From ad245a0021c551a6ce467b8110c83327a57bb492 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 10 Jan 2019 14:43:07 +0100 Subject: [PATCH] Deactivate current gizmo if user delete all objects from the scene --- src/slic3r/GUI/GLCanvas3D.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 3a4cc0175..ad59ad8c5 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -4675,6 +4675,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re m_camera.set_scene_box(scene_bounding_box(), *this); m_camera.set_target(m_camera.get_target(), *this); + // if no object is selected, deactivate active gizmo, if any + // otherwise it will be shown after cleaning the scene (while it is active) + if (m_selection.is_empty()) + m_gizmos.reset_all_states(); + // and force this canvas to be redrawn. m_dirty = true; }