{
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// namespace plc = std::placeholders;
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// auto filt = std::bind(redist_grid_sla, plc::_1, plc::_2, plc::_3, flatness, closing_dist);
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// return hollowed_interior(mesh, min_thickness, quality, filt);
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using MMesh = remove_cvref_t<Mesh>;
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MMesh imesh{std::forward<Mesh>(mesh)};
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_scale(voxel_scale, imesh);
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double offset = voxel_scale * min_thickness;
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double D = voxel_scale * closing_dist;
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float out_range = 0.1f * float(offset);
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float in_range = 1.1f * float(offset + D);
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auto gridptr = mesh_to_grid(imesh, {}, out_range, in_range);
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assert(gridptr);
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if (!gridptr) {
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BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
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return MMesh{};
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}
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}
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// openvdb::tools::levelSetRebuild(grid, -float(thickness * 2));
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// filter_grid_sla(grid, scale, thickness, flatness);
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// openvdb::tools::levelSetRebuild(grid, float(thickness));
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void redist_grid_sla(openvdb::FloatGrid &grid, double scale, double thickness, double flatness)
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{
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// openvdb::tools::levelSetRebuild(grid, -float(scale * thickness));
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if (closing_dist > .0) {
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gridptr = redistance_grid(*gridptr, -(offset + D), double(in_range));
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} else {
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D = -offset;
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}
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openvdb::tools::LevelSetFilter<openvdb::FloatGrid> filt{grid};
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// openvdb::tools::Filter<openvdb::FloatGrid> filt{*gridptr};
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// filt.offset(float(offset + D));
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// filt.gaussian(int(flatness * scale));
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double iso_surface = D;
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double adaptivity = 0.;
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auto omesh = _grid_to_mesh<MMesh>(*gridptr, iso_surface, adaptivity);
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// openvdb::tools::levelSetRebuild(grid, float(scale * thickness));
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//grid = openvdb::tools::topologyToLevelSet(grid);
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}
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_scale(1. / voxel_scale, omesh);
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return omesh;
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}
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TriangleMesh generate_interior(const TriangleMesh &mesh,
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double min_thickness,
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double quality,
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double flatness)
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double closing_dist)
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{
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namespace plc = std::placeholders;
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auto filt = std::bind(filter_grid_sla, plc::_1, plc::_2, plc::_3, flatness);
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return hollowed_interior(mesh, min_thickness, quality, filt);
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static const double MAX_OVERSAMPL = 7.;
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// I can't figure out how to increase the grid resolution through openvdb API
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// so the model will be scaled up before conversion and the result scaled
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// down. Voxels have a unit size. If I set voxelSize smaller, it scales
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// the whole geometry down, and doesn't increase the number of voxels.
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//
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// max 8x upscale, min is native voxel size
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auto voxel_scale = (1.0 + MAX_OVERSAMPL * quality);
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return _generate_interior(mesh, min_thickness, voxel_scale, closing_dist);
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}
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}} // namespace Slic3r::sla
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@ -776,10 +776,10 @@ void SLAPrint::process()
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po.m_hollowing_data.reset(new SLAPrintObject::HollowingData());
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double thickness = po.m_config.hollowing_min_thickness.getFloat();
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double accuracy = po.m_config.hollowing_quality.getFloat();
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double blur = po.m_config.hollowing_flatness.getFloat();
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double quality = po.m_config.hollowing_quality.getFloat();
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double closing_d = po.m_config.hollowing_closing_distance.getFloat();
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po.m_hollowing_data->interior =
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generate_interior(po.transformed_mesh(), thickness, accuracy, blur);
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generate_interior(po.transformed_mesh(), thickness, quality, closing_d);
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if (po.m_hollowing_data->interior.empty())
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BOOST_LOG_TRIVIAL(warning) << "Hollowed interior is empty!";
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@ -1755,7 +1755,7 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector<t_conf
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if ( opt_key == "hollowing_enable"
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|| opt_key == "hollowing_min_thickness"
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|| opt_key == "hollowing_quality"
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|| opt_key == "hollowing_flatness"
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|| opt_key == "hollowing_closing_distance"
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) {
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steps.emplace_back(slaposHollowing);
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} else if (
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@ -600,7 +600,7 @@ void GLGizmoHollow::hollow_mesh()
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TriangleMesh cavity = sla::generate_interior(*m_mesh,
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double(m_offset),
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double(m_accuracy),
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double(m_smoothness));
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||||
double(m_closing_d));
|
||||
|
||||
if (cavity.empty()) return;
|
||||
|
||||
@ -753,7 +753,6 @@ RENDER_AGAIN:
|
||||
|
||||
// m_imgui->text(" "); // vertical gap
|
||||
|
||||
|
||||
m_imgui->text("Offset: ");
|
||||
ImGui::SameLine();
|
||||
ImGui::SliderFloat(" ", &m_offset, 0.f, 10.f, "%.1f");
|
||||
@ -763,10 +762,9 @@ RENDER_AGAIN:
|
||||
ImGui::SameLine();
|
||||
ImGui::SliderFloat(" ", &m_accuracy, 0.f, 1.f, "%.1f");
|
||||
|
||||
// TODO: only in expert mode:
|
||||
m_imgui->text("Smoothness: ");
|
||||
m_imgui->text("Closing distance: ");
|
||||
ImGui::SameLine();
|
||||
ImGui::SliderFloat(" ", &m_smoothness, 0.f, 1.f, "%.1f");
|
||||
ImGui::SliderFloat(" ", &m_closing_d, 0.f, 20.f, "%.1f");
|
||||
}
|
||||
else { // not in editing mode:
|
||||
m_imgui->text(m_desc.at("minimal_distance"));
|
||||
|
@ -109,18 +109,15 @@ private:
|
||||
std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
|
||||
|
||||
float m_offset = 2.0f;
|
||||
|
||||
float m_accuracy = 0.5f;
|
||||
float m_closing_d = 2.f;
|
||||
|
||||
float m_clipping_plane_distance = 0.f;
|
||||
std::unique_ptr<ClippingPlane> m_clipping_plane;
|
||||
|
||||
float m_accuracy = 0.5f;
|
||||
|
||||
// This map holds all translated description texts, so they can be easily referenced during layout calculations
|
||||
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
|
||||
std::map<std::string, wxString> m_desc;
|
||||
|
||||
|
||||
float m_smoothness = 0.5f;
|
||||
|
||||
GLSelectionRectangle m_selection_rectangle;
|
||||
|
||||
|
@ -499,7 +499,7 @@ const std::vector<std::string>& Preset::sla_print_options()
|
||||
"hollowing_enable",
|
||||
"hollowing_min_thickness",
|
||||
"hollowing_quality",
|
||||
"hollowing_flatness",
|
||||
"hollowing_closing_distance",
|
||||
"output_filename_format",
|
||||
"default_sla_print_profile",
|
||||
"compatible_printers",
|
||||
|
@ -3569,7 +3569,7 @@ void TabSLAPrint::build()
|
||||
optgroup->append_single_option_line("hollowing_enable");
|
||||
optgroup->append_single_option_line("hollowing_min_thickness");
|
||||
optgroup->append_single_option_line("hollowing_quality");
|
||||
optgroup->append_single_option_line("hollowing_flatness");
|
||||
optgroup->append_single_option_line("hollowing_closing_distance");
|
||||
|
||||
page = add_options_page(_(L("Advanced")), "wrench");
|
||||
optgroup = page->new_optgroup(_(L("Slicing")));
|
||||
|
Loading…
Reference in New Issue
Block a user