Simplified algorithm for update of gizmo move and scale
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@ -13,7 +13,7 @@
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// Uses a unique opengl context
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#define ENABLE_USE_UNIQUE_GLCONTEXT (1 && ENABLE_1_42_0)
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// New selections
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#define ENABLE_EXTENDED_SELECTION (0 && ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM)
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#define ENABLE_EXTENDED_SELECTION (1 && ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM)
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#endif // _technologies_h_
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@ -23,6 +23,7 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
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namespace Slic3r {
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namespace GUI {
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#if !ENABLE_EXTENDED_SELECTION
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// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
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// coordinates are local to the plane
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Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
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@ -105,6 +106,7 @@ unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_
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return ret;
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}
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#endif // !ENABLE_EXTENDED_SELECTION
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const float GLGizmoBase::Grabber::SizeFactor = 0.025f;
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const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
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@ -1065,7 +1067,11 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
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void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
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{
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#if ENABLE_EXTENDED_SELECTION
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double ratio = calc_ratio(mouse_ray);
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#else
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double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
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#endif // ENABLE_EXTENDED_SELECTION
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if (ratio > 0.0)
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m_scale(0) = m_starting_scale(0) * ratio;
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@ -1073,7 +1079,11 @@ void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
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void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
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{
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#if ENABLE_EXTENDED_SELECTION
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double ratio = calc_ratio(mouse_ray);
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#else
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double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
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#endif // ENABLE_EXTENDED_SELECTION
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if (ratio > 0.0)
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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@ -1085,7 +1095,11 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
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void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
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{
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#if ENABLE_EXTENDED_SELECTION
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double ratio = calc_ratio(mouse_ray);
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#else
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double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
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#endif // ENABLE_EXTENDED_SELECTION
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if (ratio > 0.0)
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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@ -1097,16 +1111,46 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
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void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
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{
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#if ENABLE_EXTENDED_SELECTION
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double ratio = calc_ratio(mouse_ray);
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#else
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Vec3d center = m_starting_box.center();
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#if !ENABLE_EXTENDED_SELECTION
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center(2) = m_box.min(2);
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#endif // !ENABLE_EXTENDED_SELECTION
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double ratio = calc_ratio(0, mouse_ray, center);
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#endif // ENABLE_EXTENDED_SELECTION
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if (ratio > 0.0)
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m_scale = m_starting_scale * ratio;
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}
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#if ENABLE_EXTENDED_SELECTION
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double GLGizmoScale3D::calc_ratio(const Linef3& mouse_ray) const
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{
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double ratio = 0.0;
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// vector from the center to the starting position
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Vec3d starting_vec = m_starting_drag_position - m_starting_box.center();
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double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0)
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{
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Vec3d mouse_dir = mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = mouse_ray.a + (m_starting_drag_position - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_starting_drag_position;
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// finds projection of the vector along the staring direction
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double proj = inters_vec.dot(starting_vec.normalized());
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return (len_starting_vec + proj) / len_starting_vec;
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}
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return ratio;
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}
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#else
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double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const
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{
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double ratio = 0.0;
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@ -1142,6 +1186,7 @@ double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3&
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return ratio;
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}
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#endif // ENABLE_EXTENDED_SELECTION
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const double GLGizmoMove3D::Offset = 10.0;
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@ -1209,11 +1254,11 @@ void GLGizmoMove3D::on_update(const Linef3& mouse_ray)
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{
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#if ENABLE_EXTENDED_SELECTION
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if (m_hover_id == 0)
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m_displacement(0) = calc_projection(X, 1, mouse_ray) - (m_starting_drag_position(0) - m_starting_box_center(0));
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m_displacement(0) = calc_projection(mouse_ray);
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else if (m_hover_id == 1)
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m_displacement(1) = calc_projection(Y, 2, mouse_ray) - (m_starting_drag_position(1) - m_starting_box_center(1));
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m_displacement(1) = calc_projection(mouse_ray);
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else if (m_hover_id == 2)
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m_displacement(2) = calc_projection(Z, 1, mouse_ray) - (m_starting_drag_position(2) - m_starting_box_bottom_center(2));
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m_displacement(2) = calc_projection(mouse_ray);
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#else
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if (m_hover_id == 0)
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m_position(0) = 2.0 * m_starting_box_center(0) + calc_projection(X, 1, mouse_ray) - m_starting_drag_position(0);
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@ -1315,6 +1360,30 @@ void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const
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}
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#endif // ENABLE_EXTENDED_SELECTION
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#if ENABLE_EXTENDED_SELECTION
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double GLGizmoMove3D::calc_projection(const Linef3& mouse_ray) const
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{
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double projection = 0.0;
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Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
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double len_starting_vec = starting_vec.norm();
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if (len_starting_vec != 0.0)
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{
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Vec3d mouse_dir = mouse_ray.unit_vector();
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// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
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// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
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// in our case plane normal and ray direction are the same (orthogonal view)
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// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
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Vec3d inters = mouse_ray.a + (m_starting_drag_position - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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// vector from the starting position to the found intersection
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Vec3d inters_vec = inters - m_starting_drag_position;
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// finds projection of the vector along the staring direction
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projection = inters_vec.dot(starting_vec.normalized());
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}
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return projection;
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}
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#else
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double GLGizmoMove3D::calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const
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{
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double projection = 0.0;
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@ -1350,6 +1419,7 @@ double GLGizmoMove3D::calc_projection(Axis axis, unsigned int preferred_plane_id
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return projection;
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}
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#endif // ENABLE_EXTENDED_SELECTION
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GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent)
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: GLGizmoBase(parent)
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@ -376,7 +376,11 @@ private:
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void do_scale_z(const Linef3& mouse_ray);
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void do_scale_uniform(const Linef3& mouse_ray);
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#if ENABLE_EXTENDED_SELECTION
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double calc_ratio(const Linef3& mouse_ray) const;
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#else
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double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const;
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#endif // ENABLE_EXTENDED_SELECTION
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};
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class GLGizmoMove3D : public GLGizmoBase
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@ -419,7 +423,11 @@ protected:
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#endif // ENABLE_EXTENDED_SELECTION
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private:
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#if ENABLE_EXTENDED_SELECTION
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double calc_projection(const Linef3& mouse_ray) const;
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#else
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double calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const;
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#endif // ENABLE_EXTENDED_SELECTION
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};
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class GLGizmoFlatten : public GLGizmoBase
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