WIP: Optimization of the object's 2D convex silhouette for arrangement,

not working yet.
This commit is contained in:
bubnikv 2019-01-28 10:10:23 +01:00
parent 282ef552f9
commit adb96bdc2e
4 changed files with 100 additions and 18 deletions

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@ -207,8 +207,7 @@ static bool sort_pointfs(const Vec3d& a, const Vec3d& b)
}
// This implementation is based on Andrew's monotone chain 2D convex hull algorithm
Polygon
convex_hull(Points points)
Polygon convex_hull(Points points)
{
assert(points.size() >= 3);
// sort input points

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@ -912,6 +912,60 @@ BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_
return bb;
}
// Calculate 2D convex hull of of a projection of the transformed printable volumes into the XY plane.
// This method is cheap in that it does not make any unnecessary copy of the volume meshes.
// This method is used by the auto arrange function.
Polygon ModelObject::convex_hull_2d(const Transform3d &trafo_instance)
{
Points pts;
for (const ModelVolume *v : this->volumes)
if (v->is_model_part()) {
const stl_file &stl = v->mesh.stl;
Transform3d trafo = trafo_instance * v->get_matrix();
if (stl.v_shared == nullptr) {
// Using the STL faces.
for (unsigned int i = 0; i < stl.stats.number_of_facets; ++ i) {
const stl_facet &facet = stl.facet_start[i];
for (size_t j = 0; j < 3; ++ j) {
Vec3d p = trafo * facet.vertex[j].cast<double>();
pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
}
}
} else {
// Using the shared vertices should be a bit quicker than using the STL faces.
for (int i = 0; i < stl.stats.shared_vertices; ++ i) {
Vec3d p = trafo * stl.v_shared[i].cast<double>();
pts.emplace_back(coord_t(scale_(p.x())), coord_t(scale_(p.y())));
}
}
}
std::sort(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a(0) < b(0) || (a(0) == b(0) && a(1) < b(1)); });
pts.erase(std::unique(pts.begin(), pts.end(), [](const Point& a, const Point& b) { return a(0) == b(0) && a(1) == b(1); }), pts.end());
Polygon hull;
int n = (int)pts.size();
if (n >= 3) {
int k = 0;
hull.points.resize(2 * n);
// Build lower hull
for (int i = 0; i < n; ++ i) {
while (k >= 2 && pts[i].ccw(hull[k-2], hull[k-1]) <= 0)
-- k;
hull[k ++] = pts[i];
}
// Build upper hull
for (int i = n-2, t = k+1; i >= 0; i--) {
while (k >= t && pts[i].ccw(hull[k-2], hull[k-1]) <= 0)
-- k;
hull[k ++] = pts[i];
}
hull.points.resize(k);
assert(hull.points.front() == hull.points.back());
hull.points.pop_back();
}
return hull;
}
void ModelObject::center_around_origin()
{
// calculate the displacements needed to
@ -1099,7 +1153,7 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
// Perform cut
TriangleMeshSlicer tms(&volume->mesh);
tms.cut(z, &upper_mesh, &lower_mesh);
tms.cut(float(z), &upper_mesh, &lower_mesh);
// Reset volume transformation except for offset
const Vec3d offset = volume->get_offset();

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@ -223,6 +223,12 @@ public:
BoundingBoxf3 raw_mesh_bounding_box() const;
// A snug bounding box of non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
BoundingBoxf3 full_raw_mesh_bounding_box() const;
// Calculate 2D convex hull of of a projection of the transformed printable volumes into the XY plane.
// This method is cheap in that it does not make any unnecessary copy of the volume meshes.
// This method is used by the auto arrange function.
Polygon convex_hull_2d(const Transform3d &trafo_instance);
void center_around_origin();
void ensure_on_bed();
void translate_instances(const Vec3d& vector);

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@ -553,6 +553,12 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
for(ModelObject* objptr : model.objects) {
if(objptr) {
// TODO export the exact 2D projection. Cannot do it as libnest2d
// does not support concave shapes (yet).
ClipperLib::Path clpath;
//WIP Vojtech's optimization of the calculation of the convex hull is not working correctly yet.
#if 1
{
TriangleMesh rmesh = objptr->raw_mesh();
ModelInstance * finst = objptr->instances.front();
@ -570,7 +576,24 @@ ShapeData2D projectModelFromTop(const Slic3r::Model &model) {
p.make_clockwise();
p.append(p.first_point());
auto clpath = Slic3rMultiPoint_to_ClipperPath(p);
clpath = Slic3rMultiPoint_to_ClipperPath(p);
}
#else
// Object instances should carry the same scaling and
// x, y rotation that is why we use the first instance.
{
ModelInstance *finst = objptr->instances.front();
Vec3d rotation = finst->get_rotation();
rotation.z() = 0.;
Transform3d trafo_instance = Geometry::assemble_transform(Vec3d::Zero(), rotation, finst->get_scaling_factor(), finst->get_mirror());
Polygon p = objptr->convex_hull_2d(trafo_instance);
assert(! p.points.empty());
p.reverse();
assert(! p.is_counter_clockwise());
p.append(p.first_point());
clpath = Slic3rMultiPoint_to_ClipperPath(p);
}
#endif
for(ModelInstance* objinst : objptr->instances) {
if(objinst) {