Fixed build when tech ENABLE_WORLD_COORDINATE is disabled
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d20131de49
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af509a7f74
2 changed files with 16 additions and 14 deletions
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@ -436,6 +436,8 @@ public:
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const Vec3d& get_rotation() const { return m_rotation; }
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const Vec3d& get_rotation() const { return m_rotation; }
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double get_rotation(Axis axis) const { return m_rotation(axis); }
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double get_rotation(Axis axis) const { return m_rotation(axis); }
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Transform3d get_rotation_matrix() const { return rotation_transform(get_rotation()); }
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#endif // ENABLE_WORLD_COORDINATE
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#endif // ENABLE_WORLD_COORDINATE
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void set_rotation(const Vec3d& rotation);
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void set_rotation(const Vec3d& rotation);
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@ -454,6 +456,8 @@ public:
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#else
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#else
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const Vec3d& get_scaling_factor() const { return m_scaling_factor; }
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const Vec3d& get_scaling_factor() const { return m_scaling_factor; }
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double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
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double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
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Transform3d get_scaling_factor_matrix() const { return scale_transform(get_scaling_factor()); }
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#endif // ENABLE_WORLD_COORDINATE
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#endif // ENABLE_WORLD_COORDINATE
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void set_scaling_factor(const Vec3d& scaling_factor);
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void set_scaling_factor(const Vec3d& scaling_factor);
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@ -550,23 +550,21 @@ namespace boost { namespace polygon {
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// Serialization through the Cereal library
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// Serialization through the Cereal library
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namespace cereal {
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namespace cereal {
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2crd &v) { archive(v.x(), v.y()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2crd &v) { archive(v.x(), v.y()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3crd &v) { archive(v.x(), v.y(), v.z()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3crd &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i &v) { archive(v.x(), v.y(), v.z()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i64 &v) { archive(v.x(), v.y()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec2i64 &v) { archive(v.x(), v.y()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i64 &v) { archive(v.x(), v.y(), v.z()); }
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// template<class Archive> void serialize(Archive& archive, Slic3r::Vec3i64 &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2f &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2f &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3f &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3f &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2d &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec2d &v) { archive(v.x(), v.y()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3d &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void serialize(Archive& archive, Slic3r::Vec3d &v) { archive(v.x(), v.y(), v.z()); }
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template<class Archive> void load(Archive& archive, Slic3r::Matrix2f &m) { archive.loadBinary((char*)m.data(), sizeof(float) * 4); }
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template<class Archive> void load(Archive& archive, Slic3r::Matrix2f &m) { archive.loadBinary((char*)m.data(), sizeof(float) * 4); }
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template<class Archive> void save(Archive& archive, Slic3r::Matrix2f &m) { archive.saveBinary((char*)m.data(), sizeof(float) * 4); }
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template<class Archive> void save(Archive& archive, Slic3r::Matrix2f &m) { archive.saveBinary((char*)m.data(), sizeof(float) * 4); }
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#if ENABLE_WORLD_COORDINATE
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template<class Archive> void load(Archive& archive, Slic3r::Transform3d& m) { archive.loadBinary((char*)m.data(), sizeof(double) * 16); }
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template<class Archive> void load(Archive& archive, Slic3r::Transform3d& m) { archive.loadBinary((char*)m.data(), sizeof(double) * 16); }
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template<class Archive> void save(Archive& archive, const Slic3r::Transform3d& m) { archive.saveBinary((char*)m.data(), sizeof(double) * 16); }
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template<class Archive> void save(Archive& archive, const Slic3r::Transform3d& m) { archive.saveBinary((char*)m.data(), sizeof(double) * 16); }
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#endif // ENABLE_WORLD_COORDINATE
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}
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}
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// To be able to use Vec<> and Mat<> in range based for loops:
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// To be able to use Vec<> and Mat<> in range based for loops:
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