Measuring: reworked rendering of hovered features
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@ -2253,6 +2253,110 @@ GLModel::Geometry smooth_sphere(unsigned int resolution, float radius)
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return data;
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}
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GLModel::Geometry smooth_cylinder(Axis axis, unsigned int resolution, float radius, float height)
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{
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resolution = std::max<unsigned int>(4, resolution);
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const unsigned int sectorCount = resolution;
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const float sectorStep = 2.0f * float(M_PI) / float(sectorCount);
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GLModel::Geometry data;
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
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data.reserve_vertices(sectorCount * 4 + 2);
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data.reserve_indices(sectorCount * 4 * 3);
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auto generate_vertices_on_circle = [sectorCount, sectorStep](Axis axis, float radius) {
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std::vector<Vec3f> ret;
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ret.reserve(sectorCount);
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for (unsigned int i = 0; i < sectorCount; ++i) {
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// from 0 to 2pi
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const float sectorAngle = (i != sectorCount) ? sectorStep * i : 0.0f;
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const float x1 = radius * std::cos(sectorAngle);
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const float x2 = radius * std::sin(sectorAngle);
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Vec3f v;
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switch (axis)
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{
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case X: { v = Vec3f(0.0f, x1, x2); break; }
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case Y: { v = Vec3f(-x1, 0.0f, x2); break; }
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case Z: { v = Vec3f(x1, x2, 0.0f); break; }
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default: { assert(false); break; }
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}
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ret.emplace_back(v);
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}
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return ret;
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};
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const std::vector<Vec3f> base_vertices = generate_vertices_on_circle(axis, radius);
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Vec3f h;
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switch (axis)
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{
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case X: { h = height * Vec3f::UnitX(); break; }
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case Y: { h = height * Vec3f::UnitY(); break; }
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case Z: { h = height * Vec3f::UnitZ(); break; }
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default: { assert(false); break; }
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}
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// stem vertices
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for (unsigned int i = 0; i < sectorCount; ++i) {
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const Vec3f& v = base_vertices[i];
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const Vec3f n = v.normalized();
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data.add_vertex(v, n);
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data.add_vertex(v + h, n);
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}
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// stem triangles
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for (unsigned int i = 0; i < sectorCount; ++i) {
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unsigned int v1 = i * 2;
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unsigned int v2 = (i < sectorCount - 1) ? v1 + 2 : 0;
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unsigned int v3 = v2 + 1;
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unsigned int v4 = v1 + 1;
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data.add_triangle(v1, v2, v3);
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data.add_triangle(v1, v3, v4);
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}
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// bottom cap vertices
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Vec3f cap_center = Vec3f::Zero();
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unsigned int cap_center_id = data.vertices_count();
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Vec3f normal;
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switch (axis)
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{
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case X: { normal = -Vec3f::UnitX(); break; }
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case Y: { normal = -Vec3f::UnitY(); break; }
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case Z: { normal = -Vec3f::UnitZ(); break; }
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default: { assert(false); break; }
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}
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data.add_vertex(cap_center, normal);
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for (unsigned int i = 0; i < sectorCount; ++i) {
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data.add_vertex(base_vertices[i], normal);
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}
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// bottom cap triangles
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for (unsigned int i = 0; i < sectorCount; ++i) {
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data.add_triangle(cap_center_id, (i < sectorCount - 1) ? cap_center_id + i + 2 : cap_center_id + 1, cap_center_id + i + 1);
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}
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// top cap vertices
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cap_center += h;
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cap_center_id = data.vertices_count();
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normal = -normal;
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data.add_vertex(cap_center, normal);
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for (unsigned int i = 0; i < sectorCount; ++i) {
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data.add_vertex(base_vertices[i] + h, normal);
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}
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// top cap triangles
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for (unsigned int i = 0; i < sectorCount; ++i) {
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data.add_triangle(cap_center_id, cap_center_id + i + 1, (i < sectorCount - 1) ? cap_center_id + i + 2 : cap_center_id + 1);
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}
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return data;
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}
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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} // namespace GUI
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@ -376,7 +376,14 @@ namespace GUI {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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// create a sphere with the given resolution and smooth normals
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// the origin of the sphere is in its center
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// the radius of the sphere is the given value
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GLModel::Geometry smooth_sphere(unsigned int resolution, float radius);
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// create a cylinder with the given resolution and smooth normals
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// the axis of the cylinder is the given value
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// the radius of the cylinder is the given value
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// the height of the cylinder is the given value
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// the origin of the cylinder is in the center of the cap face having axis == 0
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GLModel::Geometry smooth_cylinder(Axis axis, unsigned int resolution, float radius, float height);
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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} // namespace GUI
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@ -8,6 +8,7 @@
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#include "libslic3r/Model.hpp"
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#include "libslic3r/Measure.hpp"
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#include "libslic3r/PresetBundle.hpp"
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#include <numeric>
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@ -21,8 +22,8 @@ static const Slic3r::ColorRGBA HOVER_COLOR = { 0.8f, 0.2f, 0.2f, 1.0f };
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GLGizmoMeasure::GLGizmoMeasure(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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{
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m_vbo_sphere.init_from(its_make_sphere(1., M_PI/32.));
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m_vbo_cylinder.init_from(its_make_cylinder(1., 1.));
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m_vbo_sphere.init_from(smooth_sphere(16, 7.5f));
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m_vbo_cylinder.init_from(smooth_cylinder(Z, 16, 5.0f, 1.0f));
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}
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bool GLGizmoMeasure::on_mouse(const wxMouseEvent &mouse_event)
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@ -106,7 +107,9 @@ std::string GLGizmoMeasure::on_get_name() const
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bool GLGizmoMeasure::on_is_activable() const
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{
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const Selection& selection = m_parent.get_selection();
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return selection.is_single_volume() || selection.is_single_volume_instance();
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return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA) ?
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selection.is_single_full_instance() :
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selection.is_single_volume() || selection.is_single_volume_instance();
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}
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void GLGizmoMeasure::on_render()
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@ -117,28 +120,25 @@ void GLGizmoMeasure::on_render()
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const Selection& selection = m_parent.get_selection();
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader == nullptr)
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return;
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shader->start_using();
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shader->set_uniform("emission_factor", 0.25f);
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glEnable(GL_BLEND));
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#if ENABLE_GL_CORE_PROFILE
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if (!OpenGLManager::get_gl_info().is_core_profile())
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glLineWidth(2.f));
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if (selection.is_single_volume() || selection.is_single_volume_instance()) {
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if ((wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA && selection.is_single_full_instance()) ||
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(selection.is_single_volume() || selection.is_single_volume_instance())) {
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const Transform3d& model_matrix = selection.get_first_volume()->world_matrix();
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d view_model_matrix = camera.get_view_matrix() *
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Geometry::assemble_transform(selection.get_first_volume()->get_sla_shift_z() * Vec3d::UnitZ()) * model_matrix;
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const Transform3d& view_matrix = camera.get_view_matrix();
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const float inv_zoom = camera.get_inv_zoom();
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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update_if_needed();
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@ -148,7 +148,6 @@ void GLGizmoMeasure::on_render()
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size_t facet_idx;
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m_c->raycaster()->raycasters().front()->unproject_on_mesh(Vec2d(m_mouse_pos_x, m_mouse_pos_y), model_matrix, camera, pos, normal, nullptr, &facet_idx);
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#define ENABLE_DEBUG_DIALOG 0
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#if ENABLE_DEBUG_DIALOG
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m_imgui->begin(std::string("DEBUG"));
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m_imgui->checkbox(wxString("Show all features"), m_show_all);
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@ -162,34 +161,46 @@ void GLGizmoMeasure::on_render()
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#endif // ENABLE_DEBUG_DIALOG
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std::vector<Measure::SurfaceFeature> features;
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#if ENABLE_DEBUG_DIALOG
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if (m_show_all) {
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features = m_measuring->get_all_features(); // EXPENSIVE - debugging only.
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features.erase(std::remove_if(features.begin(), features.end(),
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[](const Measure::SurfaceFeature& f) {
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return f.get_type() == Measure::SurfaceFeatureType::Plane;
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}), features.end());
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} else {
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std::optional<Measure::SurfaceFeature> feat = m_measuring->get_feature(facet_idx, pos.cast<double>());
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if (feat)
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features.emplace_back(*feat);
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}
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else {
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#endif // ENABLE_DEBUG_DIALOG
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std::optional<Measure::SurfaceFeature> feat = m_measuring->get_feature(facet_idx, pos.cast<double>());
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if (feat.has_value())
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features.emplace_back(*feat);
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#if ENABLE_DEBUG_DIALOG
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}
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#endif // ENABLE_DEBUG_DIALOG
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for (const Measure::SurfaceFeature& feature : features) {
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if (feature.get_type() == Measure::SurfaceFeatureType::Point) {
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Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(feature.get_point()));
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view_feature_matrix.scale(0.5);
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shader->set_uniform("view_model_matrix", view_feature_matrix);
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switch (feature.get_type()) {
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case Measure::SurfaceFeatureType::Point:
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{
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const Vec3d& position = feature.get_point();
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const Transform3d feature_matrix = model_matrix * Geometry::translation_transform(position) * Geometry::scale_transform(inv_zoom);
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const Transform3d view_model_matrix = view_matrix * feature_matrix;
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shader->set_uniform("view_model_matrix", view_model_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * feature_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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m_vbo_sphere.set_color(HOVER_COLOR);
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m_vbo_sphere.render();
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break;
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}
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else if (feature.get_type() == Measure::SurfaceFeatureType::Circle) {
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const auto& [c, radius, n] = feature.get_circle();
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Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(c));
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view_feature_matrix.scale(0.5);
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shader->set_uniform("view_model_matrix", view_feature_matrix);
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case Measure::SurfaceFeatureType::Circle:
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{
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const auto& [center, radius, n] = feature.get_circle();
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// render center
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const Transform3d feature_matrix = model_matrix * Geometry::translation_transform(center) * Geometry::scale_transform(inv_zoom);
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const Transform3d view_model_matrix = view_matrix * feature_matrix;
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shader->set_uniform("view_model_matrix", view_model_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * feature_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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m_vbo_sphere.set_color(HOVER_COLOR);
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m_vbo_sphere.render();
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@ -198,46 +209,70 @@ void GLGizmoMeasure::on_render()
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if (rad.squaredNorm() < 0.1)
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rad = n.cross(Vec3d::UnitY());
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rad *= radius * rad.norm();
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const int N = 20;
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for (int i=0; i<N; ++i) {
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rad = Eigen::AngleAxisd(6.28/N, n) * rad;
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view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(c));
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view_feature_matrix = view_feature_matrix * Transform3d(Eigen::Translation3d(rad));
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view_feature_matrix.scale(N/100.);
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shader->set_uniform("view_model_matrix", view_feature_matrix);
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const int N = 32;
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m_vbo_sphere.set_color(HOVER_COLOR);
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for (int i = 0; i < N; ++i) {
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rad = Eigen::AngleAxisd(2.0 * M_PI / N, n) * rad;
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const Transform3d feature_matrix = model_matrix * Geometry::translation_transform(center + rad) * Geometry::scale_transform(N / 100.0 * inv_zoom);
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const Transform3d view_model_matrix = view_matrix * feature_matrix;
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shader->set_uniform("view_model_matrix", view_model_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * feature_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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m_vbo_sphere.render();
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}
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break;
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}
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else if (feature.get_type() == Measure::SurfaceFeatureType::Edge) {
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case Measure::SurfaceFeatureType::Edge:
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{
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const auto& [start, end] = feature.get_edge();
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Transform3d view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(start));
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auto q = Eigen::Quaternion<double>::FromTwoVectors(Vec3d::UnitZ(), end - start);
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view_feature_matrix *= q;
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view_feature_matrix.scale(Vec3d(0.075, 0.075, (end - start).norm()));
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shader->set_uniform("view_model_matrix", view_feature_matrix);
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const Transform3d feature_matrix = model_matrix * Geometry::translation_transform(start) * q *
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Geometry::scale_transform({ (double)inv_zoom, (double)inv_zoom, (end - start).norm() });
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const Transform3d view_model_matrix = view_matrix * feature_matrix;
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shader->set_uniform("view_model_matrix", view_model_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * feature_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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m_vbo_cylinder.set_color(HOVER_COLOR);
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m_vbo_cylinder.render();
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if (feature.get_extra_point()) {
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Vec3d pin = *feature.get_extra_point();
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view_feature_matrix = view_model_matrix * Transform3d(Eigen::Translation3d(pin));
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view_feature_matrix.scale(0.5);
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shader->set_uniform("view_model_matrix", view_feature_matrix);
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/*
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std::optional<Vec3d> extra_point = feature.get_extra_point();
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if (extra_point.has_value()) {
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const Vec3d pin = *extra_point;
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const Transform3d feature_matrix = Geometry::translation_transform(pin + selection.get_first_volume()->get_sla_shift_z() * Vec3d::UnitZ()) *
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Geometry::scale_transform(inv_zoom) * model_matrix;
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const Transform3d view_model_matrix = view_matrix * feature_matrix;
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shader->set_uniform("view_model_matrix", view_model_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * feature_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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m_vbo_sphere.set_color(HOVER_COLOR);
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m_vbo_sphere.render();
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}
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*/
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break;
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}
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else if (feature.get_type() == Measure::SurfaceFeatureType::Plane) {
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case Measure::SurfaceFeatureType::Plane:
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{
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const auto& [idx, normal, pt] = feature.get_plane();
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assert(idx < m_plane_models.size());
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const Transform3d view_model_matrix = view_matrix * model_matrix;
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shader->set_uniform("view_model_matrix", view_model_matrix);
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const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
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shader->set_uniform("view_normal_matrix", view_normal_matrix);
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m_plane_models[idx]->set_color(HOVER_COLOR);
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m_plane_models[idx]->render();
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break;
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}
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}
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shader->set_uniform("view_model_matrix", view_model_matrix);
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}
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#if ENABLE_DEBUG_DIALOG
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if (m_show_planes)
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for (const auto& glmodel : m_plane_models)
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for (const auto& glmodel : m_plane_models) {
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glmodel->set_color(HOVER_COLOR);
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glmodel->render();
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}
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#endif // ENABLE_DEBUG_DIALOG
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}
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glsafe(::glEnable(GL_CULL_FACE));
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glsafe(::glDisable(GL_BLEND));
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@ -272,14 +307,19 @@ void GLGizmoMeasure::update_if_needed()
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const std::vector<std::vector<int>> planes_triangles = m_measuring->get_planes_triangle_indices();
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for (const std::vector<int>& triangle_indices : planes_triangles) {
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m_plane_models.emplace_back(std::unique_ptr<GLModel>(new GLModel()));
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GUI::GLModel::Geometry init_data;
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init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3 };
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GLModel::Geometry init_data;
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init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 };
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init_data.color = ColorRGBA(0.9f, 0.9f, 0.9f, 0.5f);
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int i = 0;
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for (int idx : triangle_indices) {
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init_data.add_vertex(its.vertices[its.indices[idx][0]]);
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init_data.add_vertex(its.vertices[its.indices[idx][1]]);
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init_data.add_vertex(its.vertices[its.indices[idx][2]]);
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const Vec3f& v0 = its.vertices[its.indices[idx][0]];
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const Vec3f& v1 = its.vertices[its.indices[idx][1]];
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const Vec3f& v2 = its.vertices[its.indices[idx][2]];
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const Vec3f n = (v1 - v0).cross(v2 - v0).normalized();
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init_data.add_vertex(v0, n);
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init_data.add_vertex(v1, n);
|
||||
init_data.add_vertex(v2, n);
|
||||
init_data.add_triangle(i, i + 1, i + 2);
|
||||
i += 3;
|
||||
}
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
#define ENABLE_DEBUG_DIALOG 0
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
@ -48,8 +49,10 @@ private:
|
||||
|
||||
int m_mouse_pos_x;
|
||||
int m_mouse_pos_y;
|
||||
#if ENABLE_DEBUG_DIALOG
|
||||
bool m_show_all = false;
|
||||
bool m_show_planes = false;
|
||||
#endif // ENABLE_DEBUG_DIALOG
|
||||
std::vector<std::unique_ptr<GLModel>> m_plane_models;
|
||||
|
||||
void update_if_needed();
|
||||
|
Loading…
Reference in New Issue
Block a user