Moved FFF support code to libslic3r/Support directory
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@ -281,10 +281,14 @@ set(SLIC3R_SOURCES
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Support/SupportDebug.cpp
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Support/SupportDebug.hpp
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Support/SupportLayer.hpp
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Support/SupportMaterial.cpp
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Support/SupportMaterial.hpp
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Support/SupportParameters.cpp
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Support/SupportParameters.hpp
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SupportMaterial.cpp
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SupportMaterial.hpp
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Support/TreeSupport.cpp
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Support/TreeSupport.hpp
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Support/TreeModelVolumes.cpp
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Support/TreeModelVolumes.hpp
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SupportSpotsGenerator.cpp
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SupportSpotsGenerator.hpp
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Surface.cpp
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@ -298,10 +302,6 @@ set(SLIC3R_SOURCES
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Tesselate.cpp
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Tesselate.hpp
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TextConfiguration.hpp
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TreeSupport.cpp
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TreeSupport.hpp
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TreeModelVolumes.cpp
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TreeModelVolumes.hpp
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TriangleMesh.cpp
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TriangleMesh.hpp
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TriangleMeshSlicer.cpp
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@ -8,7 +8,6 @@
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#include "Geometry/ConvexHull.hpp"
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#include "I18N.hpp"
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#include "ShortestPath.hpp"
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#include "SupportMaterial.hpp"
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#include "Thread.hpp"
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#include "GCode.hpp"
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#include "GCode/WipeTower.hpp"
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@ -17,8 +17,8 @@
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#include "MutablePolygon.hpp"
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#include "PrintBase.hpp"
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#include "PrintConfig.hpp"
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#include "SupportMaterial.hpp"
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#include "TreeSupport.hpp"
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#include "Support/SupportMaterial.hpp"
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#include "Support/TreeSupport.hpp"
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#include "Surface.hpp"
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#include "Slicing.hpp"
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#include "Tesselate.hpp"
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@ -27,7 +27,7 @@
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#include "Fill/FillAdaptive.hpp"
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#include "Fill/FillLightning.hpp"
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#include "Format/STL.hpp"
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#include "SupportMaterial.hpp"
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#include "Support/SupportMaterial.hpp"
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#include "SupportSpotsGenerator.hpp"
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#include "TriangleSelectorWrapper.hpp"
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#include "format.hpp"
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@ -22,8 +22,8 @@
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#define DEBUG
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#define _DEBUG
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#undef NDEBUG
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#include "utils.hpp"
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#include "SVG.hpp"
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#include "../utils.hpp"
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#include "../SVG.hpp"
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#endif
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#include <cassert>
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@ -1,9 +1,9 @@
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#if 1 //#ifdef SLIC3R_DEBUG
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#include "ClipperUtils.hpp"
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#include "SVG.hpp"
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#include "../ClipperUtils.hpp"
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#include "../SVG.hpp"
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#include "../Layer.hpp"
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#include "SupportLayer.hpp"
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namespace Slic3r::FFFSupport {
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@ -1,14 +1,14 @@
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#include "ClipperUtils.hpp"
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#include "ExtrusionEntityCollection.hpp"
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#include "Layer.hpp"
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#include "Print.hpp"
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#include "SupportMaterial.hpp"
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#include "Fill/FillBase.hpp"
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#include "Geometry.hpp"
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#include "Point.hpp"
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#include "MutablePolygon.hpp"
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#include "../ClipperUtils.hpp"
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#include "../ExtrusionEntityCollection.hpp"
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#include "../Layer.hpp"
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#include "../Print.hpp"
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#include "../Fill/FillBase.hpp"
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#include "../Geometry.hpp"
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#include "../Point.hpp"
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#include "../MutablePolygon.hpp"
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#include "Support/SupportCommon.hpp"
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#include "SupportMaterial.hpp"
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#include <clipper/clipper_z.hpp>
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@ -40,8 +40,8 @@
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#define DEBUG
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#define _DEBUG
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#undef NDEBUG
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#include "utils.hpp"
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#include "SVG.hpp"
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#include "../utils.hpp"
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#include "../SVG.hpp"
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#endif
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#include <cassert>
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@ -1,12 +1,12 @@
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#ifndef slic3r_SupportMaterial_hpp_
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#define slic3r_SupportMaterial_hpp_
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#include "Flow.hpp"
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#include "PrintConfig.hpp"
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#include "Slicing.hpp"
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#include "../Flow.hpp"
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#include "../PrintConfig.hpp"
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#include "../Slicing.hpp"
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#include "Support/SupportLayer.hpp"
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#include "Support/SupportParameters.hpp"
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#include "SupportLayer.hpp"
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#include "SupportParameters.hpp"
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namespace Slic3r {
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@ -9,15 +9,15 @@
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#include "TreeModelVolumes.hpp"
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#include "TreeSupport.hpp"
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#include "BuildVolume.hpp"
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#include "ClipperUtils.hpp"
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#include "Flow.hpp"
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#include "Layer.hpp"
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#include "Point.hpp"
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#include "Print.hpp"
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#include "PrintConfig.hpp"
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#include "Utils.hpp"
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#include "format.hpp"
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#include "../BuildVolume.hpp"
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#include "../ClipperUtils.hpp"
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#include "../Flow.hpp"
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#include "../Layer.hpp"
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#include "../Point.hpp"
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#include "../Print.hpp"
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#include "../PrintConfig.hpp"
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#include "../Utils.hpp"
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#include "../format.hpp"
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#include <string_view>
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@ -14,9 +14,9 @@
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#include <boost/functional/hash.hpp>
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#include "Point.hpp"
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#include "Polygon.hpp"
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#include "PrintConfig.hpp"
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#include "../Point.hpp"
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#include "../Polygon.hpp"
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#include "../PrintConfig.hpp"
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namespace Slic3r
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{
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