A workaround of the dreaded Intel HD Graphics driver issue at least

on the laptop of @roesel.
fixes https://github.com/prusa3d/Slic3r/issues/672

The Intel HD Graphics hangs on the glFinish() call for some reason
with one particular graphics driver revision. Also the glFinish() call
was superfluous and it only may have had negative effect over the performance.

Both glFinish() and glFlush() were removed for performance reasons
where they were not needed, see
https://www.khronos.org/opengl/wiki/Common_Mistakes
This commit is contained in:
bubnikv 2018-02-22 14:44:07 +01:00
parent d17229efd5
commit acce8dbff6
2 changed files with 11 additions and 20 deletions

View file

@ -1172,18 +1172,17 @@ sub Render {
glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0);
if ($self->enable_picking) {
# Render the object for picking.
# FIXME This cannot possibly work in a multi-sampled context as the color gets mangled by the anti-aliasing.
# Better to use software ray-casting on a bounding-box hierarchy.
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_MULTISAMPLE) if ($self->{can_multisample});
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
$self->draw_volumes(1);
glFlush();
glFinish();
if (my $pos = $self->_mouse_pos) {
# Render the object for picking.
# FIXME This cannot possibly work in a multi-sampled context as the color gets mangled by the anti-aliasing.
# Better to use software ray-casting on a bounding-box hierarchy.
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_MULTISAMPLE) if ($self->{can_multisample});
glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
$self->draw_volumes(1);
glPopAttrib();
glFlush();
my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256;
$self->_hover_volume_idx(undef);
@ -1199,11 +1198,8 @@ sub Render {
$self->on_hover->($volume_idx) if $self->on_hover;
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFlush();
glFinish();
glPopAttrib();
}
# draw fixed background
@ -1337,9 +1333,6 @@ sub Render {
$self->draw_active_object_annotations;
$self->SwapBuffers();
# Calling glFinish has a performance penalty, but it seems to fix some OpenGL driver hang-up with extremely large scenes.
# glFinish();
}
sub draw_volumes {

View file

@ -338,7 +338,6 @@ sub Render {
glClear(GL_COLOR_BUFFER_BIT);
if (!$self->GetParent->enabled || !$self->layers) {
glFlush();
$self->SwapBuffers;
return;
}
@ -486,7 +485,6 @@ sub Render {
}
gluDeleteTess($tess) if $tess;
glFlush();
$self->SwapBuffers;
}