GLVolume : set color from the model volume to correct part rendering on the Scene

This commit is contained in:
YuSanka 2018-12-05 12:10:09 +01:00
parent 6997f7f5b5
commit adbf1b674b
3 changed files with 28 additions and 2 deletions

View File

@ -280,6 +280,26 @@ void GLVolume::set_render_color()
set_render_color(color, 4); set_render_color(color, 4);
} }
void GLVolume::set_color_from_model_volume(const ModelVolume *model_volume)
{
if (model_volume->is_modifier()) {
color[0] = 0.2f;
color[1] = 1.0f;
color[2] = 0.2f;
}
else if (model_volume->is_support_blocker()) {
color[0] = 1.0f;
color[1] = 0.2f;
color[2] = 0.2f;
}
else if (model_volume->is_support_enforcer()) {
color[0] = 0.2f;
color[1] = 0.2f;
color[2] = 1.0f;
}
color[3] = model_volume->is_model_part() ? 1.f : 0.5f;
}
#if !ENABLE_MODELVOLUME_TRANSFORM #if !ENABLE_MODELVOLUME_TRANSFORM
const Vec3d& GLVolume::get_rotation() const const Vec3d& GLVolume::get_rotation() const
{ {
@ -767,7 +787,7 @@ int GLVolumeCollection::load_object_volume(
#endif // ENABLE_MODELVOLUME_TRANSFORM #endif // ENABLE_MODELVOLUME_TRANSFORM
float color[4]; float color[4];
memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3); memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
if (model_volume->is_support_blocker()) { /* if (model_volume->is_support_blocker()) {
color[0] = 1.0f; color[0] = 1.0f;
color[1] = 0.2f; color[1] = 0.2f;
color[2] = 0.2f; color[2] = 0.2f;
@ -776,9 +796,10 @@ int GLVolumeCollection::load_object_volume(
color[1] = 0.2f; color[1] = 0.2f;
color[2] = 1.0f; color[2] = 1.0f;
} }
color[3] = model_volume->is_model_part() ? 1.f : 0.5f; color[3] = model_volume->is_model_part() ? 1.f : 0.5f; */
this->volumes.emplace_back(new GLVolume(color)); this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back(); GLVolume &v = *this->volumes.back();
v.set_color_from_model_volume(model_volume);
if (use_VBOs) if (use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh); v.indexed_vertex_array.load_mesh_full_shading(mesh);
else else

View File

@ -358,6 +358,8 @@ public:
void set_render_color(const float* rgba, unsigned int size); void set_render_color(const float* rgba, unsigned int size);
// Sets render color in dependence of current state // Sets render color in dependence of current state
void set_render_color(); void set_render_color();
// set color according to model volume
void set_color_from_model_volume(const ModelVolume *model_volume);
#if ENABLE_MODELVOLUME_TRANSFORM #if ENABLE_MODELVOLUME_TRANSFORM
const Geometry::Transformation& get_instance_transformation() const { return m_instance_transformation; } const Geometry::Transformation& get_instance_transformation() const { return m_instance_transformation; }

View File

@ -4102,6 +4102,9 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
if (extruder_id != -1) if (extruder_id != -1)
volume->extruder_id = extruder_id; volume->extruder_id = extruder_id;
volume->is_modifier = !mvs->model_volume->is_model_part();
volume->set_color_from_model_volume(mvs->model_volume);
// updates volumes transformations // updates volumes transformations
volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation()); volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation());
volume->set_volume_transformation(mvs->model_volume->get_transformation()); volume->set_volume_transformation(mvs->model_volume->get_transformation());