Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_custom_bed

This commit is contained in:
Enrico Turri 2019-07-18 12:57:12 +02:00
commit af3cb890d1

View File

@ -3995,7 +3995,7 @@ void GLCanvas3D::_render_overlays() const
glsafe(::glPushMatrix()); glsafe(::glPushMatrix());
glsafe(::glLoadIdentity()); glsafe(::glLoadIdentity());
// ensure that the textures are renderered inside the frustrum // ensure that the textures are renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.5))); glsafe(::glTranslated(0.0, 0.0, -(m_camera.get_near_z() + 0.005)));
// ensure that the overlay fits the frustrum near z plane // ensure that the overlay fits the frustrum near z plane
double gui_scale = m_camera.get_gui_scale(); double gui_scale = m_camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0)); glsafe(::glScaled(gui_scale, gui_scale, 1.0));