std::make_unique is not supported by our build servers.
use Slic3r::make_unique instead
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@ -723,7 +723,7 @@ bool GUI_App::load_language(wxString language, bool initial)
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// Release the old locales, create new locales.
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// Release the old locales, create new locales.
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m_wxLocale.release();
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m_wxLocale.release();
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m_wxLocale = std::make_unique<wxLocale>();
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m_wxLocale = Slic3r::make_unique<wxLocale>();
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m_wxLocale->Init(language_info->Language);
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m_wxLocale->Init(language_info->Language);
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// Override language at the active wxTranslations class (which is stored in the active m_wxLocale)
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// Override language at the active wxTranslations class (which is stored in the active m_wxLocale)
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// to load possibly different dictionary, for example, load Czech dictionary for Slovak language.
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// to load possibly different dictionary, for example, load Czech dictionary for Slovak language.
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