Another fix in flatten gizmo's flattening normal

This commit is contained in:
Enrico Turri 2018-09-05 15:13:29 +02:00
parent df594fc5b0
commit aef871f1a0

View file

@ -1280,7 +1280,7 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
}
Vec3d GLGizmoFlatten::get_flattening_normal() const {
Vec3d normal = m_model_object->instances.front()->world_matrix().matrix().block(0, 0, 3, 3) * m_normal;
Vec3d normal = m_model_object->instances.front()->world_matrix(true).matrix().block(0, 0, 3, 3).inverse() * m_normal;
m_normal = Vec3d::Zero();
return normal.normalized();
}