Volumes rendering moved to c++
This commit is contained in:
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0f035d0bae
commit
ae53c7cb2e
@ -1470,7 +1470,10 @@ sub Render {
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glDisable(GL_MULTISAMPLE) if ($self->{can_multisample});
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glDisable(GL_LIGHTING);
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glDisable(GL_BLEND);
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$self->draw_volumes(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_volumes($self, 1);
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# $self->draw_volumes(1);
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#==============================================================================================================================
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glPopAttrib();
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glFlush();
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my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ];
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@ -1598,7 +1601,10 @@ sub Render {
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# draw objects
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if (! $self->use_plain_shader) {
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$self->draw_volumes;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_volumes($self, 0);
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# $self->draw_volumes;
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#==============================================================================================================================
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} elsif ($self->UseVBOs) {
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if ($self->enable_picking) {
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$self->mark_volumes_for_layer_height;
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@ -1663,44 +1669,46 @@ sub Render {
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$self->SwapBuffers();
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}
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sub draw_volumes {
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# $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking.
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my ($self, $fakecolor) = @_;
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# do not cull backfaces to show broken geometry, if any
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glDisable(GL_CULL_FACE);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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foreach my $volume_idx (0..$#{$self->volumes}) {
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my $volume = $self->volumes->[$volume_idx];
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if ($fakecolor) {
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# Object picking mode. Render the object with a color encoding the object index.
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my $r = ($volume_idx & 0x000000FF) >> 0;
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my $g = ($volume_idx & 0x0000FF00) >> 8;
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my $b = ($volume_idx & 0x00FF0000) >> 16;
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glColor4f($r/255.0, $g/255.0, $b/255.0, 1);
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} elsif ($volume->selected) {
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glColor4f(@{ &SELECTED_COLOR });
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} elsif ($volume->hover) {
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glColor4f(@{ &HOVER_COLOR });
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} else {
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glColor4f(@{ $volume->color });
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}
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$volume->render;
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}
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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}
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#==============================================================================================================================
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#sub draw_volumes {
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# # $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking.
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# my ($self, $fakecolor) = @_;
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#
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# # do not cull backfaces to show broken geometry, if any
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# glDisable(GL_CULL_FACE);
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#
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# glEnable(GL_BLEND);
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# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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#
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# glEnableClientState(GL_VERTEX_ARRAY);
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# glEnableClientState(GL_NORMAL_ARRAY);
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#
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# foreach my $volume_idx (0..$#{$self->volumes}) {
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# my $volume = $self->volumes->[$volume_idx];
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#
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# if ($fakecolor) {
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# # Object picking mode. Render the object with a color encoding the object index.
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# my $r = ($volume_idx & 0x000000FF) >> 0;
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# my $g = ($volume_idx & 0x0000FF00) >> 8;
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# my $b = ($volume_idx & 0x00FF0000) >> 16;
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# glColor4f($r/255.0, $g/255.0, $b/255.0, 1);
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# } elsif ($volume->selected) {
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# glColor4f(@{ &SELECTED_COLOR });
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# } elsif ($volume->hover) {
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# glColor4f(@{ &HOVER_COLOR });
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# } else {
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# glColor4f(@{ $volume->color });
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# }
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#
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# $volume->render;
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# }
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# glDisableClientState(GL_NORMAL_ARRAY);
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# glDisableClientState(GL_VERTEX_ARRAY);
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#
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# glDisable(GL_BLEND);
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# glEnable(GL_CULL_FACE);
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#}
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#==============================================================================================================================
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sub mark_volumes_for_layer_height {
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my ($self) = @_;
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@ -1938,6 +1938,11 @@ void _3DScene::render_axes(wxGLCanvas* canvas)
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s_canvas_mgr.render_axes(canvas);
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}
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void _3DScene::render_volumes(wxGLCanvas* canvas, bool fake_colors)
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{
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s_canvas_mgr.render_volumes(canvas, fake_colors);
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}
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void _3DScene::render_cutting_plane(wxGLCanvas* canvas)
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{
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s_canvas_mgr.render_cutting_plane(canvas);
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@ -600,6 +600,7 @@ public:
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static void render_background(wxGLCanvas* canvas);
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static void render_bed(wxGLCanvas* canvas);
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static void render_axes(wxGLCanvas* canvas);
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static void render_volumes(wxGLCanvas* canvas, bool fake_colors);
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static void render_cutting_plane(wxGLCanvas* canvas);
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static void render_warning_texture(wxGLCanvas* canvas);
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static void render_legend_texture(wxGLCanvas* canvas);
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@ -203,7 +203,7 @@ const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
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return m_bounding_box;
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}
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void GLCanvas3D::Bed::render()
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void GLCanvas3D::Bed::render() const
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{
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unsigned int triangles_vcount = m_triangles.get_data_size() / 3;
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if (triangles_vcount > 0)
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@ -311,7 +311,7 @@ void GLCanvas3D::Axes::set_length(float length)
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m_length = length;
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}
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void GLCanvas3D::Axes::render()
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void GLCanvas3D::Axes::render() const
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{
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::glDisable(GL_LIGHTING);
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// disable depth testing so that axes are not covered by ground
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@ -352,14 +352,14 @@ bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons)
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return m_lines.set_from_lines(lines, m_z);
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}
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void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb)
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void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) const
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{
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::glDisable(GL_LIGHTING);
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_render_plane(bb);
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_render_contour();
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}
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void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb)
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void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb) const
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{
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if (m_z >= 0.0f)
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{
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@ -386,7 +386,7 @@ void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb)
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}
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}
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void GLCanvas3D::CuttingPlane::_render_contour()
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void GLCanvas3D::CuttingPlane::_render_contour() const
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{
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::glEnableClientState(GL_VERTEX_ARRAY);
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@ -745,7 +745,7 @@ void GLCanvas3D::select_view(const std::string& direction)
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}
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}
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void GLCanvas3D::render_background()
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void GLCanvas3D::render_background() const
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{
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static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f };
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@ -776,22 +776,65 @@ void GLCanvas3D::render_background()
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::glPopMatrix();
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}
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void GLCanvas3D::render_bed()
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void GLCanvas3D::render_bed() const
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{
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m_bed.render();
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}
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void GLCanvas3D::render_axes()
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void GLCanvas3D::render_axes() const
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{
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m_axes.render();
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}
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void GLCanvas3D::render_cutting_plane()
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void GLCanvas3D::render_volumes(bool fake_colors) const
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{
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static const float INV_255 = 1.0f / 255.0f;
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if (m_volumes == nullptr)
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return;
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::glEnable(GL_LIGHTING);
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// do not cull backfaces to show broken geometry, if any
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::glDisable(GL_CULL_FACE);
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::glEnable(GL_BLEND);
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::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glEnableClientState(GL_NORMAL_ARRAY);
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unsigned int volume_id = 0;
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for (const GLVolume* vol : m_volumes->volumes)
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{
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if (fake_colors)
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{
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// Object picking mode. Render the object with a color encoding the object index.
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unsigned int r = (volume_id & 0x000000FF) >> 0;
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unsigned int g = (volume_id & 0x0000FF00) >> 8;
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unsigned int b = (volume_id & 0x00FF0000) >> 16;
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::glColor4f((float)r * INV_255, (float)g * INV_255, (float)b * INV_255, 1.0f);
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}
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else
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::glColor4f(vol->render_color[0], vol->render_color[1], vol->render_color[2], vol->render_color[3]);
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vol->render();
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++volume_id;
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}
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::glDisableClientState(GL_NORMAL_ARRAY);
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::glDisableClientState(GL_VERTEX_ARRAY);
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::glDisable(GL_BLEND);
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::glEnable(GL_CULL_FACE);
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}
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void GLCanvas3D::render_cutting_plane() const
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{
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m_cutting_plane.render(volumes_bounding_box());
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}
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void GLCanvas3D::render_warning_texture()
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void GLCanvas3D::render_warning_texture() const
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{
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if (!m_warning_texture_enabled)
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return;
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@ -824,7 +867,7 @@ void GLCanvas3D::render_warning_texture()
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}
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}
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void GLCanvas3D::render_legend_texture()
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void GLCanvas3D::render_legend_texture() const
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{
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if (!m_legend_texture_enabled)
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return;
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@ -856,7 +899,7 @@ void GLCanvas3D::render_legend_texture()
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}
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}
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void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
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void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const
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{
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::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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@ -89,7 +89,7 @@ public:
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const BoundingBoxf3& get_bounding_box() const;
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void render();
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void render() const;
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private:
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void _calc_bounding_box();
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@ -111,7 +111,7 @@ public:
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float get_length() const;
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void set_length(float length);
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void render();
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void render() const;
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};
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class CuttingPlane
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@ -124,11 +124,11 @@ public:
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bool set(float z, const ExPolygons& polygons);
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void render(const BoundingBoxf3& bb);
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void render(const BoundingBoxf3& bb) const;
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private:
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void _render_plane(const BoundingBoxf3& bb);
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void _render_contour();
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void _render_plane(const BoundingBoxf3& bb) const;
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void _render_contour() const;
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};
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class LayersEditing
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@ -225,14 +225,15 @@ public:
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void zoom_to_volumes();
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void select_view(const std::string& direction);
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void render_background();
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void render_bed();
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void render_axes();
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void render_cutting_plane();
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void render_warning_texture();
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void render_legend_texture();
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void render_background() const;
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void render_bed() const;
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void render_axes() const;
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void render_volumes(bool fake_colors) const;
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void render_cutting_plane() const;
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void render_warning_texture() const;
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void render_legend_texture() const;
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void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
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void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
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void register_on_viewport_changed_callback(void* callback);
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@ -390,51 +390,58 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc
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it->second->select_view(direction);
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}
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void GLCanvas3DManager::render_background(wxGLCanvas* canvas)
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void GLCanvas3DManager::render_background(wxGLCanvas* canvas) const
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_background();
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}
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void GLCanvas3DManager::render_bed(wxGLCanvas* canvas)
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void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) const
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_bed();
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}
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void GLCanvas3DManager::render_axes(wxGLCanvas* canvas)
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void GLCanvas3DManager::render_axes(wxGLCanvas* canvas) const
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_axes();
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}
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void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas)
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void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) const
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_volumes(fake_colors);
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}
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void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_cutting_plane();
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}
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void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas)
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void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas) const
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_warning_texture();
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}
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void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas)
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void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_legend_texture();
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}
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void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
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void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_texture(tex_id, left, right, bottom, top);
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}
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void zoom_to_volumes(wxGLCanvas* canvas);
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void select_view(wxGLCanvas* canvas, const std::string& direction);
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void render_background(wxGLCanvas* canvas);
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void render_bed(wxGLCanvas* canvas);
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void render_axes(wxGLCanvas* canvas);
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void render_cutting_plane(wxGLCanvas* canvas);
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void render_warning_texture(wxGLCanvas* canvas);
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void render_legend_texture(wxGLCanvas* canvas);
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void render_background(wxGLCanvas* canvas) const;
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void render_bed(wxGLCanvas* canvas) const;
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void render_axes(wxGLCanvas* canvas) const;
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void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
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void render_cutting_plane(wxGLCanvas* canvas) const;
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void render_warning_texture(wxGLCanvas* canvas) const;
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void render_legend_texture(wxGLCanvas* canvas) const;
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
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void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
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@ -461,7 +461,14 @@ render_axes(canvas)
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SV *canvas;
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CODE:
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_3DScene::render_axes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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render_volumes(canvas, fake_colors)
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SV *canvas;
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bool fake_colors;
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CODE:
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_3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors);
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void
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render_cutting_plane(canvas)
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SV *canvas;
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