Prototype feature: fill plater with instances of selected object
#fixes #1350
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bc3696bd42
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@ -566,28 +566,35 @@ static void process_arrangeable(const ArrangePolygon &arrpoly,
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outp.back().priority(arrpoly.priority);
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}
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template<class Fn> auto call_with_bed(const Points &bed, Fn &&fn)
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{
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if (bed.empty())
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return fn(InfiniteBed{});
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else if (bed.size() == 1)
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return fn(InfiniteBed{bed.front()});
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else {
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auto bb = BoundingBox(bed);
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CircleBed circ = to_circle(bb.center(), bed);
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auto parea = poly_area(bed);
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if ((1.0 - parea / area(bb)) < 1e-3)
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return fn(bb);
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else if (!std::isnan(circ.radius()))
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return fn(circ);
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else
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return fn(Polygon(bed));
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}
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}
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template<>
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void arrange(ArrangePolygons & items,
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const ArrangePolygons &excludes,
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const Points & bed,
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const ArrangeParams & params)
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{
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if (bed.empty())
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arrange(items, excludes, InfiniteBed{}, params);
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else if (bed.size() == 1)
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arrange(items, excludes, InfiniteBed{bed.front()}, params);
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else {
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auto bb = BoundingBox(bed);
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CircleBed circ = to_circle(bb.center(), bed);
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auto parea = poly_area(bed);
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if ((1.0 - parea / area(bb)) < 1e-3)
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arrange(items, excludes, bb, params);
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else if (!std::isnan(circ.radius()))
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arrange(items, excludes, circ, params);
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else
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arrange(items, excludes, Polygon(bed), params);
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}
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call_with_bed(bed, [&](const auto &bin) {
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arrange(items, excludes, bin, params);
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});
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}
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template<class BedT>
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@ -162,6 +162,8 @@ set(SLIC3R_GUI_SOURCES
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GUI/Jobs/ArrangeJob.cpp
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GUI/Jobs/RotoptimizeJob.hpp
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GUI/Jobs/RotoptimizeJob.cpp
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GUI/Jobs/FillBedJob.hpp
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GUI/Jobs/FillBedJob.cpp
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GUI/Jobs/SLAImportJob.hpp
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GUI/Jobs/SLAImportJob.cpp
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GUI/Jobs/ProgressIndicator.hpp
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@ -46,7 +46,7 @@ public:
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}
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};
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static WipeTower get_wipe_tower(Plater &plater)
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static WipeTower get_wipe_tower(const Plater &plater)
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{
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return WipeTower{plater.canvas3D()->get_wipe_tower_info()};
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}
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@ -68,18 +68,13 @@ void ArrangeJob::clear_input()
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m_unprintable.reserve(cunprint /* for optional wti */);
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}
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double ArrangeJob::bed_stride() const {
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double bedwidth = m_plater->bed_shape_bb().size().x();
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return scaled<double>((1. + LOGICAL_BED_GAP) * bedwidth);
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}
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void ArrangeJob::prepare_all() {
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clear_input();
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for (ModelObject *obj: m_plater->model().objects)
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for (ModelInstance *mi : obj->instances) {
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ArrangePolygons & cont = mi->printable ? m_selected : m_unprintable;
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cont.emplace_back(get_arrange_poly(mi));
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cont.emplace_back(get_arrange_poly(mi, m_plater));
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}
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if (auto wti = get_wipe_tower(*m_plater))
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@ -90,7 +85,7 @@ void ArrangeJob::prepare_selected() {
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clear_input();
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Model &model = m_plater->model();
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double stride = bed_stride();
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double stride = bed_stride(m_plater);
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std::vector<const Selection::InstanceIdxsList *>
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obj_sel(model.objects.size(), nullptr);
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@ -111,7 +106,7 @@ void ArrangeJob::prepare_selected() {
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inst_sel[size_t(inst_id)] = true;
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for (size_t i = 0; i < inst_sel.size(); ++i) {
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ArrangePolygon &&ap = get_arrange_poly(mo->instances[i]);
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ArrangePolygon &&ap = get_arrange_poly(mo->instances[i], m_plater);
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ArrangePolygons &cont = mo->instances[i]->printable ?
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(inst_sel[i] ? m_selected :
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@ -123,7 +118,7 @@ void ArrangeJob::prepare_selected() {
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}
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if (auto wti = get_wipe_tower(*m_plater)) {
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ArrangePolygon &&ap = get_arrange_poly(&wti);
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ArrangePolygon &&ap = get_arrange_poly(&wti, m_plater);
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m_plater->get_selection().is_wipe_tower() ?
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m_selected.emplace_back(std::move(ap)) :
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@ -213,14 +208,25 @@ void ArrangeJob::finalize() {
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Job::finalize();
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}
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arrangement::ArrangePolygon get_wipe_tower_arrangepoly(Plater &plater)
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std::optional<arrangement::ArrangePolygon>
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get_wipe_tower_arrangepoly(const Plater &plater)
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{
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return WipeTower{plater.canvas3D()->get_wipe_tower_info()}.get_arrange_polygon();
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if (auto wti = get_wipe_tower(plater))
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return wti.get_arrange_polygon();
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return {};
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}
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void apply_wipe_tower_arrangepoly(Plater &plater, const arrangement::ArrangePolygon &ap)
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void apply_wipe_tower_arrangepoly(Plater & plater,
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const arrangement::ArrangePolygon &ap)
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{
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WipeTower{plater.canvas3D()->get_wipe_tower_info()}.apply_arrange_result(ap.translation.cast<double>(), ap.rotation);
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WipeTower{plater.canvas3D()->get_wipe_tower_info()}
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.apply_arrange_result(ap.translation.cast<double>(), ap.rotation);
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}
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double bed_stride(const Plater *plater) {
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double bedwidth = plater->bed_shape_bb().size().x();
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return scaled<double>((1. + LOGICAL_BED_GAP) * bedwidth);
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}
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}} // namespace Slic3r::GUI
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@ -14,35 +14,12 @@ class ArrangeJob : public Job
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using ArrangePolygon = arrangement::ArrangePolygon;
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using ArrangePolygons = arrangement::ArrangePolygons;
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// The gap between logical beds in the x axis expressed in ratio of
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// the current bed width.
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static const constexpr double LOGICAL_BED_GAP = 1. / 5.;
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ArrangePolygons m_selected, m_unselected, m_unprintable;
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// clear m_selected and m_unselected, reserve space for next usage
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void clear_input();
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// Stride between logical beds
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double bed_stride() const;
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// Set up arrange polygon for a ModelInstance and Wipe tower
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template<class T> ArrangePolygon get_arrange_poly(T *obj) const
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{
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ArrangePolygon ap = obj->get_arrange_polygon();
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ap.priority = 0;
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ap.bed_idx = ap.translation.x() / bed_stride();
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ap.setter = [obj, this](const ArrangePolygon &p) {
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if (p.is_arranged()) {
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Vec2d t = p.translation.cast<double>();
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t.x() += p.bed_idx * bed_stride();
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obj->apply_arrange_result(t, p.rotation);
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}
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};
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return ap;
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}
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// Prepare all objects on the bed regardless of the selection
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void prepare_all();
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@ -69,9 +46,37 @@ public:
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void finalize() override;
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};
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arrangement::ArrangePolygon get_wipe_tower_arrangepoly(Plater &);
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std::optional<arrangement::ArrangePolygon> get_wipe_tower_arrangepoly(const Plater &);
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void apply_wipe_tower_arrangepoly(Plater &plater, const arrangement::ArrangePolygon &ap);
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// The gap between logical beds in the x axis expressed in ratio of
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// the current bed width.
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static const constexpr double LOGICAL_BED_GAP = 1. / 5.;
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// Stride between logical beds
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double bed_stride(const Plater *plater);
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// Set up arrange polygon for a ModelInstance and Wipe tower
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template<class T>
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arrangement::ArrangePolygon get_arrange_poly(T *obj, const Plater *plater)
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{
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using ArrangePolygon = arrangement::ArrangePolygon;
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ArrangePolygon ap = obj->get_arrange_polygon();
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ap.priority = 0;
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ap.bed_idx = ap.translation.x() / bed_stride(plater);
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ap.setter = [obj, plater](const ArrangePolygon &p) {
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if (p.is_arranged()) {
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Vec2d t = p.translation.cast<double>();
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t.x() += p.bed_idx * bed_stride(plater);
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obj->apply_arrange_result(t, p.rotation);
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}
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};
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return ap;
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}
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}} // namespace Slic3r::GUI
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#endif // ARRANGEJOB_HPP
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139
src/slic3r/GUI/Jobs/FillBedJob.cpp
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139
src/slic3r/GUI/Jobs/FillBedJob.cpp
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@ -0,0 +1,139 @@
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#include "FillBedJob.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_ObjectList.hpp"
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#include <numeric>
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namespace Slic3r {
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namespace GUI {
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void FillBedJob::prepare()
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{
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m_selected.clear();
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m_unselected.clear();
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m_bedpts.clear();
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m_object_idx = m_plater->get_selected_object_idx();
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if (m_object_idx == -1)
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return;
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ModelObject *model_object = m_plater->model().objects[m_object_idx];
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if (model_object->instances.empty()) return;
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m_selected.reserve(model_object->instances.size());
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for (ModelInstance *inst : model_object->instances)
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if (inst->printable) {
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ArrangePolygon ap = get_arrange_poly(inst, m_plater);
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++ap.priority; // need to be included in the result
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m_selected.emplace_back(ap);
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}
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if (m_selected.empty()) return;
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m_bedpts = get_bed_shape(*m_plater->config());
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auto &objects = m_plater->model().objects;
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for (size_t idx = 0; idx < objects.size(); ++idx)
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if (int(idx) != m_object_idx)
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for (const ModelInstance *mi : objects[idx]->instances) {
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m_unselected.emplace_back(mi->get_arrange_polygon());
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m_unselected.back().bed_idx = 0;
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}
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if (auto wt = get_wipe_tower_arrangepoly(*m_plater))
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m_unselected.emplace_back(std::move(*wt));
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double sc = scaled<double>(1.) * scaled(1.);
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ExPolygon poly = m_selected.front().poly;
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double poly_area = poly.area() / sc;
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double unsel_area = std::accumulate(m_unselected.begin(),
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m_unselected.end(), 0.,
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[](double s, const auto &ap) {
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return s + ap.poly.area();
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}) / sc;
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double fixed_area = unsel_area + m_selected.size() * poly_area;
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// This is the maximum range, the real number will always be close but less.
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double bed_area = Polygon{m_bedpts}.area() / sc;
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m_status_range = (bed_area - fixed_area) / poly_area;
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ModelInstance *mi = model_object->instances[0];
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for (int i = 0; i < m_status_range; ++i) {
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ArrangePolygon ap;
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ap.poly = m_selected.front().poly;
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ap.bed_idx = arrangement::UNARRANGED;
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ap.setter = [this, mi](const ArrangePolygon &p) {
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ModelObject *mo = m_plater->model().objects[m_object_idx];
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ModelInstance *inst = mo->add_instance(*mi);
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inst->apply_arrange_result(p.translation.cast<double>(), p.rotation);
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};
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m_selected.emplace_back(ap);
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}
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}
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void FillBedJob::process()
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{
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if (m_object_idx == -1 || m_selected.empty()) return;
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GLCanvas3D::ArrangeSettings settings =
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m_plater->canvas3D()->get_arrange_settings();
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arrangement::ArrangeParams params;
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params.min_obj_distance = scaled(settings.distance);
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params.allow_rotations = settings.enable_rotation;
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params.stopcondition = [this]() { return was_canceled(); };
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params.progressind = [this](unsigned st) {
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if (st > 0)
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update_status(int(m_status_range - st), _(L("Filling bed")));
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};
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arrangement::arrange(m_selected, m_unselected, m_bedpts, params);
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// finalize just here.
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update_status(m_status_range, was_canceled() ?
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_(L("Bed filling canceled.")) :
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_(L("Bed filling done.")));
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}
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void FillBedJob::finalize()
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{
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if (m_object_idx == -1) return;
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ModelObject *model_object = m_plater->model().objects[m_object_idx];
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if (model_object->instances.empty()) return;
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size_t inst_cnt = model_object->instances.size();
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for (ArrangePolygon &ap : m_selected) {
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if (ap.priority != 0 || !(ap.bed_idx == arrangement::UNARRANGED || ap.bed_idx > 0))
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ap.apply();
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}
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model_object->ensure_on_bed();
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m_plater->update();
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int added_cnt = std::accumulate(m_selected.begin(), m_selected.end(), 0,
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[](int s, auto &ap) {
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return s + int(ap.priority == 0 && ap.bed_idx == 0);
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});
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// FIXME: somebody explain why this is needed for increase_object_instances
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if (inst_cnt == 1) added_cnt++;
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if (added_cnt > 0)
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m_plater->sidebar()
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.obj_list()->increase_object_instances(m_object_idx, size_t(added_cnt));
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}
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}} // namespace Slic3r::GUI
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46
src/slic3r/GUI/Jobs/FillBedJob.hpp
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46
src/slic3r/GUI/Jobs/FillBedJob.hpp
Normal file
@ -0,0 +1,46 @@
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#ifndef FILLBEDJOB_HPP
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#define FILLBEDJOB_HPP
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#include "ArrangeJob.hpp"
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namespace Slic3r { namespace GUI {
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class Plater;
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class FillBedJob : public Job
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{
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Plater *m_plater;
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int m_object_idx = -1;
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using ArrangePolygon = arrangement::ArrangePolygon;
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using ArrangePolygons = arrangement::ArrangePolygons;
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ArrangePolygons m_selected;
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ArrangePolygons m_unselected;
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Points m_bedpts;
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int m_status_range = 0;
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protected:
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void prepare() override;
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public:
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FillBedJob(std::shared_ptr<ProgressIndicator> pri, Plater *plater)
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: Job{std::move(pri)}, m_plater{plater}
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{}
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int status_range() const override
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{
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return m_status_range;
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}
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void process() override;
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void finalize() override;
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};
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}} // namespace Slic3r::GUI
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#endif // FILLBEDJOB_HPP
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@ -63,6 +63,7 @@
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#include "Mouse3DController.hpp"
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#include "Tab.hpp"
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#include "Jobs/ArrangeJob.hpp"
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#include "Jobs/FillBedJob.hpp"
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#include "Jobs/RotoptimizeJob.hpp"
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#include "Jobs/SLAImportJob.hpp"
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#include "BackgroundSlicingProcess.hpp"
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@ -1573,7 +1574,7 @@ struct Plater::priv
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class Jobs: public ExclusiveJobGroup
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{
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priv *m;
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size_t m_arrange_id, m_rotoptimize_id, m_sla_import_id;
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size_t m_arrange_id, m_fill_bed_id, m_rotoptimize_id, m_sla_import_id;
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void before_start() override { m->background_process.stop(); }
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@ -1581,6 +1582,7 @@ struct Plater::priv
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Jobs(priv *_m) : m(_m)
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{
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m_arrange_id = add_job(std::make_unique<ArrangeJob>(m->statusbar(), m->q));
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m_fill_bed_id = add_job(std::make_unique<FillBedJob>(m->statusbar(), m->q));
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m_rotoptimize_id = add_job(std::make_unique<RotoptimizeJob>(m->statusbar(), m->q));
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m_sla_import_id = add_job(std::make_unique<SLAImportJob>(m->statusbar(), m->q));
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}
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@ -1590,6 +1592,12 @@ struct Plater::priv
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m->take_snapshot(_(L("Arrange")));
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start(m_arrange_id);
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}
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void fill_bed()
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{
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m->take_snapshot(_(L("Fill bed")));
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start(m_fill_bed_id);
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}
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void optimize_rotation()
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{
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@ -2731,8 +2739,8 @@ void Plater::find_new_position(const ModelInstancePtrs &instances,
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movable.emplace_back(std::move(arrpoly));
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}
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if (p->view3D->get_canvas3d()->get_wipe_tower_info())
|
||||
fixed.emplace_back(get_wipe_tower_arrangepoly(*this));
|
||||
if (auto wt = get_wipe_tower_arrangepoly(*this))
|
||||
fixed.emplace_back(*wt);
|
||||
|
||||
arrangement::arrange(movable, fixed, get_bed_shape(*config()),
|
||||
arrangement::ArrangeParams{min_d});
|
||||
@ -3860,6 +3868,8 @@ bool Plater::priv::init_common_menu(wxMenu* menu, const bool is_part/* = false*/
|
||||
[this](wxCommandEvent&) { q->decrease_instances(); }, "remove_copies", nullptr, [this]() { return can_decrease_instances(); }, q);
|
||||
wxMenuItem* item_set_number_of_copies = append_menu_item(menu, wxID_ANY, _L("Set number of instances") + dots, _L("Change the number of instances of the selected object"),
|
||||
[this](wxCommandEvent&) { q->set_number_of_copies(); }, "number_of_copies", nullptr, [this]() { return can_increase_instances(); }, q);
|
||||
append_menu_item(menu, wxID_ANY, _L("Fill bed with instances") + dots, _L("Fill the remaining area of bed with instances of the selected object"),
|
||||
[this](wxCommandEvent&) { q->fill_bed_with_instances(); }, "", nullptr, [this]() { return can_increase_instances(); }, q);
|
||||
|
||||
|
||||
items_increase.push_back(item_increase);
|
||||
@ -4864,6 +4874,11 @@ void Plater::set_number_of_copies(/*size_t num*/)
|
||||
decrease_instances(-diff);
|
||||
}
|
||||
|
||||
void Plater::fill_bed_with_instances()
|
||||
{
|
||||
p->m_ui_jobs.fill_bed();
|
||||
}
|
||||
|
||||
bool Plater::is_selection_empty() const
|
||||
{
|
||||
return p->get_selection().is_empty() || p->get_selection().is_wipe_tower();
|
||||
@ -5648,6 +5663,11 @@ GLCanvas3D* Plater::canvas3D()
|
||||
return p->view3D->get_canvas3d();
|
||||
}
|
||||
|
||||
const GLCanvas3D* Plater::canvas3D() const
|
||||
{
|
||||
return p->view3D->get_canvas3d();
|
||||
}
|
||||
|
||||
GLCanvas3D* Plater::get_current_canvas3D()
|
||||
{
|
||||
return p->get_current_canvas3D();
|
||||
|
@ -181,6 +181,7 @@ public:
|
||||
void increase_instances(size_t num = 1);
|
||||
void decrease_instances(size_t num = 1);
|
||||
void set_number_of_copies(/*size_t num*/);
|
||||
void fill_bed_with_instances();
|
||||
bool is_selection_empty() const;
|
||||
void scale_selection_to_fit_print_volume();
|
||||
void convert_unit(bool from_imperial_unit);
|
||||
@ -245,6 +246,7 @@ public:
|
||||
int get_selected_object_idx();
|
||||
bool is_single_full_object_selection() const;
|
||||
GLCanvas3D* canvas3D();
|
||||
const GLCanvas3D * canvas3D() const;
|
||||
GLCanvas3D* get_current_canvas3D();
|
||||
BoundingBoxf bed_shape_bb() const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user