diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 3a4cc0175..ad59ad8c5 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -4675,6 +4675,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re m_camera.set_scene_box(scene_bounding_box(), *this); m_camera.set_target(m_camera.get_target(), *this); + // if no object is selected, deactivate active gizmo, if any + // otherwise it will be shown after cleaning the scene (while it is active) + if (m_selection.is_empty()) + m_gizmos.reset_all_states(); + // and force this canvas to be redrawn. m_dirty = true; }