Tech ENABLE_RAYCAST_PICKING - Partial revert of 89ac932628
- Restored rectangle selection using encoded colors rendering
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17 changed files with 64 additions and 109 deletions
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@ -160,9 +160,7 @@ public:
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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void render(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor, bool show_axes, bool show_texture);
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#if !ENABLE_RAYCAST_PICKING
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void render_for_picking(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor);
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#endif // !ENABLE_RAYCAST_PICKING
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#else
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void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes, bool show_texture);
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void render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_factor);
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@ -182,13 +180,8 @@ private:
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_RAYCAST_PICKING
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void render_internal(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor,
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bool show_axes, bool show_texture);
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#else
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void render_internal(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor,
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bool show_axes, bool show_texture, bool picking);
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#endif // ENABLE_RAYCAST_PICKING
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#else
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void render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
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bool show_axes, bool show_texture, bool picking);
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@ -198,13 +191,8 @@ private:
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void render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture);
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void render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix);
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void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
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#if ENABLE_RAYCAST_PICKING
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void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture);
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void render_default(bool bottom, bool show_texture, const Transform3d& view_matrix, const Transform3d& projection_matrix);
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#else
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void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking);
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void render_default(bool bottom, bool picking, bool show_texture, const Transform3d& view_matrix, const Transform3d& projection_matrix);
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#endif // ENABLE_RAYCAST_PICKING
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void render_contour(const Transform3d& view_matrix, const Transform3d& projection_matrix);
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#else
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void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
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