Merge branch 'et_gcode_viewer' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer
This commit is contained in:
commit
afc378f317
@ -993,6 +993,56 @@ void ModelObject::scale_mesh_after_creation(const Vec3d &versor)
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this->invalidate_bounding_box();
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}
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void ModelObject::convert_units(ModelObjectPtrs& new_objects, bool from_imperial, std::vector<int> volume_idxs)
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{
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BOOST_LOG_TRIVIAL(trace) << "ModelObject::convert_units - start";
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ModelObject* new_object = new_clone(*this);
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double koef = from_imperial ? 25.4 : 0.0393700787;
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const Vec3d versor = Vec3d(koef, koef, koef);
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new_object->set_model(nullptr);
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new_object->sla_support_points.clear();
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new_object->sla_drain_holes.clear();
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new_object->sla_points_status = sla::PointsStatus::NoPoints;
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new_object->clear_volumes();
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new_object->input_file.clear();
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int vol_idx = 0;
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for (ModelVolume* volume : volumes)
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{
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volume->m_supported_facets.clear();
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if (!volume->mesh().empty()) {
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TriangleMesh mesh(volume->mesh());
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mesh.require_shared_vertices();
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ModelVolume* vol = new_object->add_volume(mesh);
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vol->name = volume->name;
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// Don't copy the config's ID.
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static_cast<DynamicPrintConfig&>(vol->config) = static_cast<const DynamicPrintConfig&>(volume->config);
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assert(vol->config.id().valid());
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assert(vol->config.id() != volume->config.id());
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vol->set_material(volume->material_id(), *volume->material());
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// Perform conversion
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if (volume_idxs.empty() ||
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std::find(volume_idxs.begin(), volume_idxs.end(), vol_idx) != volume_idxs.end()) {
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vol->scale_geometry_after_creation(versor);
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vol->set_offset(versor.cwiseProduct(vol->get_offset()));
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}
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else
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vol->set_offset(volume->get_offset());
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}
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vol_idx ++;
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}
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new_object->invalidate_bounding_box();
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new_objects.push_back(new_object);
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BOOST_LOG_TRIVIAL(trace) << "ModelObject::convert_units - end";
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}
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size_t ModelObject::materials_count() const
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{
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std::set<t_model_material_id> material_ids;
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@ -281,6 +281,7 @@ public:
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// This method could only be called before the meshes of this ModelVolumes are not shared!
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void scale_mesh_after_creation(const Vec3d& versor);
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void convert_units(ModelObjectPtrs&new_objects, bool from_imperial, std::vector<int> volume_idxs);
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size_t materials_count() const;
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size_t facets_count() const;
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@ -196,15 +196,18 @@ void Bed3D::Axes::render() const
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shader->start_using();
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// x axis
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shader->set_uniform("uniform_color", { 0.75f, 0.0f, 0.0f, 1.0f });
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std::array<float, 4> color = { 0.75f, 0.0f, 0.0f, 1.0f };
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shader->set_uniform("uniform_color", color);
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render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0f }).cast<float>());
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// y axis
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shader->set_uniform("uniform_color", { 0.0f, 0.75f, 0.0f, 1.0f });
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color = { 0.0f, 0.75f, 0.0f, 1.0f };
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shader->set_uniform("uniform_color", color);
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render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0f }).cast<float>());
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// z axis
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shader->set_uniform("uniform_color", { 0.0f, 0.0f, 0.75f, 1.0f });
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color = { 0.0f, 0.0f, 0.75f, 1.0f };
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shader->set_uniform("uniform_color", color);
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render_axis(Geometry::assemble_transform(m_origin).cast<float>());
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shader->stop_using();
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@ -676,9 +679,19 @@ void Bed3D::render_model() const
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if (!m_model.get_filename().empty())
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{
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#if ENABLE_SHADERS_MANAGER
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader != nullptr)
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{
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shader->start_using();
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m_model.render();
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shader->stop_using();
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}
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#else
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glsafe(::glEnable(GL_LIGHTING));
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m_model.render();
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glsafe(::glDisable(GL_LIGHTING));
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#endif // ENABLE_SHADERS_MANAGER
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}
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}
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@ -1,6 +1,10 @@
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#include <GL/glew.h>
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#include "3DScene.hpp"
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#if ENABLE_SHADERS_MANAGER
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#include "GLShader.hpp"
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#include "GUI_App.hpp"
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#endif // ENABLE_SHADERS_MANAGER
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#include "libslic3r/ExtrusionEntity.hpp"
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#include "libslic3r/ExtrusionEntityCollection.hpp"
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@ -640,6 +644,12 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
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void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func) const
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{
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#if ENABLE_SHADERS_MANAGER
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GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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#endif // ENABLE_SHADERS_MANAGER
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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@ -650,6 +660,15 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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#if ENABLE_SHADERS_MANAGER
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shader->set_uniform("print_box.min", m_print_box_min, 3);
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shader->set_uniform("print_box.max", m_print_box_max, 3);
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shader->set_uniform("z_range", m_z_range, 2);
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shader->set_uniform("clipping_plane", m_clipping_plane, 4);
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#if ENABLE_SLOPE_RENDERING
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shader->set_uniform("slope.z_range", m_slope.z_range);
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#endif // ENABLE_SLOPE_RENDERING
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#else
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GLint current_program_id;
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glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id));
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GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
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@ -684,11 +703,19 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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if (slope_z_range_id != -1)
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glsafe(::glUniform2fv(slope_z_range_id, 1, (const GLfloat*)m_slope.z_range.data()));
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#endif // ENABLE_SLOPE_RENDERING
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#endif // ENABLE_SHADERS_MANAGER
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GLVolumeWithIdAndZList to_render = volumes_to_render(this->volumes, type, view_matrix, filter_func);
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for (GLVolumeWithIdAndZ& volume : to_render) {
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volume.first->set_render_color();
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#if ENABLE_SLOPE_RENDERING
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#if ENABLE_SHADERS_MANAGER
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shader->set_uniform("uniform_color", volume.first->render_color, 4);
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shader->set_uniform("print_box.actived", volume.first->shader_outside_printer_detection_enabled);
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shader->set_uniform("print_box.volume_world_matrix", volume.first->world_matrix());
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shader->set_uniform("slope.actived", m_slope.active && !volume.first->is_modifier && !volume.first->is_wipe_tower);
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shader->set_uniform("slope.volume_world_normal_matrix", volume.first->world_matrix().matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>());
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#else
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if (color_id >= 0)
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glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)volume.first->render_color));
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else
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@ -708,6 +735,7 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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Matrix3f normal_matrix = volume.first->world_matrix().matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>();
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glsafe(::glUniformMatrix3fv(slope_normal_matrix_id, 1, GL_FALSE, (const GLfloat*)normal_matrix.data()));
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}
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#endif // ENABLE_SHADERS_MANAGER
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volume.first->render();
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#else
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@ -1912,6 +1940,12 @@ void GLModel::reset()
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void GLModel::render() const
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{
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#if ENABLE_SHADERS_MANAGER
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GLShaderProgram* shader = GUI::wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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#endif // ENABLE_SHADERS_MANAGER
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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@ -1919,16 +1953,22 @@ void GLModel::render() const
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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#if !ENABLE_SHADERS_MANAGER
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GLint current_program_id;
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glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id));
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GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
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glcheck();
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#endif // !ENABLE_SHADERS_MANAGER
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#if ENABLE_SLOPE_RENDERING
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#if ENABLE_SHADERS_MANAGER
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shader->set_uniform("uniform_color", m_volume.render_color, 4);
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#else
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if (color_id >= 0)
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glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)m_volume.render_color));
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else
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glsafe(::glColor4fv(m_volume.render_color));
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#endif // ENABLE_SHADERS_MANAGER
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m_volume.render();
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#else
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@ -26,12 +26,6 @@ inline void glAssertRecentCall() { }
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#endif
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namespace Slic3r {
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namespace GUI {
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class Bed3D;
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struct Camera;
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class GLToolbar;
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} // namespace GUI
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class SLAPrintObject;
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enum SLAPrintObjectStep : unsigned int;
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class DynamicPrintConfig;
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@ -490,16 +490,16 @@ void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const G
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assert(this->last_object_id != -1);
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#if ENABLE_SHADERS_MANAGER
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GLShaderProgram* shader = wxGetApp().get_shader("variable_layer_height");
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assert(shader != nullptr);
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if (shader == nullptr)
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return;
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GLint current_program_id = 0;
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glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id));
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if (shader->get_id() != static_cast<GLuint>(current_program_id))
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GLShaderProgram* current_shader = wxGetApp().get_current_shader();
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if (shader->get_id() != current_shader->get_id())
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// The layer editing shader is not yet active. Activate it.
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shader->start_using();
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else
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// The layer editing shader was already active.
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current_program_id = 0;
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current_shader = nullptr;
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const_cast<LayersEditing*>(this)->generate_layer_height_texture();
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@ -529,7 +529,6 @@ void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const G
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GLint object_max_z_id = ::glGetUniformLocation(shader_id, "object_max_z");
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glcheck();
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if (z_to_texture_row_id != -1 && z_texture_row_to_normalized_id != -1 && z_cursor_id != -1 && z_cursor_band_width_id != -1 && world_matrix_id != -1)
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{
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const_cast<LayersEditing*>(this)->generate_layer_height_texture();
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@ -568,9 +567,12 @@ void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const G
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}
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// Revert back to the previous shader.
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glBindTexture(GL_TEXTURE_2D, 0);
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#if ENABLE_SHADERS_MANAGER
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if (current_shader != nullptr)
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current_shader->start_using();
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#else
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if (current_program_id > 0)
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glsafe(::glUseProgram(current_program_id));
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#if !ENABLE_SHADERS_MANAGER
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}
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else
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{
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@ -584,7 +586,7 @@ void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const G
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glvolume->render();
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}
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}
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#endif // !ENABLE_SHADERS_MANAGER
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#endif // ENABLE_SHADERS_MANAGER
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}
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void GLCanvas3D::LayersEditing::adjust_layer_height_profile()
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@ -5721,7 +5723,7 @@ void GLCanvas3D::_check_and_update_toolbar_icon_scale() const
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// set minimum scale as a auto scale for the toolbars
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float new_scale = std::min(new_h_scale, new_v_scale);
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if (fabs(new_scale - scale) > EPSILON)
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if (fabs(new_scale - scale) > 0.01) // scale is changed by 1% and more
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wxGetApp().set_auto_toolbar_icon_scale(new_scale);
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}
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|
@ -6,6 +6,7 @@
|
||||
|
||||
#include <boost/nowide/fstream.hpp>
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#include <GL/glew.h>
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||||
#include <cassert>
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||||
|
||||
#if ENABLE_SHADERS_MANAGER
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#include <boost/log/trivial.hpp>
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@ -23,8 +24,7 @@ bool GLShaderProgram::init_from_files(const std::string& name, const ShaderFilen
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auto load_from_file = [](const std::string& filename) {
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||||
std::string path = resources_dir() + "/shaders/" + filename;
|
||||
boost::nowide::ifstream s(path, boost::nowide::ifstream::binary);
|
||||
if (!s.good())
|
||||
{
|
||||
if (!s.good()) {
|
||||
BOOST_LOG_TRIVIAL(error) << "Couldn't open file: '" << path << "'";
|
||||
return std::string();
|
||||
}
|
||||
@ -34,8 +34,7 @@ bool GLShaderProgram::init_from_files(const std::string& name, const ShaderFilen
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s.seekg(0, s.beg);
|
||||
std::string source(file_length, '\0');
|
||||
s.read(source.data(), file_length);
|
||||
if (!s.good())
|
||||
{
|
||||
if (!s.good()) {
|
||||
BOOST_LOG_TRIVIAL(error) << "Error while loading file: '" << path << "'";
|
||||
return std::string();
|
||||
}
|
||||
@ -49,8 +48,9 @@ bool GLShaderProgram::init_from_files(const std::string& name, const ShaderFilen
|
||||
sources[i] = filenames[i].empty() ? std::string() : load_from_file(filenames[i]);
|
||||
}
|
||||
|
||||
bool valid = (!sources[static_cast<size_t>(EShaderType::Vertex)].empty() && !sources[static_cast<size_t>(EShaderType::Fragment)].empty()) ||
|
||||
!sources[static_cast<size_t>(EShaderType::Compute)].empty();
|
||||
bool valid = !sources[static_cast<size_t>(EShaderType::Vertex)].empty() && !sources[static_cast<size_t>(EShaderType::Fragment)].empty() && sources[static_cast<size_t>(EShaderType::Compute)].empty();
|
||||
valid |= !sources[static_cast<size_t>(EShaderType::Compute)].empty() && sources[static_cast<size_t>(EShaderType::Vertex)].empty() && sources[static_cast<size_t>(EShaderType::Fragment)].empty() &&
|
||||
sources[static_cast<size_t>(EShaderType::Geometry)].empty() && sources[static_cast<size_t>(EShaderType::TessEvaluation)].empty() && sources[static_cast<size_t>(EShaderType::TessControl)].empty();
|
||||
|
||||
return valid ? init_from_texts(name, sources) : false;
|
||||
}
|
||||
@ -107,9 +107,11 @@ bool GLShaderProgram::init_from_texts(const std::string& name, const ShaderSourc
|
||||
auto [result, id] = create_shader(type);
|
||||
if (result)
|
||||
shader_ids[i] = id;
|
||||
else
|
||||
{
|
||||
else {
|
||||
BOOST_LOG_TRIVIAL(error) << "glCreateShader() failed for " << shader_type_as_string(type) << " shader of shader program '" << name << "'";
|
||||
|
||||
// release shaders
|
||||
release_shaders(shader_ids);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -125,7 +127,7 @@ bool GLShaderProgram::init_from_texts(const std::string& name, const ShaderSourc
|
||||
glsafe(::glGetShaderInfoLog(id, params, ¶ms, msg.data()));
|
||||
BOOST_LOG_TRIVIAL(error) << "Unable to compile " << shader_type_as_string(type) << " shader of shader program '" << name << "':\n" << msg.data();
|
||||
|
||||
// release shader
|
||||
// release shaders
|
||||
release_shaders(shader_ids);
|
||||
return false;
|
||||
}
|
||||
@ -173,13 +175,10 @@ bool GLShaderProgram::init_from_texts(const std::string& name, const ShaderSourc
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLShaderProgram::start_using() const
|
||||
void GLShaderProgram::start_using() const
|
||||
{
|
||||
if (m_id == 0)
|
||||
return false;
|
||||
|
||||
assert(m_id > 0);
|
||||
glsafe(::glUseProgram(m_id));
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLShaderProgram::stop_using() const
|
||||
@ -212,6 +211,16 @@ bool GLShaderProgram::set_uniform(const char* name, float value) const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GLShaderProgram::set_uniform(const char* name, const std::array<float, 2>& value) const
|
||||
{
|
||||
int id = get_uniform_location(name);
|
||||
if (id >= 0) {
|
||||
glsafe(::glUniform2fv(id, 1, static_cast<const GLfloat*>(value.data())));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GLShaderProgram::set_uniform(const char* name, const std::array<float, 3>& value) const
|
||||
{
|
||||
int id = get_uniform_location(name);
|
||||
@ -236,8 +245,7 @@ bool GLShaderProgram::set_uniform(const char* name, const float* value, size_t s
|
||||
{
|
||||
if (size == 1)
|
||||
return set_uniform(name, value[0]);
|
||||
else if (size < 5)
|
||||
{
|
||||
else if (size < 5) {
|
||||
int id = get_uniform_location(name);
|
||||
if (id >= 0) {
|
||||
if (size == 2)
|
||||
@ -268,6 +276,16 @@ bool GLShaderProgram::set_uniform(const char* name, const Transform3d& value) co
|
||||
return set_uniform(name, value.cast<float>());
|
||||
}
|
||||
|
||||
bool GLShaderProgram::set_uniform(const char* name, const Matrix3f& value) const
|
||||
{
|
||||
int id = get_uniform_location(name);
|
||||
if (id >= 0) {
|
||||
glsafe(::glUniformMatrix3fv(id, 1, GL_FALSE, static_cast<const GLfloat*>(value.data())));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int GLShaderProgram::get_attrib_location(const char* name) const
|
||||
{
|
||||
return (m_id > 0) ? ::glGetAttribLocation(m_id, name) : -1;
|
||||
|
@ -37,17 +37,19 @@ public:
|
||||
const std::string& get_name() const { return m_name; }
|
||||
unsigned int get_id() const { return m_id; }
|
||||
|
||||
bool start_using() const;
|
||||
void start_using() const;
|
||||
void stop_using() const;
|
||||
|
||||
bool set_uniform(const char* name, int value) const;
|
||||
bool set_uniform(const char* name, bool value) const;
|
||||
bool set_uniform(const char* name, float value) const;
|
||||
bool set_uniform(const char* name, const std::array<float, 2>& value) const;
|
||||
bool set_uniform(const char* name, const std::array<float, 3>& value) const;
|
||||
bool set_uniform(const char* name, const std::array<float, 4>& value) const;
|
||||
bool set_uniform(const char* name, const float* value, size_t size) const;
|
||||
bool set_uniform(const char* name, const Transform3f& value) const;
|
||||
bool set_uniform(const char* name, const Transform3d& value) const;
|
||||
bool set_uniform(const char* name, const Matrix3f& value) const;
|
||||
|
||||
// returns -1 if not found
|
||||
int get_attrib_location(const char* name) const;
|
||||
|
@ -1,9 +1,12 @@
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "GLShadersManager.hpp"
|
||||
#include "3DScene.hpp"
|
||||
|
||||
#include <cassert>
|
||||
#include <algorithm>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#if ENABLE_SHADERS_MANAGER
|
||||
|
||||
namespace Slic3r {
|
||||
@ -71,6 +74,17 @@ GLShaderProgram* GLShadersManager::get_shader(const std::string& shader_name)
|
||||
return (it != m_shaders.end()) ? it->get() : nullptr;
|
||||
}
|
||||
|
||||
GLShaderProgram* GLShadersManager::get_current_shader()
|
||||
{
|
||||
GLint id = 0;
|
||||
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &id));
|
||||
if (id == 0)
|
||||
return false;
|
||||
|
||||
auto it = std::find_if(m_shaders.begin(), m_shaders.end(), [id](std::unique_ptr<GLShaderProgram>& p) { return p->get_id() == id; });
|
||||
return (it != m_shaders.end()) ? it->get() : nullptr;
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // ENABLE_SHADERS_MANAGER
|
||||
|
@ -22,6 +22,9 @@ public:
|
||||
|
||||
// returns nullptr if not found
|
||||
GLShaderProgram* get_shader(const std::string& shader_name);
|
||||
|
||||
// returns currently active shader, nullptr if none
|
||||
GLShaderProgram* get_current_shader();
|
||||
};
|
||||
|
||||
} // namespace Slic3r
|
||||
|
@ -218,8 +218,8 @@ public:
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG
|
||||
|
||||
#if ENABLE_SHADERS_MANAGER
|
||||
// returns nullptr if not found
|
||||
GLShaderProgram* get_shader(const std::string& shader_name) { return m_opengl_mgr.get_shader(shader_name); }
|
||||
GLShaderProgram* get_current_shader() { return m_opengl_mgr.get_current_shader(); }
|
||||
#endif // ENABLE_SHADERS_MANAGER
|
||||
|
||||
private:
|
||||
@ -240,6 +240,6 @@ private:
|
||||
DECLARE_APP(GUI_App)
|
||||
|
||||
} // GUI
|
||||
} //Slic3r
|
||||
} // Slic3r
|
||||
|
||||
#endif // slic3r_GUI_App_hpp_
|
||||
|
@ -333,6 +333,34 @@ void ObjectList::get_selected_item_indexes(int& obj_idx, int& vol_idx, const wxD
|
||||
vol_idx = type & itVolume ? m_objects_model->GetVolumeIdByItem(item) : -1;
|
||||
}
|
||||
|
||||
void ObjectList::get_selection_indexes(std::vector<int>& obj_idxs, std::vector<int>& vol_idxs)
|
||||
{
|
||||
wxDataViewItemArray sels;
|
||||
GetSelections(sels);
|
||||
assert(!sels.IsEmpty());
|
||||
|
||||
if (m_objects_model->GetItemType(sels[0]) & itVolume) {
|
||||
for (wxDataViewItem item : sels) {
|
||||
obj_idxs.emplace_back(m_objects_model->GetIdByItem(m_objects_model->GetTopParent(item)));
|
||||
|
||||
assert(m_objects_model->GetItemType(item) & itVolume);
|
||||
vol_idxs.emplace_back(m_objects_model->GetVolumeIdByItem(item));
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (wxDataViewItem item : sels) {
|
||||
const ItemType type = m_objects_model->GetItemType(item);
|
||||
assert(type & itObject | itInstance | itInstanceRoot);
|
||||
|
||||
obj_idxs.emplace_back(type & itObject ? m_objects_model->GetIdByItem(item) :
|
||||
m_objects_model->GetIdByItem(m_objects_model->GetTopParent(item)));
|
||||
}
|
||||
}
|
||||
|
||||
std::sort(obj_idxs.begin(), obj_idxs.end(), std::greater<int>());
|
||||
obj_idxs.erase(std::unique(obj_idxs.begin(), obj_idxs.end()), obj_idxs.end());
|
||||
}
|
||||
|
||||
int ObjectList::get_mesh_errors_count(const int obj_idx, const int vol_idx /*= -1*/) const
|
||||
{
|
||||
if (obj_idx < 0)
|
||||
@ -1744,6 +1772,15 @@ void ObjectList::append_menu_item_scale_selection_to_fit_print_volume(wxMenu* me
|
||||
[](wxCommandEvent&) { wxGetApp().plater()->scale_selection_to_fit_print_volume(); }, "", menu);
|
||||
}
|
||||
|
||||
void ObjectList::append_menu_items_convert_unit(wxMenu* menu)
|
||||
{
|
||||
append_menu_item(menu, wxID_ANY, _L("Convert from imperial unit"), _L("Convert from imperial unit"),
|
||||
[](wxCommandEvent&) { wxGetApp().plater()->convert_unit(true); }, "", menu);
|
||||
|
||||
append_menu_item(menu, wxID_ANY, _L("Convert to imperial unit"), _L("Convert to imperial unit"),
|
||||
[](wxCommandEvent&) { wxGetApp().plater()->convert_unit(false); }, "", menu);
|
||||
}
|
||||
|
||||
void ObjectList::create_object_popupmenu(wxMenu *menu)
|
||||
{
|
||||
#ifdef __WXOSX__
|
||||
@ -1751,6 +1788,7 @@ void ObjectList::create_object_popupmenu(wxMenu *menu)
|
||||
#endif // __WXOSX__
|
||||
|
||||
append_menu_item_reload_from_disk(menu);
|
||||
append_menu_items_convert_unit(menu);
|
||||
append_menu_item_export_stl(menu);
|
||||
append_menu_item_fix_through_netfabb(menu);
|
||||
append_menu_item_scale_selection_to_fit_print_volume(menu);
|
||||
@ -1775,6 +1813,7 @@ void ObjectList::create_sla_object_popupmenu(wxMenu *menu)
|
||||
#endif // __WXOSX__
|
||||
|
||||
append_menu_item_reload_from_disk(menu);
|
||||
append_menu_items_convert_unit(menu);
|
||||
append_menu_item_export_stl(menu);
|
||||
append_menu_item_fix_through_netfabb(menu);
|
||||
// rest of a object_sla_menu will be added later in:
|
||||
@ -1788,6 +1827,7 @@ void ObjectList::create_part_popupmenu(wxMenu *menu)
|
||||
#endif // __WXOSX__
|
||||
|
||||
append_menu_item_reload_from_disk(menu);
|
||||
append_menu_items_convert_unit(menu);
|
||||
append_menu_item_export_stl(menu);
|
||||
append_menu_item_fix_through_netfabb(menu);
|
||||
|
||||
@ -4050,6 +4090,8 @@ void ObjectList::show_multi_selection_menu()
|
||||
return wxGetApp().plater()->can_reload_from_disk();
|
||||
}, wxGetApp().plater());
|
||||
|
||||
append_menu_items_convert_unit(menu);
|
||||
|
||||
wxGetApp().plater()->PopupMenu(menu);
|
||||
}
|
||||
|
||||
|
@ -210,6 +210,7 @@ public:
|
||||
|
||||
// Get obj_idx and vol_idx values for the selected (by default) or an adjusted item
|
||||
void get_selected_item_indexes(int& obj_idx, int& vol_idx, const wxDataViewItem& item = wxDataViewItem(0));
|
||||
void get_selection_indexes(std::vector<int>& obj_idxs, std::vector<int>& vol_idxs);
|
||||
// Get count of errors in the mesh
|
||||
int get_mesh_errors_count(const int obj_idx, const int vol_idx = -1) const;
|
||||
/* Get list of errors in the mesh. Return value is a string, used for the tooltip
|
||||
@ -252,6 +253,7 @@ public:
|
||||
void append_menu_item_change_extruder(wxMenu* menu);
|
||||
void append_menu_item_delete(wxMenu* menu);
|
||||
void append_menu_item_scale_selection_to_fit_print_volume(wxMenu* menu);
|
||||
void append_menu_items_convert_unit(wxMenu* menu);
|
||||
void create_object_popupmenu(wxMenu *menu);
|
||||
void create_sla_object_popupmenu(wxMenu*menu);
|
||||
void create_part_popupmenu(wxMenu*menu);
|
||||
|
@ -96,8 +96,8 @@ public:
|
||||
wxGLContext* init_glcontext(wxGLCanvas& canvas);
|
||||
|
||||
#if ENABLE_SHADERS_MANAGER
|
||||
// returns nullptr if not found
|
||||
GLShaderProgram* get_shader(const std::string& shader_name) { return m_shaders_manager.get_shader(shader_name); }
|
||||
GLShaderProgram* get_current_shader() { return m_shaders_manager.get_current_shader(); }
|
||||
#endif // ENABLE_SHADERS_MANAGER
|
||||
|
||||
static bool are_compressed_textures_supported() { return s_compressed_textures_supported; }
|
||||
|
@ -3751,6 +3751,9 @@ bool Plater::priv::init_common_menu(wxMenu* menu, const bool is_part/* = false*/
|
||||
|
||||
menu->AppendSeparator();
|
||||
|
||||
// "Scale to print volume" makes a sense just for whole object
|
||||
sidebar->obj_list()->append_menu_item_scale_selection_to_fit_print_volume(menu);
|
||||
|
||||
q->Bind(wxEVT_UPDATE_UI, [this](wxUpdateUIEvent& evt) {
|
||||
const Selection& selection = get_selection();
|
||||
int instance_idx = selection.get_instance_idx();
|
||||
@ -3763,10 +3766,9 @@ bool Plater::priv::init_common_menu(wxMenu* menu, const bool is_part/* = false*/
|
||||
}, menu_item_printable->GetId());
|
||||
}
|
||||
|
||||
sidebar->obj_list()->append_menu_items_convert_unit(menu);
|
||||
sidebar->obj_list()->append_menu_item_fix_through_netfabb(menu);
|
||||
|
||||
sidebar->obj_list()->append_menu_item_scale_selection_to_fit_print_volume(menu);
|
||||
|
||||
wxMenu* mirror_menu = new wxMenu();
|
||||
if (mirror_menu == nullptr)
|
||||
return false;
|
||||
@ -4604,6 +4606,37 @@ void Plater::scale_selection_to_fit_print_volume()
|
||||
p->scale_selection_to_fit_print_volume();
|
||||
}
|
||||
|
||||
void Plater::convert_unit(bool from_imperial_unit)
|
||||
{
|
||||
std::vector<int> obj_idxs, volume_idxs;
|
||||
wxGetApp().obj_list()->get_selection_indexes(obj_idxs, volume_idxs);
|
||||
if (obj_idxs.empty() && volume_idxs.empty())
|
||||
return;
|
||||
|
||||
TakeSnapshot snapshot(this, from_imperial_unit ? _L("Convert from imperial units") : _L("Convert to imperial units"));
|
||||
wxBusyCursor wait;
|
||||
|
||||
ModelObjectPtrs objects;
|
||||
for (int obj_idx : obj_idxs) {
|
||||
ModelObject *object = p->model.objects[obj_idx];
|
||||
object->convert_units(objects, from_imperial_unit, volume_idxs);
|
||||
remove(obj_idx);
|
||||
}
|
||||
p->load_model_objects(objects);
|
||||
|
||||
Selection& selection = p->view3D->get_canvas3d()->get_selection();
|
||||
size_t last_obj_idx = p->model.objects.size() - 1;
|
||||
|
||||
if (volume_idxs.empty()) {
|
||||
for (size_t i = 0; i < objects.size(); ++i)
|
||||
selection.add_object((unsigned int)(last_obj_idx - i), i == 0);
|
||||
}
|
||||
else {
|
||||
for (int vol_idx : volume_idxs)
|
||||
selection.add_volume(last_obj_idx, vol_idx, 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Plater::cut(size_t obj_idx, size_t instance_idx, coordf_t z, bool keep_upper, bool keep_lower, bool rotate_lower)
|
||||
{
|
||||
wxCHECK_RET(obj_idx < p->model.objects.size(), "obj_idx out of bounds");
|
||||
|
@ -212,6 +212,7 @@ public:
|
||||
void set_number_of_copies(/*size_t num*/);
|
||||
bool is_selection_empty() const;
|
||||
void scale_selection_to_fit_print_volume();
|
||||
void convert_unit(bool from_imperial_unit);
|
||||
|
||||
void cut(size_t obj_idx, size_t instance_idx, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false);
|
||||
|
||||
|
@ -483,11 +483,18 @@ SearchDialog::SearchDialog(OptionsSearcher* searcher)
|
||||
search_list->GetMainWindow()->Bind(wxEVT_LEFT_DOWN, &SearchDialog::OnLeftDown, this);
|
||||
#endif //__WXMSW__
|
||||
|
||||
// Under OSX mouse and key states didn't fill after wxEVT_DATAVIEW_SELECTION_CHANGED call
|
||||
// As a result, we can't to identify what kind of actions was done
|
||||
// So, under OSX is used OnKeyDown function to navigate inside the list
|
||||
#ifdef __APPLE__
|
||||
search_list->Bind(wxEVT_KEY_DOWN, &SearchDialog::OnKeyDown, this);
|
||||
#endif
|
||||
|
||||
check_category->Bind(wxEVT_CHECKBOX, &SearchDialog::OnCheck, this);
|
||||
if (check_english)
|
||||
check_english ->Bind(wxEVT_CHECKBOX, &SearchDialog::OnCheck, this);
|
||||
|
||||
Bind(wxEVT_MOTION, &SearchDialog::OnMotion, this);
|
||||
// Bind(wxEVT_MOTION, &SearchDialog::OnMotion, this);
|
||||
Bind(wxEVT_LEFT_DOWN, &SearchDialog::OnLeftDown, this);
|
||||
|
||||
SetSizer(topSizer);
|
||||
@ -585,11 +592,16 @@ void SearchDialog::OnSelect(wxDataViewEvent& event)
|
||||
if (prevent_list_events)
|
||||
return;
|
||||
|
||||
// Under OSX mouse and key states didn't fill after wxEVT_DATAVIEW_SELECTION_CHANGED call
|
||||
// As a result, we can't to identify what kind of actions was done
|
||||
// So, under OSX is used OnKeyDown function to navigate inside the list
|
||||
#ifndef __APPLE__
|
||||
// wxEVT_DATAVIEW_SELECTION_CHANGED is processed, when selection is changed after mouse click or press the Up/Down arrows
|
||||
// But this two cases should be processed in different way:
|
||||
// Up/Down arrows -> leave it as it is (just a navigation)
|
||||
// LeftMouseClick -> call the ProcessSelection function
|
||||
if (wxGetMouseState().LeftIsDown())
|
||||
#endif //__APPLE__
|
||||
ProcessSelection(search_list->GetSelection());
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user