Enhanced hollowing scheme, closing distance working as expected.
This commit is contained in:
parent
4b08865809
commit
ac8eab5fa8
@ -2,9 +2,9 @@
|
|||||||
#include "OpenVDBUtils.hpp"
|
#include "OpenVDBUtils.hpp"
|
||||||
#include <openvdb/tools/MeshToVolume.h>
|
#include <openvdb/tools/MeshToVolume.h>
|
||||||
#include <openvdb/tools/VolumeToMesh.h>
|
#include <openvdb/tools/VolumeToMesh.h>
|
||||||
#include <openvdb/tools/TopologyToLevelSet.h>
|
#include <openvdb/tools/LevelSetRebuild.h>
|
||||||
#include <boost/log/trivial.hpp>
|
|
||||||
#include "MTUtils.hpp"
|
//#include "MTUtils.hpp"
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
|
|
||||||
@ -58,7 +58,7 @@ void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
|
|||||||
// docs say it should be called ones. It does a mutex lock-unlock sequence all
|
// docs say it should be called ones. It does a mutex lock-unlock sequence all
|
||||||
// even if was called previously.
|
// even if was called previously.
|
||||||
|
|
||||||
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
|
openvdb::FloatGrid::Ptr mesh_to_grid(const TriangleMesh &mesh,
|
||||||
const openvdb::math::Transform &tr,
|
const openvdb::math::Transform &tr,
|
||||||
float exteriorBandWidth,
|
float exteriorBandWidth,
|
||||||
float interiorBandWidth,
|
float interiorBandWidth,
|
||||||
@ -70,7 +70,7 @@ openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
|
|||||||
interiorBandWidth, flags);
|
interiorBandWidth, flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
static openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
|
openvdb::FloatGrid::Ptr mesh_to_grid(const sla::Contour3D &mesh,
|
||||||
const openvdb::math::Transform &tr,
|
const openvdb::math::Transform &tr,
|
||||||
float exteriorBandWidth,
|
float exteriorBandWidth,
|
||||||
float interiorBandWidth,
|
float interiorBandWidth,
|
||||||
@ -82,13 +82,8 @@ static openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
|
|||||||
flags);
|
flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
|
|
||||||
inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
|
|
||||||
inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
|
|
||||||
inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
|
|
||||||
|
|
||||||
template<class Grid>
|
template<class Grid>
|
||||||
sla::Contour3D __volumeToMesh(const Grid &grid,
|
sla::Contour3D _volumeToMesh(const Grid &grid,
|
||||||
double isovalue,
|
double isovalue,
|
||||||
double adaptivity,
|
double adaptivity,
|
||||||
bool relaxDisorientedTriangles)
|
bool relaxDisorientedTriangles)
|
||||||
@ -114,97 +109,27 @@ sla::Contour3D __volumeToMesh(const Grid &grid,
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Mesh = sla::Contour3D> inline
|
TriangleMesh grid_to_mesh(const openvdb::FloatGrid &grid,
|
||||||
Mesh _volumeToMesh(const openvdb::FloatGrid &grid,
|
|
||||||
double isovalue = 0.0,
|
|
||||||
double adaptivity = 0.0,
|
|
||||||
bool relaxDisorientedTriangles = true);
|
|
||||||
|
|
||||||
template<> inline
|
|
||||||
TriangleMesh _volumeToMesh<TriangleMesh>(const openvdb::FloatGrid &grid,
|
|
||||||
double isovalue,
|
double isovalue,
|
||||||
double adaptivity,
|
double adaptivity,
|
||||||
bool relaxDisorientedTriangles)
|
bool relaxDisorientedTriangles)
|
||||||
{
|
{
|
||||||
return to_triangle_mesh(__volumeToMesh(grid, isovalue, adaptivity,
|
return to_triangle_mesh(
|
||||||
relaxDisorientedTriangles));
|
_volumeToMesh(grid, isovalue, adaptivity, relaxDisorientedTriangles));
|
||||||
}
|
}
|
||||||
|
|
||||||
template<> inline
|
sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
|
||||||
sla::Contour3D _volumeToMesh<sla::Contour3D>(const openvdb::FloatGrid &grid,
|
double isovalue,
|
||||||
double isovalue,
|
double adaptivity,
|
||||||
double adaptivity,
|
bool relaxDisorientedTriangles)
|
||||||
bool relaxDisorientedTriangles)
|
|
||||||
{
|
{
|
||||||
return __volumeToMesh(grid, isovalue, adaptivity,
|
return _volumeToMesh(grid, isovalue, adaptivity,
|
||||||
relaxDisorientedTriangles);
|
relaxDisorientedTriangles);
|
||||||
}
|
}
|
||||||
|
|
||||||
TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
|
openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid, double iso, double er, double ir)
|
||||||
double isovalue,
|
|
||||||
double adaptivity,
|
|
||||||
bool relaxDisorientedTriangles)
|
|
||||||
{
|
{
|
||||||
return _volumeToMesh<TriangleMesh>(grid, isovalue, adaptivity,
|
return openvdb::tools::levelSetRebuild(grid, float(iso), float(er), float(ir));
|
||||||
relaxDisorientedTriangles);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class S, class = FloatingOnly<S>>
|
|
||||||
inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
|
|
||||||
|
|
||||||
template<class S, class = FloatingOnly<S>>
|
|
||||||
inline void _scale(S s, sla::Contour3D &m)
|
|
||||||
{
|
|
||||||
for (auto &p : m.points) p *= s;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class Mesh>
|
|
||||||
remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
|
|
||||||
double min_thickness,
|
|
||||||
double quality,
|
|
||||||
HollowingFilter filt)
|
|
||||||
{
|
|
||||||
using MMesh = remove_cvref_t<Mesh>;
|
|
||||||
MMesh imesh{std::forward<Mesh>(mesh)};
|
|
||||||
|
|
||||||
static const double QUALITY_COEFF = 7.;
|
|
||||||
|
|
||||||
// I can't figure out how to increase the grid resolution through openvdb API
|
|
||||||
// so the model will be scaled up before conversion and the result scaled
|
|
||||||
// down. Voxels have a unit size. If I set voxelSize smaller, it scales
|
|
||||||
// the whole geometry down, and doesn't increase the number of voxels.
|
|
||||||
auto scale = (1.0 + QUALITY_COEFF * quality); // max 8x upscale, min is native voxel size
|
|
||||||
|
|
||||||
_scale(scale, imesh);
|
|
||||||
|
|
||||||
double offset = scale * min_thickness;
|
|
||||||
float range = float(std::max(2 * offset, scale));
|
|
||||||
auto gridptr = meshToVolume(imesh, {}, 0.1f * float(offset), range);
|
|
||||||
|
|
||||||
assert(gridptr);
|
|
||||||
|
|
||||||
if (!gridptr) {
|
|
||||||
BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
|
|
||||||
return MMesh{};
|
|
||||||
}
|
|
||||||
|
|
||||||
if (filt) filt(*gridptr, min_thickness, scale);
|
|
||||||
|
|
||||||
double iso_surface = -offset;
|
|
||||||
double adaptivity = 0.;
|
|
||||||
auto omesh = _volumeToMesh<MMesh>(*gridptr, iso_surface, adaptivity);
|
|
||||||
|
|
||||||
_scale(1. / scale, omesh);
|
|
||||||
|
|
||||||
return omesh;
|
|
||||||
}
|
|
||||||
|
|
||||||
TriangleMesh hollowed_interior(const TriangleMesh &mesh,
|
|
||||||
double min_thickness,
|
|
||||||
double quality,
|
|
||||||
HollowingFilter filt)
|
|
||||||
{
|
|
||||||
return _hollowed_interior(mesh, min_thickness, quality, filt);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Slic3r
|
} // namespace Slic3r
|
||||||
|
@ -7,26 +7,37 @@
|
|||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
|
|
||||||
openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
|
inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
|
||||||
|
inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
|
||||||
|
inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
|
||||||
|
inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
|
||||||
|
|
||||||
|
openvdb::FloatGrid::Ptr mesh_to_grid(const TriangleMesh & mesh,
|
||||||
const openvdb::math::Transform &tr = {},
|
const openvdb::math::Transform &tr = {},
|
||||||
float exteriorBandWidth = 3.0f,
|
float exteriorBandWidth = 3.0f,
|
||||||
float interiorBandWidth = 3.0f,
|
float interiorBandWidth = 3.0f,
|
||||||
int flags = 0);
|
int flags = 0);
|
||||||
|
|
||||||
TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
|
openvdb::FloatGrid::Ptr mesh_to_grid(const sla::Contour3D & mesh,
|
||||||
|
const openvdb::math::Transform &tr = {},
|
||||||
|
float exteriorBandWidth = 3.0f,
|
||||||
|
float interiorBandWidth = 3.0f,
|
||||||
|
int flags = 0);
|
||||||
|
|
||||||
|
sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
|
||||||
|
double isovalue,
|
||||||
|
double adaptivity,
|
||||||
|
bool relaxDisorientedTriangles = true);
|
||||||
|
|
||||||
|
TriangleMesh grid_to_mesh(const openvdb::FloatGrid &grid,
|
||||||
double isovalue = 0.0,
|
double isovalue = 0.0,
|
||||||
double adaptivity = 0.0,
|
double adaptivity = 0.0,
|
||||||
bool relaxDisorientedTriangles = true);
|
bool relaxDisorientedTriangles = true);
|
||||||
|
|
||||||
using HollowingFilter = std::function<void(openvdb::FloatGrid& grid, double thickness, double scale)>;
|
openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid,
|
||||||
|
double iso,
|
||||||
// Generate an interior for any solid geometry maintaining a given minimum
|
double ext_range = 3.,
|
||||||
// wall thickness. The returned mesh has triangles with normals facing inside
|
double int_range = 3.);
|
||||||
// the mesh so the result can be directly merged with the input to finish the
|
|
||||||
// hollowing.
|
|
||||||
TriangleMesh hollowed_interior(const TriangleMesh &mesh, double min_thickness,
|
|
||||||
double quality = 0.5,
|
|
||||||
HollowingFilter filt = nullptr);
|
|
||||||
|
|
||||||
} // namespace Slic3r
|
} // namespace Slic3r
|
||||||
|
|
||||||
|
@ -2856,15 +2856,13 @@ void PrintConfigDef::init_sla_params()
|
|||||||
def->mode = comExpert;
|
def->mode = comExpert;
|
||||||
def->set_default_value(new ConfigOptionFloat(0.5));
|
def->set_default_value(new ConfigOptionFloat(0.5));
|
||||||
|
|
||||||
def = this->add("hollowing_flatness", coFloat);
|
def = this->add("hollowing_closing_distance", coFloat);
|
||||||
def->label = L("Hollowing smoothness");
|
def->label = L("Hollowing closing distance");
|
||||||
def->category = L("Hollowing");
|
def->category = L("Hollowing");
|
||||||
def->tooltip = L("The cavity shape is a smoothed version of the outside original shape. "
|
def->tooltip = L("");
|
||||||
"Possible values span from 0 to 1 and control the amount of surface smoothing.");
|
|
||||||
def->min = 0;
|
def->min = 0;
|
||||||
def->max = 1;
|
|
||||||
def->mode = comExpert;
|
def->mode = comExpert;
|
||||||
def->set_default_value(new ConfigOptionFloat(0.5));
|
def->set_default_value(new ConfigOptionFloat(2.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &value)
|
void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &value)
|
||||||
|
@ -1101,9 +1101,8 @@ public:
|
|||||||
// Indirectly controls the voxel size (resolution) used by openvdb
|
// Indirectly controls the voxel size (resolution) used by openvdb
|
||||||
ConfigOptionFloat hollowing_quality;
|
ConfigOptionFloat hollowing_quality;
|
||||||
|
|
||||||
// Indirectly controls the amount of filtering used to blur geometry
|
// Indirectly controls the minimum size of created cavities.
|
||||||
// features in the created cavity.
|
ConfigOptionFloat hollowing_closing_distance;
|
||||||
ConfigOptionFloat hollowing_flatness;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void initialize(StaticCacheBase &cache, const char *base_ptr)
|
void initialize(StaticCacheBase &cache, const char *base_ptr)
|
||||||
@ -1144,7 +1143,7 @@ protected:
|
|||||||
OPT_PTR(hollowing_enable);
|
OPT_PTR(hollowing_enable);
|
||||||
OPT_PTR(hollowing_min_thickness);
|
OPT_PTR(hollowing_min_thickness);
|
||||||
OPT_PTR(hollowing_quality);
|
OPT_PTR(hollowing_quality);
|
||||||
OPT_PTR(hollowing_flatness);
|
OPT_PTR(hollowing_closing_distance);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1,55 +1,122 @@
|
|||||||
#include "Hollowing.hpp"
|
|
||||||
#include <openvdb/tools/Filter.h>
|
|
||||||
#include <openvdb/tools/LevelSetRebuild.h>
|
|
||||||
#include <openvdb/tools/LevelSetFilter.h>
|
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|
||||||
|
//#include <openvdb/tools/Filter.h>
|
||||||
|
#include <boost/log/trivial.hpp>
|
||||||
|
|
||||||
|
#include "Hollowing.hpp"
|
||||||
|
#include <libslic3r/MTUtils.hpp>
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
namespace sla {
|
namespace sla {
|
||||||
|
|
||||||
namespace {
|
//namespace {
|
||||||
|
|
||||||
void filter_grid_sla(openvdb::FloatGrid &grid, double scale, double /*thickness*/, double flatness)
|
//void filter_grid_sla(openvdb::FloatGrid::Ptr &grid, double scale, double /*thickness*/, double flatness, double closing_dist)
|
||||||
|
//{
|
||||||
|
// static const double ROUNDNESS_COEFF = 1.;
|
||||||
|
|
||||||
|
// // Filtering:
|
||||||
|
// if (flatness > 0.) {
|
||||||
|
// double rounding = ROUNDNESS_COEFF * flatness;
|
||||||
|
// int width = int(rounding * scale);
|
||||||
|
// int count = 1;
|
||||||
|
// openvdb::tools::Filter<openvdb::FloatGrid>{*grid}.gaussian(width, count);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
//}
|
||||||
|
|
||||||
|
template<class S, class = FloatingOnly<S>>
|
||||||
|
inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
|
||||||
|
|
||||||
|
template<class S, class = FloatingOnly<S>>
|
||||||
|
inline void _scale(S s, sla::Contour3D &m)
|
||||||
{
|
{
|
||||||
static const double ROUNDNESS_COEFF = 1.;
|
for (auto &p : m.points) p *= s;
|
||||||
|
}
|
||||||
|
|
||||||
// Filtering:
|
template<class Mesh>
|
||||||
if (flatness > 0.) {
|
remove_cvref_t<Mesh> _grid_to_mesh(const openvdb::FloatGrid &grid,
|
||||||
double rounding = ROUNDNESS_COEFF * flatness;
|
double isosurf,
|
||||||
int width = int(rounding * scale);
|
double adapt);
|
||||||
int count = 1;
|
|
||||||
openvdb::tools::Filter<openvdb::FloatGrid>{grid}.gaussian(width, count);
|
template<>
|
||||||
|
TriangleMesh _grid_to_mesh<TriangleMesh>(const openvdb::FloatGrid &grid,
|
||||||
|
double isosurf,
|
||||||
|
double adapt)
|
||||||
|
{
|
||||||
|
return grid_to_mesh(grid, isosurf, adapt);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<>
|
||||||
|
sla::Contour3D _grid_to_mesh<sla::Contour3D>(const openvdb::FloatGrid &grid,
|
||||||
|
double isosurf,
|
||||||
|
double adapt)
|
||||||
|
{
|
||||||
|
return grid_to_contour3d(grid, isosurf, adapt);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Mesh>
|
||||||
|
remove_cvref_t<Mesh> _generate_interior(Mesh &&mesh,
|
||||||
|
double min_thickness,
|
||||||
|
double voxel_scale,
|
||||||
|
double closing_dist)
|
||||||
|
{
|
||||||
|
// namespace plc = std::placeholders;
|
||||||
|
// auto filt = std::bind(redist_grid_sla, plc::_1, plc::_2, plc::_3, flatness, closing_dist);
|
||||||
|
// return hollowed_interior(mesh, min_thickness, quality, filt);
|
||||||
|
|
||||||
|
using MMesh = remove_cvref_t<Mesh>;
|
||||||
|
MMesh imesh{std::forward<Mesh>(mesh)};
|
||||||
|
|
||||||
|
_scale(voxel_scale, imesh);
|
||||||
|
|
||||||
|
double offset = voxel_scale * min_thickness;
|
||||||
|
double D = voxel_scale * closing_dist;
|
||||||
|
float out_range = 0.1f * float(offset);
|
||||||
|
float in_range = 1.1f * float(offset + D);
|
||||||
|
auto gridptr = mesh_to_grid(imesh, {}, out_range, in_range);
|
||||||
|
|
||||||
|
assert(gridptr);
|
||||||
|
|
||||||
|
if (!gridptr) {
|
||||||
|
BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
|
||||||
|
return MMesh{};
|
||||||
}
|
}
|
||||||
}
|
|
||||||
// openvdb::tools::levelSetRebuild(grid, -float(thickness * 2));
|
|
||||||
// filter_grid_sla(grid, scale, thickness, flatness);
|
|
||||||
|
|
||||||
// openvdb::tools::levelSetRebuild(grid, float(thickness));
|
if (closing_dist > .0) {
|
||||||
|
gridptr = redistance_grid(*gridptr, -(offset + D), double(in_range));
|
||||||
|
} else {
|
||||||
|
D = -offset;
|
||||||
|
}
|
||||||
|
|
||||||
|
// openvdb::tools::Filter<openvdb::FloatGrid> filt{*gridptr};
|
||||||
|
// filt.offset(float(offset + D));
|
||||||
|
|
||||||
void redist_grid_sla(openvdb::FloatGrid &grid, double scale, double thickness, double flatness)
|
double iso_surface = D;
|
||||||
{
|
double adaptivity = 0.;
|
||||||
// openvdb::tools::levelSetRebuild(grid, -float(scale * thickness));
|
auto omesh = _grid_to_mesh<MMesh>(*gridptr, iso_surface, adaptivity);
|
||||||
|
|
||||||
|
_scale(1. / voxel_scale, omesh);
|
||||||
|
|
||||||
openvdb::tools::LevelSetFilter<openvdb::FloatGrid> filt{grid};
|
return omesh;
|
||||||
|
|
||||||
// filt.gaussian(int(flatness * scale));
|
|
||||||
|
|
||||||
// openvdb::tools::levelSetRebuild(grid, float(scale * thickness));
|
|
||||||
//grid = openvdb::tools::topologyToLevelSet(grid);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TriangleMesh generate_interior(const TriangleMesh &mesh,
|
TriangleMesh generate_interior(const TriangleMesh &mesh,
|
||||||
double min_thickness,
|
double min_thickness,
|
||||||
double quality,
|
double quality,
|
||||||
double flatness)
|
double closing_dist)
|
||||||
{
|
{
|
||||||
namespace plc = std::placeholders;
|
static const double MAX_OVERSAMPL = 7.;
|
||||||
auto filt = std::bind(filter_grid_sla, plc::_1, plc::_2, plc::_3, flatness);
|
|
||||||
return hollowed_interior(mesh, min_thickness, quality, filt);
|
// I can't figure out how to increase the grid resolution through openvdb API
|
||||||
|
// so the model will be scaled up before conversion and the result scaled
|
||||||
|
// down. Voxels have a unit size. If I set voxelSize smaller, it scales
|
||||||
|
// the whole geometry down, and doesn't increase the number of voxels.
|
||||||
|
//
|
||||||
|
// max 8x upscale, min is native voxel size
|
||||||
|
auto voxel_scale = (1.0 + MAX_OVERSAMPL * quality);
|
||||||
|
return _generate_interior(mesh, min_thickness, voxel_scale, closing_dist);
|
||||||
}
|
}
|
||||||
|
|
||||||
}} // namespace Slic3r::sla
|
}} // namespace Slic3r::sla
|
||||||
|
@ -776,10 +776,10 @@ void SLAPrint::process()
|
|||||||
po.m_hollowing_data.reset(new SLAPrintObject::HollowingData());
|
po.m_hollowing_data.reset(new SLAPrintObject::HollowingData());
|
||||||
|
|
||||||
double thickness = po.m_config.hollowing_min_thickness.getFloat();
|
double thickness = po.m_config.hollowing_min_thickness.getFloat();
|
||||||
double accuracy = po.m_config.hollowing_quality.getFloat();
|
double quality = po.m_config.hollowing_quality.getFloat();
|
||||||
double blur = po.m_config.hollowing_flatness.getFloat();
|
double closing_d = po.m_config.hollowing_closing_distance.getFloat();
|
||||||
po.m_hollowing_data->interior =
|
po.m_hollowing_data->interior =
|
||||||
generate_interior(po.transformed_mesh(), thickness, accuracy, blur);
|
generate_interior(po.transformed_mesh(), thickness, quality, closing_d);
|
||||||
|
|
||||||
if (po.m_hollowing_data->interior.empty())
|
if (po.m_hollowing_data->interior.empty())
|
||||||
BOOST_LOG_TRIVIAL(warning) << "Hollowed interior is empty!";
|
BOOST_LOG_TRIVIAL(warning) << "Hollowed interior is empty!";
|
||||||
@ -1755,7 +1755,7 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector<t_conf
|
|||||||
if ( opt_key == "hollowing_enable"
|
if ( opt_key == "hollowing_enable"
|
||||||
|| opt_key == "hollowing_min_thickness"
|
|| opt_key == "hollowing_min_thickness"
|
||||||
|| opt_key == "hollowing_quality"
|
|| opt_key == "hollowing_quality"
|
||||||
|| opt_key == "hollowing_flatness"
|
|| opt_key == "hollowing_closing_distance"
|
||||||
) {
|
) {
|
||||||
steps.emplace_back(slaposHollowing);
|
steps.emplace_back(slaposHollowing);
|
||||||
} else if (
|
} else if (
|
||||||
|
@ -600,7 +600,7 @@ void GLGizmoHollow::hollow_mesh()
|
|||||||
TriangleMesh cavity = sla::generate_interior(*m_mesh,
|
TriangleMesh cavity = sla::generate_interior(*m_mesh,
|
||||||
double(m_offset),
|
double(m_offset),
|
||||||
double(m_accuracy),
|
double(m_accuracy),
|
||||||
double(m_smoothness));
|
double(m_closing_d));
|
||||||
|
|
||||||
if (cavity.empty()) return;
|
if (cavity.empty()) return;
|
||||||
|
|
||||||
@ -753,7 +753,6 @@ RENDER_AGAIN:
|
|||||||
|
|
||||||
// m_imgui->text(" "); // vertical gap
|
// m_imgui->text(" "); // vertical gap
|
||||||
|
|
||||||
|
|
||||||
m_imgui->text("Offset: ");
|
m_imgui->text("Offset: ");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::SliderFloat(" ", &m_offset, 0.f, 10.f, "%.1f");
|
ImGui::SliderFloat(" ", &m_offset, 0.f, 10.f, "%.1f");
|
||||||
@ -763,10 +762,9 @@ RENDER_AGAIN:
|
|||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::SliderFloat(" ", &m_accuracy, 0.f, 1.f, "%.1f");
|
ImGui::SliderFloat(" ", &m_accuracy, 0.f, 1.f, "%.1f");
|
||||||
|
|
||||||
// TODO: only in expert mode:
|
m_imgui->text("Closing distance: ");
|
||||||
m_imgui->text("Smoothness: ");
|
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::SliderFloat(" ", &m_smoothness, 0.f, 1.f, "%.1f");
|
ImGui::SliderFloat(" ", &m_closing_d, 0.f, 20.f, "%.1f");
|
||||||
}
|
}
|
||||||
else { // not in editing mode:
|
else { // not in editing mode:
|
||||||
m_imgui->text(m_desc.at("minimal_distance"));
|
m_imgui->text(m_desc.at("minimal_distance"));
|
||||||
|
@ -109,19 +109,16 @@ private:
|
|||||||
std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
|
std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
|
||||||
|
|
||||||
float m_offset = 2.0f;
|
float m_offset = 2.0f;
|
||||||
|
float m_accuracy = 0.5f;
|
||||||
|
float m_closing_d = 2.f;
|
||||||
|
|
||||||
float m_clipping_plane_distance = 0.f;
|
float m_clipping_plane_distance = 0.f;
|
||||||
std::unique_ptr<ClippingPlane> m_clipping_plane;
|
std::unique_ptr<ClippingPlane> m_clipping_plane;
|
||||||
|
|
||||||
float m_accuracy = 0.5f;
|
|
||||||
|
|
||||||
// This map holds all translated description texts, so they can be easily referenced during layout calculations
|
// This map holds all translated description texts, so they can be easily referenced during layout calculations
|
||||||
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
|
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
|
||||||
std::map<std::string, wxString> m_desc;
|
std::map<std::string, wxString> m_desc;
|
||||||
|
|
||||||
|
|
||||||
float m_smoothness = 0.5f;
|
|
||||||
|
|
||||||
GLSelectionRectangle m_selection_rectangle;
|
GLSelectionRectangle m_selection_rectangle;
|
||||||
|
|
||||||
bool m_wait_for_up_event = false;
|
bool m_wait_for_up_event = false;
|
||||||
|
@ -499,7 +499,7 @@ const std::vector<std::string>& Preset::sla_print_options()
|
|||||||
"hollowing_enable",
|
"hollowing_enable",
|
||||||
"hollowing_min_thickness",
|
"hollowing_min_thickness",
|
||||||
"hollowing_quality",
|
"hollowing_quality",
|
||||||
"hollowing_flatness",
|
"hollowing_closing_distance",
|
||||||
"output_filename_format",
|
"output_filename_format",
|
||||||
"default_sla_print_profile",
|
"default_sla_print_profile",
|
||||||
"compatible_printers",
|
"compatible_printers",
|
||||||
|
@ -3569,7 +3569,7 @@ void TabSLAPrint::build()
|
|||||||
optgroup->append_single_option_line("hollowing_enable");
|
optgroup->append_single_option_line("hollowing_enable");
|
||||||
optgroup->append_single_option_line("hollowing_min_thickness");
|
optgroup->append_single_option_line("hollowing_min_thickness");
|
||||||
optgroup->append_single_option_line("hollowing_quality");
|
optgroup->append_single_option_line("hollowing_quality");
|
||||||
optgroup->append_single_option_line("hollowing_flatness");
|
optgroup->append_single_option_line("hollowing_closing_distance");
|
||||||
|
|
||||||
page = add_options_page(_(L("Advanced")), "wrench");
|
page = add_options_page(_(L("Advanced")), "wrench");
|
||||||
optgroup = page->new_optgroup(_(L("Slicing")));
|
optgroup = page->new_optgroup(_(L("Slicing")));
|
||||||
|
Loading…
Reference in New Issue
Block a user