Fixed build when tech ENABLE_WORLD_COORDINATE is disabled
This commit is contained in:
parent
d20131de49
commit
af509a7f74
@ -436,6 +436,8 @@ public:
|
||||
|
||||
const Vec3d& get_rotation() const { return m_rotation; }
|
||||
double get_rotation(Axis axis) const { return m_rotation(axis); }
|
||||
|
||||
Transform3d get_rotation_matrix() const { return rotation_transform(get_rotation()); }
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
void set_rotation(const Vec3d& rotation);
|
||||
@ -454,6 +456,8 @@ public:
|
||||
#else
|
||||
const Vec3d& get_scaling_factor() const { return m_scaling_factor; }
|
||||
double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
|
||||
|
||||
Transform3d get_scaling_factor_matrix() const { return scale_transform(get_scaling_factor()); }
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
|
||||
void set_scaling_factor(const Vec3d& scaling_factor);
|
||||
|
@ -550,23 +550,21 @@ namespace boost { namespace polygon {
|
||||
|
||||
// Serialization through the Cereal library
|
||||
namespace cereal {
|
||||
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2crd &v) { archive(v.x(), v.y()); }
|
||||
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3crd &v) { archive(v.x(), v.y(), v.z()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i &v) { archive(v.x(), v.y()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i &v) { archive(v.x(), v.y(), v.z()); }
|
||||
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i64 &v) { archive(v.x(), v.y()); }
|
||||
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i64 &v) { archive(v.x(), v.y(), v.z()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec2f &v) { archive(v.x(), v.y()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec3f &v) { archive(v.x(), v.y(), v.z()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec2d &v) { archive(v.x(), v.y()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec3d &v) { archive(v.x(), v.y(), v.z()); }
|
||||
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2crd &v) { archive(v.x(), v.y()); }
|
||||
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3crd &v) { archive(v.x(), v.y(), v.z()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i &v) { archive(v.x(), v.y()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i &v) { archive(v.x(), v.y(), v.z()); }
|
||||
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i64 &v) { archive(v.x(), v.y()); }
|
||||
// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i64 &v) { archive(v.x(), v.y(), v.z()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec2f &v) { archive(v.x(), v.y()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec3f &v) { archive(v.x(), v.y(), v.z()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec2d &v) { archive(v.x(), v.y()); }
|
||||
template<class Archive> void serialize(Archive& archive, Slic3r::Vec3d &v) { archive(v.x(), v.y(), v.z()); }
|
||||
|
||||
template<class Archive> void load(Archive& archive, Slic3r::Matrix2f &m) { archive.loadBinary((char*)m.data(), sizeof(float) * 4); }
|
||||
template<class Archive> void save(Archive& archive, Slic3r::Matrix2f &m) { archive.saveBinary((char*)m.data(), sizeof(float) * 4); }
|
||||
#if ENABLE_WORLD_COORDINATE
|
||||
template<class Archive> void load(Archive& archive, Slic3r::Matrix2f &m) { archive.loadBinary((char*)m.data(), sizeof(float) * 4); }
|
||||
template<class Archive> void save(Archive& archive, Slic3r::Matrix2f &m) { archive.saveBinary((char*)m.data(), sizeof(float) * 4); }
|
||||
template<class Archive> void load(Archive& archive, Slic3r::Transform3d& m) { archive.loadBinary((char*)m.data(), sizeof(double) * 16); }
|
||||
template<class Archive> void save(Archive& archive, const Slic3r::Transform3d& m) { archive.saveBinary((char*)m.data(), sizeof(double) * 16); }
|
||||
#endif // ENABLE_WORLD_COORDINATE
|
||||
}
|
||||
|
||||
// To be able to use Vec<> and Mat<> in range based for loops:
|
||||
|
Loading…
Reference in New Issue
Block a user