Measuring - Refactoring in GLGizmoMeasure related to scene raycasters state cache
Fixed conflicts while rebasing to master
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aee76f0c11
@ -372,11 +372,13 @@ void GLGizmoMeasure::on_set_state()
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else {
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m_mode = EMode::BasicSelection;
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// store current state of scene raycaster for later use
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m_scene_raycaster_state.clear();
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m_scene_raycasters = m_parent.get_raycasters_for_picking(SceneRaycaster::EType::Volume);
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if (m_scene_raycasters != nullptr) {
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for (const auto& r : *m_scene_raycasters) {
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m_scene_raycaster_state.emplace_back(r->is_active());
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m_scene_raycasters.clear();
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auto scene_raycasters = m_parent.get_raycasters_for_picking(SceneRaycaster::EType::Volume);
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if (scene_raycasters != nullptr) {
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m_scene_raycasters.reserve(scene_raycasters->size());
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for (auto r : *scene_raycasters) {
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SceneRaycasterState state = { r, r->is_active() };
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m_scene_raycasters.emplace_back(state);
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}
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}
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}
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@ -772,20 +774,15 @@ void GLGizmoMeasure::update_if_needed()
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void GLGizmoMeasure::disable_scene_raycasters()
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{
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if (m_scene_raycasters != nullptr) {
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for (auto r : *m_scene_raycasters) {
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r->set_active(false);
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}
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for (auto r : m_scene_raycasters) {
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r.raycaster->set_active(false);
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}
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}
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void GLGizmoMeasure::restore_scene_raycasters_state()
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{
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if (m_scene_raycasters != nullptr) {
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assert(m_scene_raycasters->size() == m_scene_raycaster_state.size());
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for (size_t i = 0; i < m_scene_raycasters->size(); ++i) {
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(*m_scene_raycasters)[i]->set_active(m_scene_raycaster_state[i]);
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}
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for (auto r : m_scene_raycasters) {
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r.raycaster->set_active(r.state);
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}
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}
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@ -89,8 +89,13 @@ class GLGizmoMeasure : public GLGizmoBase
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std::map<int, std::shared_ptr<SceneRaycasterItem>> m_raycasters;
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std::optional<Measure::SurfaceFeature> m_curr_feature;
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std::optional<Vec3d> m_curr_point_on_feature_position;
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std::vector<std::shared_ptr<SceneRaycasterItem>>* m_scene_raycasters{ nullptr };
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std::vector<bool> m_scene_raycaster_state;
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struct SceneRaycasterState
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{
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std::shared_ptr<SceneRaycasterItem> raycaster{ nullptr };
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bool state{true};
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};
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std::vector<SceneRaycasterState> m_scene_raycasters;
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// These hold information to decide whether recalculation is necessary:
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std::vector<Transform3d> m_volumes_matrices;
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@ -173,6 +173,31 @@ void SceneRaycaster::render_hit(const Camera& camera)
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shader->stop_using();
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}
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size_t SceneRaycaster::active_beds_count() const {
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size_t count = 0;
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for (const auto& b : m_bed) {
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if (b->is_active())
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++count;
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}
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return count;
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}
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size_t SceneRaycaster::active_volumes_count() const {
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size_t count = 0;
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for (const auto& v : m_volumes) {
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if (v->is_active())
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++count;
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}
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return count;
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}
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size_t SceneRaycaster::active_gizmos_count() const {
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size_t count = 0;
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for (const auto& g : m_gizmos) {
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if (g->is_active())
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++count;
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}
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return count;
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}
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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std::vector<std::shared_ptr<SceneRaycasterItem>>* SceneRaycaster::get_raycasters(EType type)
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