3rd attempt to fix opengl initialization on linux
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@ -2194,7 +2194,7 @@ sub load_object {
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$instance_idxs ||= [0..$#{$model_object->instances}];
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#==============================================================================================================================
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my $volume_indices = $self->volumes->load_object(
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$model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, $useVBOs);
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$model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, $useVBOs && Slic3r::GUI::_3DScene::is_shader_enabled($self));
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# my $volume_indices = $self->volumes->load_object(
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# $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by,
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# $self->UseVBOs);
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@ -1839,6 +1839,11 @@ bool _3DScene::is_layers_editing_allowed(wxGLCanvas* canvas)
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return s_canvas_mgr.is_layers_editing_allowed(canvas);
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}
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bool _3DScene::is_shader_enabled(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.is_shader_enabled(canvas);
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}
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void _3DScene::enable_layers_editing(wxGLCanvas* canvas, bool enable)
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{
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s_canvas_mgr.enable_layers_editing(canvas, enable);
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@ -571,6 +571,7 @@ public:
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static bool is_layers_editing_enabled(wxGLCanvas* canvas);
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static bool is_layers_editing_allowed(wxGLCanvas* canvas);
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static bool is_shader_enabled(wxGLCanvas* canvas);
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static void enable_layers_editing(wxGLCanvas* canvas, bool enable);
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static void enable_warning_texture(wxGLCanvas* canvas, bool enable);
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@ -1175,6 +1175,11 @@ bool GLCanvas3D::is_layers_editing_allowed() const
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return m_layers_editing.is_allowed();
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}
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bool GLCanvas3D::is_shader_enabled() const
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{
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return m_shader_enabled;
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}
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void GLCanvas3D::enable_layers_editing(bool enable)
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{
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m_layers_editing.set_enabled(enable);
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@ -359,6 +359,7 @@ public:
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bool is_layers_editing_enabled() const;
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bool is_layers_editing_allowed() const;
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bool is_shader_enabled() const;
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void enable_layers_editing(bool enable);
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void enable_warning_texture(bool enable);
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@ -352,6 +352,12 @@ bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const
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return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false;
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}
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bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
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}
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void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@ -75,6 +75,7 @@ public:
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bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
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bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
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bool is_shader_enabled(wxGLCanvas* canvas) const;
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void enable_layers_editing(wxGLCanvas* canvas, bool enable);
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void enable_warning_texture(wxGLCanvas* canvas, bool enable);
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@ -294,6 +294,14 @@ is_layers_editing_allowed(canvas)
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OUTPUT:
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RETVAL
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bool
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is_shader_enabled(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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enable_layers_editing(canvas, enable)
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SV *canvas;
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