Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:

1) allow for custom vertex data layout

2) allow for custom index data format

3) allow for any OpenGL primitive type
This commit is contained in:
enricoturri1966 2022-01-27 12:00:51 +01:00
parent 7a3f71331d
commit afcac6e2ea
36 changed files with 1929 additions and 715 deletions

View File

@ -48,12 +48,14 @@ public:
static const ColorRGB BLACK() { return { 0.0f, 0.0f, 0.0f }; }
static const ColorRGB BLUE() { return { 0.0f, 0.0f, 1.0f }; }
static const ColorRGB BLUEISH() { return { 0.5f, 0.5f, 1.0f }; }
static const ColorRGB CYAN() { return { 0.0f, 1.0f, 1.0f }; }
static const ColorRGB DARK_GRAY() { return { 0.25f, 0.25f, 0.25f }; }
static const ColorRGB DARK_YELLOW() { return { 0.5f, 0.5f, 0.0f }; }
static const ColorRGB GRAY() { return { 0.5f, 0.5f, 0.5f }; }
static const ColorRGB GREEN() { return { 0.0f, 1.0f, 0.0f }; }
static const ColorRGB GREENISH() { return { 0.5f, 1.0f, 0.5f }; }
static const ColorRGB LIGHT_GRAY() { return { 0.75f, 0.75f, 0.75f }; }
static const ColorRGB MAGENTA() { return { 1.0f, 0.0f, 1.0f }; }
static const ColorRGB ORANGE() { return { 0.92f, 0.50f, 0.26f }; }
static const ColorRGB RED() { return { 1.0f, 0.0f, 0.0f }; }
static const ColorRGB REDISH() { return { 1.0f, 0.5f, 0.5f }; }
@ -112,12 +114,14 @@ public:
static const ColorRGBA BLACK() { return { 0.0f, 0.0f, 0.0f, 1.0f }; }
static const ColorRGBA BLUE() { return { 0.0f, 0.0f, 1.0f, 1.0f }; }
static const ColorRGBA BLUEISH() { return { 0.5f, 0.5f, 1.0f, 1.0f }; }
static const ColorRGBA CYAN() { return { 0.0f, 1.0f, 1.0f, 1.0f }; }
static const ColorRGBA DARK_GRAY() { return { 0.25f, 0.25f, 0.25f, 1.0f }; }
static const ColorRGBA DARK_YELLOW() { return { 0.5f, 0.5f, 0.0f, 1.0f }; }
static const ColorRGBA GRAY() { return { 0.5f, 0.5f, 0.5f, 1.0f }; }
static const ColorRGBA GREEN() { return { 0.0f, 1.0f, 0.0f, 1.0f }; }
static const ColorRGBA GREENISH() { return { 0.5f, 1.0f, 0.5f, 1.0f }; }
static const ColorRGBA LIGHT_GRAY() { return { 0.75f, 0.75f, 0.75f, 1.0f }; }
static const ColorRGBA MAGENTA() { return { 1.0f, 0.0f, 1.0f, 1.0f }; }
static const ColorRGBA ORANGE() { return { 0.923f, 0.504f, 0.264f, 1.0f }; }
static const ColorRGBA RED() { return { 1.0f, 0.0f, 0.0f, 1.0f }; }
static const ColorRGBA REDISH() { return { 1.0f, 0.5f, 0.5f, 1.0f }; }

View File

@ -101,7 +101,7 @@ const float Bed3D::Axes::DefaultStemLength = 25.0f;
const float Bed3D::Axes::DefaultTipRadius = 2.5f * Bed3D::Axes::DefaultStemRadius;
const float Bed3D::Axes::DefaultTipLength = 5.0f;
void Bed3D::Axes::render() const
void Bed3D::Axes::render()
{
auto render_axis = [this](const Transform3f& transform) {
glsafe(::glPushMatrix());
@ -111,7 +111,7 @@ void Bed3D::Axes::render() const
};
if (!m_arrow.is_initialized())
const_cast<GLModel*>(&m_arrow)->init_from(stilized_arrow(16, DefaultTipRadius, DefaultTipLength, DefaultStemRadius, m_stem_length));
m_arrow.init_from(stilized_arrow(16, DefaultTipRadius, DefaultTipLength, DefaultStemRadius, m_stem_length));
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
@ -123,15 +123,27 @@ void Bed3D::Axes::render() const
shader->set_uniform("emission_factor", 0.0f);
// x axis
const_cast<GLModel*>(&m_arrow)->set_color(-1, ColorRGBA::X());
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_arrow.set_color(ColorRGBA::X());
#else
m_arrow.set_color(-1, ColorRGBA::X());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
// y axis
const_cast<GLModel*>(&m_arrow)->set_color(-1, ColorRGBA::Y());
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_arrow.set_color(ColorRGBA::Y());
#else
m_arrow.set_color(-1, ColorRGBA::Y());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
// z axis
const_cast<GLModel*>(&m_arrow)->set_color(-1, ColorRGBA::Z());
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_arrow.set_color(ColorRGBA::Z());
#else
m_arrow.set_color(-1, ColorRGBA::Z());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
shader->stop_using();
@ -230,15 +242,18 @@ void Bed3D::render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_fact
void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking)
{
float* factor = const_cast<float*>(&m_scale_factor);
*factor = scale_factor;
m_scale_factor = scale_factor;
if (show_axes)
render_axes();
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_model.set_color(picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#else
m_model.set_color(-1, picking ? PICKING_MODEL_COLOR : DEFAULT_MODEL_COLOR);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
switch (m_type)
{
@ -330,13 +345,13 @@ std::tuple<Bed3D::Type, std::string, std::string> Bed3D::detect_type(const Point
return { Type::Custom, {}, {} };
}
void Bed3D::render_axes() const
void Bed3D::render_axes()
{
if (m_build_volume.valid())
m_axes.render();
}
void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture) const
void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture)
{
if (!bottom)
render_model();
@ -345,26 +360,23 @@ void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture) co
render_texture(bottom, canvas);
}
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
{
GLTexture* texture = const_cast<GLTexture*>(&m_texture);
GLTexture* temp_texture = const_cast<GLTexture*>(&m_temp_texture);
if (m_texture_filename.empty()) {
texture->reset();
m_texture.reset();
render_default(bottom, false);
return;
}
if (texture->get_id() == 0 || texture->get_source() != m_texture_filename) {
texture->reset();
if (m_texture.get_id() == 0 || m_texture.get_source() != m_texture_filename) {
m_texture.reset();
if (boost::algorithm::iends_with(m_texture_filename, ".svg")) {
// use higher resolution images if graphic card and opengl version allow
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size();
if (temp_texture->get_id() == 0 || temp_texture->get_source() != m_texture_filename) {
if (m_temp_texture.get_id() == 0 || m_temp_texture.get_source() != m_texture_filename) {
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
if (!temp_texture->load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) {
if (!m_temp_texture.load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) {
render_default(bottom, false);
return;
}
@ -372,15 +384,15 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
}
// starts generating the main texture, compression will run asynchronously
if (!texture->load_from_svg_file(m_texture_filename, true, true, true, max_tex_size)) {
if (!m_texture.load_from_svg_file(m_texture_filename, true, true, true, max_tex_size)) {
render_default(bottom, false);
return;
}
}
else if (boost::algorithm::iends_with(m_texture_filename, ".png")) {
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
if (temp_texture->get_id() == 0 || temp_texture->get_source() != m_texture_filename) {
if (!temp_texture->load_from_file(m_texture_filename, false, GLTexture::None, false)) {
if (m_temp_texture.get_id() == 0 || m_temp_texture.get_source() != m_texture_filename) {
if (!m_temp_texture.load_from_file(m_texture_filename, false, GLTexture::None, false)) {
render_default(bottom, false);
return;
}
@ -388,7 +400,7 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
}
// starts generating the main texture, compression will run asynchronously
if (!texture->load_from_file(m_texture_filename, true, GLTexture::MultiThreaded, true)) {
if (!m_texture.load_from_file(m_texture_filename, true, GLTexture::MultiThreaded, true)) {
render_default(bottom, false);
return;
}
@ -398,13 +410,13 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
return;
}
}
else if (texture->unsent_compressed_data_available()) {
else if (m_texture.unsent_compressed_data_available()) {
// sends to gpu the already available compressed levels of the main texture
texture->send_compressed_data_to_gpu();
m_texture.send_compressed_data_to_gpu();
// the temporary texture is not needed anymore, reset it
if (temp_texture->get_id() != 0)
temp_texture->reset();
if (m_temp_texture.get_id() != 0)
m_temp_texture.reset();
canvas.request_extra_frame();
}
@ -416,11 +428,9 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
shader->set_uniform("transparent_background", bottom);
shader->set_uniform("svg_source", boost::algorithm::iends_with(m_texture.get_source(), ".svg"));
unsigned int* vbo_id = const_cast<unsigned int*>(&m_vbo_id);
if (*vbo_id == 0) {
glsafe(::glGenBuffers(1, vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, *vbo_id));
if (m_vbo_id == 0) {
glsafe(::glGenBuffers(1, &m_vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_triangles.get_vertices_data_size(), (const GLvoid*)m_triangles.get_vertices_data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
@ -441,12 +451,12 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
// show the temporary texture while no compressed data is available
GLuint tex_id = (GLuint)temp_texture->get_id();
GLuint tex_id = (GLuint)m_temp_texture.get_id();
if (tex_id == 0)
tex_id = (GLuint)texture->get_id();
tex_id = (GLuint)m_texture.get_id();
glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, *vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id));
if (position_id != -1) {
glsafe(::glEnableVertexAttribArray(position_id));
@ -480,38 +490,40 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
}
}
void Bed3D::render_model() const
void Bed3D::render_model()
{
if (m_model_filename.empty())
return;
GLModel* model = const_cast<GLModel*>(&m_model);
if (model->get_filename() != m_model_filename && model->init_from_file(m_model_filename)) {
model->set_color(-1, DEFAULT_MODEL_COLOR);
if (m_model.get_filename() != m_model_filename && m_model.init_from_file(m_model_filename)) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_model.set_color(DEFAULT_MODEL_COLOR);
#else
m_model.set_color(-1, DEFAULT_MODEL_COLOR);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
// move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad
*const_cast<Vec3d*>(&m_model_offset) = to_3d(m_build_volume.bounding_volume2d().center(), -0.03);
m_model_offset = to_3d(m_build_volume.bounding_volume2d().center(), -0.03);
// update extended bounding box
const_cast<BoundingBoxf3&>(m_extended_bounding_box) = this->calc_extended_bounding_box();
m_extended_bounding_box = this->calc_extended_bounding_box();
}
if (!model->get_filename().empty()) {
if (!m_model.get_filename().empty()) {
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.0f);
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_model_offset.x(), m_model_offset.y(), m_model_offset.z()));
model->render();
m_model.render();
glsafe(::glPopMatrix());
shader->stop_using();
}
}
}
void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking) const
void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking)
{
if (m_texture_filename.empty() && m_model_filename.empty()) {
render_default(bottom, picking);
@ -525,13 +537,13 @@ void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bo
render_texture(bottom, canvas);
}
void Bed3D::render_default(bool bottom, bool picking) const
void Bed3D::render_default(bool bottom, bool picking)
{
const_cast<GLTexture*>(&m_texture)->reset();
m_texture.reset();
unsigned int triangles_vcount = m_triangles.get_vertices_count();
const unsigned int triangles_vcount = m_triangles.get_vertices_count();
if (triangles_vcount > 0) {
bool has_model = !m_model.get_filename().empty();
const bool has_model = !m_model.get_filename().empty();
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));

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@ -60,7 +60,7 @@ class Bed3D
m_arrow.reset();
}
float get_total_length() const { return m_stem_length + DefaultTipLength; }
void render() const;
void render();
};
public:
@ -130,12 +130,12 @@ private:
static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
void render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
bool show_axes, bool show_texture, bool picking);
void render_axes() const;
void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture) const;
void render_texture(bool bottom, GLCanvas3D& canvas) const;
void render_model() const;
void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking) const;
void render_default(bool bottom, bool picking) const;
void render_axes();
void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
void render_texture(bool bottom, GLCanvas3D& canvas);
void render_model();
void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking);
void render_default(bool bottom, bool picking);
void release_VBOs();
};

View File

@ -314,13 +314,31 @@ void GLVolume::SinkingContours::update()
const TriangleMesh& mesh = model.objects[object_idx]->volumes[m_parent.volume_idx()]->mesh();
m_model.reset();
GUI::GLModel::InitializationData init_data;
GUI::GLModel::Geometry init_data;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3, GUI::GLModel::Geometry::EIndexType::UINT };
init_data.color = ColorRGBA::WHITE();
unsigned int vertices_counter = 0;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
MeshSlicingParams slicing_params;
slicing_params.trafo = m_parent.world_matrix();
const Polygons polygons = union_(slice_mesh(mesh.its, 0.0f, slicing_params));
for (const ExPolygon &expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) {
GUI::GLModel::InitializationData::Entity entity;
entity.type = GUI::GLModel::PrimitiveType::Triangles;
for (const ExPolygon& expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
init_data.vertices.reserve(init_data.vertices.size() + triangulation.size() * GUI::GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(init_data.indices.size() + triangulation.size() * GUI::GLModel::Geometry::index_stride_bytes(init_data.format));
for (const Vec3d& v : triangulation) {
init_data.add_vertex((Vec3f)(v.cast<float>() + 0.015f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting
++vertices_counter;
if (vertices_counter % 3 == 0)
init_data.add_uint_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
}
m_model.init_from(std::move(init_data));
#else
GUI::GLModel::Geometry::Entity entity;
entity.type = GUI::GLModel::EPrimitiveType::Triangles;
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
entity.positions.reserve(entity.positions.size() + triangulation.size());
entity.normals.reserve(entity.normals.size() + triangulation.size());
@ -337,8 +355,8 @@ void GLVolume::SinkingContours::update()
}
init_data.entities.emplace_back(entity);
}
m_model.init_from(init_data);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
else
m_shift = box.center() - m_old_box.center();
@ -355,7 +373,11 @@ void GLVolume::NonManifoldEdges::render()
glsafe(::glLineWidth(2.0f));
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(m_parent.world_matrix().data()));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_model.set_color(complementary(m_parent.render_color));
#else
m_model.set_color(-1, complementary(m_parent.render_color));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
m_model.render();
glsafe(::glPopMatrix());
}
@ -376,9 +398,24 @@ void GLVolume::NonManifoldEdges::update()
const TriangleMesh& mesh = model_volume->mesh();
const std::vector<std::pair<int, int>> edges = its_get_open_edges(mesh.its);
if (!edges.empty()) {
GUI::GLModel::InitializationData init_data;
GUI::GLModel::InitializationData::Entity entity;
entity.type = GUI::GLModel::PrimitiveType::Lines;
GUI::GLModel::Geometry init_data;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Lines, GUI::GLModel::Geometry::EVertexLayout::P3, GUI::GLModel::Geometry::EIndexType::UINT };
init_data.vertices.reserve(2 * edges.size() * GUI::GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * edges.size() * GUI::GLModel::Geometry::index_stride_bytes(init_data.format));
// vertices + indices
unsigned int vertices_count = 0;
for (const std::pair<int, int>& edge : edges) {
init_data.add_vertex((Vec3f)mesh.its.vertices[edge.first].cast<float>());
init_data.add_vertex((Vec3f)mesh.its.vertices[edge.second].cast<float>());
vertices_count += 2;
init_data.add_uint_line(vertices_count - 2, vertices_count - 1);
}
m_model.init_from(std::move(init_data));
#else
GUI::GLModel::Geometry::Entity entity;
entity.type = GUI::GLModel::EPrimitiveType::Lines;
entity.positions.reserve(2 * edges.size());
entity.normals.reserve(2 * edges.size());
@ -394,6 +431,7 @@ void GLVolume::NonManifoldEdges::update()
init_data.entities.emplace_back(entity);
m_model.init_from(init_data);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
}
}
@ -879,6 +917,11 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
if (shader == nullptr)
return;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* sink_shader = GUI::wxGetApp().get_shader("flat");
GLShaderProgram* edges_shader = GUI::wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (type == ERenderType::Transparent) {
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
@ -892,13 +935,28 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
volume.first->set_render_color(true);
// render sinking contours of non-hovered volumes
if (m_show_sinking_contours)
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
volume.first->hover == GLVolume::HS_None && !volume.first->force_sinking_contours) {
shader->stop_using();
volume.first->render_sinking_contours();
shader->start_using();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
if (sink_shader != nullptr) {
sink_shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (m_show_sinking_contours) {
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
volume.first->hover == GLVolume::HS_None && !volume.first->force_sinking_contours) {
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
volume.first->render_sinking_contours();
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
shader->start_using();
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
sink_shader->stop_using();
}
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
@ -938,25 +996,49 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
}
if (m_show_sinking_contours) {
for (GLVolumeWithIdAndZ& volume : to_render) {
// render sinking contours of hovered/displaced volumes
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
(volume.first->hover != GLVolume::HS_None || volume.first->force_sinking_contours)) {
shader->stop_using();
glsafe(::glDepthFunc(GL_ALWAYS));
volume.first->render_sinking_contours();
glsafe(::glDepthFunc(GL_LESS));
shader->start_using();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
if (sink_shader != nullptr) {
sink_shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
for (GLVolumeWithIdAndZ& volume : to_render) {
// render sinking contours of hovered/displaced volumes
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
(volume.first->hover != GLVolume::HS_None || volume.first->force_sinking_contours)) {
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
glsafe(::glDepthFunc(GL_ALWAYS));
volume.first->render_sinking_contours();
glsafe(::glDepthFunc(GL_LESS));
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
shader->start_using();
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
sink_shader->start_using();
}
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
#if ENABLE_SHOW_NON_MANIFOLD_EDGES
if (m_show_non_manifold_edges && GUI::wxGetApp().app_config->get("non_manifold_edges") == "1") {
for (GLVolumeWithIdAndZ& volume : to_render) {
volume.first->render_non_manifold_edges();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
if (edges_shader != nullptr) {
edges_shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (m_show_non_manifold_edges && GUI::wxGetApp().app_config->get("non_manifold_edges") == "1") {
for (GLVolumeWithIdAndZ& volume : to_render) {
volume.first->render_non_manifold_edges();
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
edges_shader->stop_using();
}
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#endif // ENABLE_SHOW_NON_MANIFOLD_EDGES
if (disable_cullface)

View File

@ -221,7 +221,11 @@ void GCodeViewer::SequentialRangeCap::reset() {
void GCodeViewer::SequentialView::Marker::init()
{
m_model.init_from(stilized_arrow(16, 2.0f, 4.0f, 1.0f, 8.0f));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_model.set_color({ 1.0f, 1.0f, 1.0f, 0.5f });
#else
m_model.set_color(-1, { 1.0f, 1.0f, 1.0f, 0.5f });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& position)
@ -230,7 +234,7 @@ void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& positi
m_world_transform = (Geometry::assemble_transform((position + m_z_offset * Vec3f::UnitZ()).cast<double>()) * Geometry::assemble_transform(m_model.get_bounding_box().size().z() * Vec3d::UnitZ(), { M_PI, 0.0, 0.0 })).cast<float>();
}
void GCodeViewer::SequentialView::Marker::render() const
void GCodeViewer::SequentialView::Marker::render()
{
if (!m_visible)
return;
@ -260,7 +264,7 @@ void GCodeViewer::SequentialView::Marker::render() const
static size_t last_text_length = 0;
ImGuiWrapper& imgui = *wxGetApp().imgui();
Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size();
const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size();
imgui.set_next_window_pos(0.5f * static_cast<float>(cnv_size.get_width()), static_cast<float>(cnv_size.get_height()), ImGuiCond_Always, 0.5f, 1.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::SetNextWindowBgAlpha(0.25f);
@ -273,8 +277,8 @@ void GCodeViewer::SequentialView::Marker::render() const
imgui.text(std::string(buf));
// force extra frame to automatically update window size
float width = ImGui::GetWindowWidth();
size_t length = strlen(buf);
const float width = ImGui::GetWindowWidth();
const size_t length = strlen(buf);
if (width != last_window_width || length != last_text_length) {
last_window_width = width;
last_text_length = length;
@ -465,7 +469,7 @@ void GCodeViewer::SequentialView::GCodeWindow::stop_mapping_file()
m_file.close();
}
void GCodeViewer::SequentialView::render(float legend_height) const
void GCodeViewer::SequentialView::render(float legend_height)
{
marker.render();
float bottom = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size().get_height();
@ -1426,13 +1430,30 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
};
// format data into the buffers to be rendered as batched model
auto add_vertices_as_model_batch = [](const GCodeProcessorResult::MoveVertex& curr, const GLModel::InitializationData& data, VertexBuffer& vertices, InstanceBuffer& instances, InstanceIdBuffer& instances_ids, size_t move_id) {
auto add_vertices_as_model_batch = [](const GCodeProcessorResult::MoveVertex& curr, const GLModel::Geometry& data, VertexBuffer& vertices, InstanceBuffer& instances, InstanceIdBuffer& instances_ids, size_t move_id) {
const double width = static_cast<double>(1.5f * curr.width);
const double height = static_cast<double>(1.5f * curr.height);
const Transform3d trafo = Geometry::assemble_transform((curr.position - 0.5f * curr.height * Vec3f::UnitZ()).cast<double>(), Vec3d::Zero(), { width, width, height });
const Eigen::Matrix<double, 3, 3, Eigen::DontAlign> normal_matrix = trafo.matrix().template block<3, 3>(0, 0).inverse().transpose();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
// append vertices
const size_t vertices_count = data.vertices_count();
for (size_t i = 0; i < vertices_count; ++i) {
// append position
const Vec3d position = trafo * data.extract_position_3(i).cast<double>();
vertices.push_back(float(position.x()));
vertices.push_back(float(position.y()));
vertices.push_back(float(position.z()));
// append normal
const Vec3d normal = normal_matrix * data.extract_normal_3(i).cast<double>();
vertices.push_back(float(normal.x()));
vertices.push_back(float(normal.y()));
vertices.push_back(float(normal.z()));
}
#else
for (const auto& entity : data.entities) {
// append vertices
for (size_t i = 0; i < entity.positions.size(); ++i) {
@ -1449,6 +1470,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
vertices.push_back(static_cast<float>(normal.z()));
}
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
// append instance position
instances.push_back(curr.position.x());
@ -1458,12 +1480,19 @@ void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result)
instances_ids.push_back(move_id);
};
auto add_indices_as_model_batch = [](const GLModel::InitializationData& data, IndexBuffer& indices, IBufferType base_index) {
auto add_indices_as_model_batch = [](const GLModel::Geometry& data, IndexBuffer& indices, IBufferType base_index) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
const size_t indices_count = data.indices_count();
for (size_t i = 0; i < indices_count; ++i) {
indices.push_back(static_cast<IBufferType>(data.extract_ushort_index(i) + base_index));
}
#else
for (const auto& entity : data.entities) {
for (size_t i = 0; i < entity.indices.size(); ++i) {
indices.push_back(static_cast<IBufferType>(entity.indices[i] + base_index));
}
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
};
#if ENABLE_GCODE_VIEWER_STATISTICS
@ -2802,7 +2831,11 @@ void GCodeViewer::render_toolpaths()
}
if (range.vbo > 0) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
buffer.model.model.set_color(range.color);
#else
buffer.model.model.set_color(-1, range.color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
buffer.model.model.render_instanced(range.vbo, range.count);
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_instanced_models_calls_count;

View File

@ -298,7 +298,7 @@ class GCodeViewer
GLModel model;
ColorRGBA color;
InstanceVBuffer instances;
GLModel::InitializationData data;
GLModel::Geometry data;
void reset();
};
@ -361,7 +361,11 @@ class GCodeViewer
}
case ERenderPrimitiveType::InstancedModel: { return model.model.is_initialized() && !model.instances.buffer.empty(); }
case ERenderPrimitiveType::BatchedModel: {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
return !model.data.vertices.empty() && !model.data.indices.empty() &&
#else
return model.data.vertices_count() > 0 && model.data.indices_count() &&
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
!vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
}
default: { return false; }
@ -632,7 +636,7 @@ public:
bool is_visible() const { return m_visible; }
void set_visible(bool visible) { m_visible = visible; }
void render() const;
void render();
};
class GCodeWindow
@ -688,7 +692,7 @@ public:
GCodeWindow gcode_window;
std::vector<unsigned int> gcode_ids;
void render(float legend_height) const;
void render(float legend_height);
};
enum class EViewType : unsigned char

View File

@ -210,11 +210,7 @@ void GLCanvas3D::LayersEditing::set_enabled(bool enabled)
float GLCanvas3D::LayersEditing::s_overlay_window_width;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas)
#else
void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
if (!m_enabled)
return;
@ -412,11 +408,7 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3
shader->stop_using();
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect)
#else
void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
//FIXME show some kind of legend.
@ -429,53 +421,48 @@ void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) const
const float x = bar_rect.get_left() + float(m_slicing_parameters->layer_height) * scale_x;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
bool bar_rect_changed = m_profile.old_bar_rect != bar_rect;
const bool bar_rect_changed = m_profile.old_bar_rect != bar_rect;
m_profile.old_bar_rect = bar_rect;
// Baseline
if (!m_profile.baseline.is_initialized() || bar_rect_changed) {
m_profile.old_bar_rect = bar_rect;
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2);
entity.positions.emplace_back(x, bar_rect.get_bottom(), 0.0f);
entity.positions.emplace_back(x, bar_rect.get_top(), 0.0f);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.color = ColorRGBA::BLACK();
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
entity.normals.reserve(2);
for (size_t j = 0; j < 2; ++j) {
entity.normals.emplace_back(Vec3f::UnitZ());
}
// vertices
init_data.add_vertex(Vec3f(x, bar_rect.get_bottom(), 0.0f));
init_data.add_vertex(Vec3f(x, bar_rect.get_top(), 0.0f));
entity.indices.reserve(2);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
// indices
init_data.add_ushort_line(0, 1);
init_data.entities.emplace_back(entity);
m_profile.baseline.init_from(init_data);
m_profile.baseline.set_color(-1, ColorRGBA::BLACK());
m_profile.baseline.init_from(std::move(init_data));
}
if (!m_profile.profile.is_initialized() || bar_rect_changed || m_profile.old_layer_height_profile != m_layer_height_profile) {
m_profile.old_layer_height_profile = m_layer_height_profile;
m_profile.profile.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::LineStrip;
entity.positions.reserve(m_layer_height_profile.size());
entity.normals.reserve(m_layer_height_profile.size());
entity.indices.reserve(m_layer_height_profile.size());
for (unsigned int i = 0; i < unsigned int(m_layer_height_profile.size()); i += 2) {
entity.positions.emplace_back(bar_rect.get_left() + float(m_layer_height_profile[i + 1]) * scale_x, bar_rect.get_bottom() + float(m_layer_height_profile[i]) * scale_y, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i / 2);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::UINT };
init_data.color = ColorRGBA::BLUE();
init_data.vertices.reserve(m_layer_height_profile.size() * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(m_layer_height_profile.size() * GLModel::Geometry::index_stride_bytes(init_data.format));
// vertices + indices
for (unsigned int i = 0; i < (unsigned int)m_layer_height_profile.size(); i += 2) {
init_data.add_vertex(Vec3f(bar_rect.get_left() + float(m_layer_height_profile[i + 1]) * scale_x,
bar_rect.get_bottom() + float(m_layer_height_profile[i]) * scale_y,
0.0f));
init_data.add_uint_index(i / 2);
}
init_data.entities.emplace_back(entity);
m_profile.profile.init_from(init_data);
m_profile.profile.set_color(-1, ColorRGBA::BLUE());
m_profile.profile.init_from(std::move(init_data));
}
GLShaderProgram* shader = wxGetApp().get_shader("flat");
@ -893,16 +880,37 @@ void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons
if (polygons.empty())
return;
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
size_t triangles_count = 0;
for (const Polygon& poly : polygons) {
triangles_count += poly.points.size() - 2;
}
const size_t vertices_count = 3 * triangles_count;
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
if (m_render_fill) {
GLModel::InitializationData fill_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Triangles;
GLModel::Geometry fill_data;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
fill_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::UINT };
fill_data.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
// vertices + indices
const ExPolygons polygons_union = union_ex(polygons);
unsigned int vertices_counter = 0;
for (const ExPolygon& poly : polygons_union) {
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(poly);
for (const Vec3d& v : triangulation) {
fill_data.add_vertex((Vec3f)(v.cast<float>() + 0.0125f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting
++vertices_counter;
if (vertices_counter % 3 == 0)
fill_data.add_uint_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
}
}
m_fill.init_from(std::move(fill_data));
#else
GLModel::Geometry::Entity entity;
entity.type = GLModel::EPrimitiveType::Triangles;
entity.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
entity.positions.reserve(vertices_count);
entity.normals.reserve(vertices_count);
@ -925,12 +933,16 @@ void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons
fill_data.entities.emplace_back(entity);
m_fill.init_from(fill_data);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
GLModel::InitializationData perimeter_data;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_perimeter.init_from(polygons, 0.025f); // add a small positive z to avoid z-fighting
#else
GLModel::Geometry perimeter_data;
for (const Polygon& poly : polygons) {
GLModel::InitializationData::Entity ent;
ent.type = GLModel::PrimitiveType::LineLoop;
GLModel::Geometry::Entity ent;
ent.type = GLModel::EPrimitiveType::LineLoop;
ent.positions.reserve(poly.points.size());
ent.indices.reserve(poly.points.size());
unsigned int id_count = 0;
@ -944,6 +956,7 @@ void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons
}
m_perimeter.init_from(perimeter_data);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
void GLCanvas3D::SequentialPrintClearance::render()
@ -951,7 +964,11 @@ void GLCanvas3D::SequentialPrintClearance::render()
const ColorRGBA FILL_COLOR = { 1.0f, 0.0f, 0.0f, 0.5f };
const ColorRGBA NO_FILL_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f };
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (shader == nullptr)
return;
@ -962,7 +979,11 @@ void GLCanvas3D::SequentialPrintClearance::render()
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_perimeter.set_color(m_render_fill ? FILL_COLOR : NO_FILL_COLOR);
#else
m_perimeter.set_color(-1, m_render_fill ? FILL_COLOR : NO_FILL_COLOR);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
m_perimeter.render();
m_fill.render();
@ -1553,13 +1574,13 @@ void GLCanvas3D::render()
wxGetApp().imgui()->new_frame();
if (m_picking_enabled) {
if (m_rectangle_selection.is_dragging())
// picking pass using rectangle selection
_rectangular_selection_picking_pass();
else if (!m_volumes.empty())
// regular picking pass
_picking_pass();
}
if (m_rectangle_selection.is_dragging())
// picking pass using rectangle selection
_rectangular_selection_picking_pass();
else if (!m_volumes.empty())
// regular picking pass
_picking_pass();
}
#if ENABLE_RENDER_PICKING_PASS
if (!m_picking_enabled || !m_show_picking_texture) {
@ -5331,11 +5352,7 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type)
// before transparent objects are rendered. Otherwise they would not be
// visible when inside modifier meshes etc.
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLGizmosManager& gm = get_gizmos_manager();
#else
const GLGizmosManager& gm = get_gizmos_manager();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
// GLGizmosManager::EType type = gm.get_current_type();
if (dynamic_cast<GLGizmoPainterBase*>(gm.get_current())) {
shader->stop_using();

View File

@ -264,11 +264,7 @@ class GLCanvas3D
bool is_enabled() const;
void set_enabled(bool enabled);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_overlay(const GLCanvas3D& canvas);
#else
void render_overlay(const GLCanvas3D& canvas) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes);
void adjust_layer_height_profile();
@ -291,11 +287,7 @@ class GLCanvas3D
bool is_initialized() const;
void generate_layer_height_texture();
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_profile(const Rect& bar_rect);
#else
void render_profile(const Rect& bar_rect) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);

File diff suppressed because it is too large Load Diff

View File

@ -20,7 +20,8 @@ namespace GUI {
class GLModel
{
public:
enum class PrimitiveType : unsigned char
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
enum class EPrimitiveType : unsigned char
{
Triangles,
Lines,
@ -30,18 +31,109 @@ namespace GUI {
struct RenderData
{
PrimitiveType type;
EPrimitiveType type;
unsigned int vbo_id{ 0 };
unsigned int ibo_id{ 0 };
size_t indices_count{ 0 };
ColorRGBA color;
};
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
struct InitializationData
struct Geometry
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
enum class EPrimitiveType : unsigned char
{
Points,
Triangles,
TriangleStrip,
TriangleFan,
Lines,
LineStrip,
LineLoop
};
enum class EVertexLayout : unsigned char
{
P2, // position 2 floats
P2T2, // position 2 floats + texture coords 2 floats
P3, // position 3 floats
P3N3, // position 3 floats + normal 3 floats
};
enum class EIndexType : unsigned char
{
UINT, // unsigned int
USHORT // unsigned short
};
struct Format
{
EPrimitiveType type{ EPrimitiveType::Triangles };
EVertexLayout vertex_layout{ EVertexLayout::P3N3 };
EIndexType index_type{ EIndexType::UINT };
};
Format format;
std::vector<float> vertices;
std::vector<unsigned char> indices;
ColorRGBA color{ ColorRGBA::BLACK() };
void add_vertex(const Vec2f& position);
void add_vertex(const Vec3f& position);
void add_vertex(const Vec3f& position, const Vec3f& normal);
void add_ushort_index(unsigned short id);
void add_uint_index(unsigned int id);
void add_ushort_line(unsigned short id1, unsigned short id2);
void add_uint_line(unsigned int id1, unsigned int id2);
void add_ushort_triangle(unsigned short id1, unsigned short id2, unsigned short id3);
void add_uint_triangle(unsigned int id1, unsigned int id2, unsigned int id3);
Vec2f extract_position_2(size_t id) const;
Vec3f extract_position_3(size_t id) const;
Vec3f extract_normal_3(size_t id) const;
Vec2f extract_tex_coord_2(size_t id) const;
unsigned int extract_uint_index(size_t id) const;
unsigned short extract_ushort_index(size_t id) const;
size_t vertices_count() const { return vertices.size() / vertex_stride_floats(format); }
size_t indices_count() const { return indices.size() / index_stride_bytes(format); }
size_t vertices_size_floats() const { return vertices.size(); }
size_t vertices_size_bytes() const { return vertices_size_floats() * sizeof(float); }
size_t indices_size_bytes() const { return indices.size(); }
static size_t vertex_stride_floats(const Format& format);
static size_t vertex_stride_bytes(const Format& format) { return vertex_stride_floats(format) * sizeof(float); }
static size_t position_stride_floats(const Format& format);
static size_t position_stride_bytes(const Format& format) { return position_stride_floats(format) * sizeof(float); }
static size_t position_offset_floats(const Format& format);
static size_t position_offset_bytes(const Format& format) { return position_offset_floats(format) * sizeof(float); }
static size_t normal_stride_floats(const Format& format);
static size_t normal_stride_bytes(const Format& format) { return normal_stride_floats(format) * sizeof(float); }
static size_t normal_offset_floats(const Format& format);
static size_t normal_offset_bytes(const Format& format) { return normal_offset_floats(format) * sizeof(float); }
static size_t tex_coord_stride_floats(const Format& format);
static size_t tex_coord_stride_bytes(const Format& format) { return tex_coord_stride_floats(format) * sizeof(float); }
static size_t tex_coord_offset_floats(const Format& format);
static size_t tex_coord_offset_bytes(const Format& format) { return tex_coord_offset_floats(format) * sizeof(float); }
static size_t index_stride_bytes(const Format& format);
static bool has_position(const Format& format);
static bool has_normal(const Format& format);
static bool has_tex_coord(const Format& format);
#else
struct Entity
{
PrimitiveType type;
EPrimitiveType type;
std::vector<Vec3f> positions;
std::vector<Vec3f> normals;
std::vector<unsigned int> indices;
@ -56,10 +148,26 @@ namespace GUI {
size_t indices_count() const;
size_t indices_size_bytes() const { return indices_count() * sizeof(unsigned int); }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
};
#if ENABLE_GLBEGIN_GLEND_REMOVAL
struct RenderData
{
Geometry geometry;
unsigned int vbo_id{ 0 };
unsigned int ibo_id{ 0 };
size_t vertices_count{ 0 };
size_t indices_count{ 0 };
};
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
RenderData m_render_data;
#else
std::vector<RenderData> m_render_data;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
BoundingBoxf3 m_bounding_box;
std::string m_filename;
@ -68,51 +176,81 @@ namespace GUI {
GLModel() = default;
virtual ~GLModel() { reset(); }
void init_from(const InitializationData& data);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
size_t vertices_count() const { return m_render_data.vertices_count > 0 ?
m_render_data.vertices_count : m_render_data.geometry.vertices_count(); }
size_t indices_count() const { return m_render_data.indices_count > 0 ?
m_render_data.indices_count : m_render_data.geometry.indices_count(); }
size_t vertices_size_floats() const { return vertices_count() * Geometry::vertex_stride_floats(m_render_data.geometry.format); }
size_t vertices_size_bytes() const { return vertices_size_floats() * sizeof(float); }
size_t indices_size_bytes() const { return indices_count() * Geometry::index_stride_bytes(m_render_data.geometry.format); }
void init_from(Geometry&& data);
#else
void init_from(const Geometry& data);
void init_from(const indexed_triangle_set& its, const BoundingBoxf3& bbox);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void init_from(const indexed_triangle_set& its);
void init_from(const Polygons& polygons, float z);
bool init_from_file(const std::string& filename);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void set_color(const ColorRGBA& color) { m_render_data.geometry.color = color; }
const ColorRGBA& get_color() const { return m_render_data.geometry.color; }
#else
// if entity_id == -1 set the color of all entities
void set_color(int entity_id, const ColorRGBA& color);
ColorRGBA get_color(size_t entity_id = 0U) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void reset();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render();
void render_instanced(unsigned int instances_vbo, unsigned int instances_count);
bool is_initialized() const { return vertices_count() > 0 && indices_count() > 0; }
#else
void render() const;
void render_instanced(unsigned int instances_vbo, unsigned int instances_count) const;
bool is_initialized() const { return !m_render_data.empty(); }
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
const std::string& get_filename() const { return m_filename; }
private:
#if ENABLE_GLBEGIN_GLEND_REMOVAL
bool send_to_gpu();
#else
void send_to_gpu(RenderData& data, const std::vector<float>& vertices, const std::vector<unsigned int>& indices);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
};
// create an arrow with cylindrical stem and conical tip, with the given dimensions and resolution
// the origin of the arrow is in the center of the stem cap
// the arrow has its axis of symmetry along the Z axis and is pointing upward
// used to render bed axes and sequential marker
GLModel::InitializationData stilized_arrow(int resolution, float tip_radius, float tip_height, float stem_radius, float stem_height);
GLModel::Geometry stilized_arrow(unsigned short resolution, float tip_radius, float tip_height, float stem_radius, float stem_height);
// create an arrow whose stem is a quarter of circle, with the given dimensions and resolution
// the origin of the arrow is in the center of the circle
// the arrow is contained in the 1st quadrant of the XY plane and is pointing counterclockwise
// used to render sidebar hints for rotations
GLModel::InitializationData circular_arrow(int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
GLModel::Geometry circular_arrow(unsigned short resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
// create an arrow with the given dimensions
// the origin of the arrow is in the center of the stem cap
// the arrow is contained in XY plane and has its main axis along the Y axis
// used to render sidebar hints for position and scale
GLModel::InitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
GLModel::Geometry straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
// create a diamond with the given resolution
// the origin of the diamond is in its center
// the diamond is contained into a box with size [1, 1, 1]
GLModel::InitializationData diamond(int resolution);
GLModel::Geometry diamond(unsigned short resolution);
} // namespace GUI
} // namespace Slic3r

View File

@ -69,11 +69,7 @@ namespace GUI {
m_state = Off;
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLSelectionRectangle::render(const GLCanvas3D& canvas)
#else
void GLSelectionRectangle::render(const GLCanvas3D& canvas) const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
if (!is_dragging())
return;
@ -84,16 +80,16 @@ namespace GUI {
Size cnv_size = canvas.get_canvas_size();
float cnv_half_width = 0.5f * (float)cnv_size.get_width();
float cnv_half_height = 0.5f * (float)cnv_size.get_height();
if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
if (cnv_half_width == 0.0f || cnv_half_height == 0.0f)
return;
Vec2d start(m_start_corner(0) - cnv_half_width, cnv_half_height - m_start_corner(1));
Vec2d end(m_end_corner(0) - cnv_half_width, cnv_half_height - m_end_corner(1));
float left = (float)std::min(start(0), end(0)) * inv_zoom;
float top = (float)std::max(start(1), end(1)) * inv_zoom;
float right = (float)std::max(start(0), end(0)) * inv_zoom;
float bottom = (float)std::min(start(1), end(1)) * inv_zoom;
const float left = (float)std::min(start(0), end(0)) * inv_zoom;
const float top = (float)std::max(start(1), end(1)) * inv_zoom;
const float right = (float)std::max(start(0), end(0)) * inv_zoom;
const float bottom = (float)std::min(start(1), end(1)) * inv_zoom;
glsafe(::glLineWidth(1.5f));
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
@ -111,7 +107,7 @@ namespace GUI {
// ensure that the rectangle is renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = camera.get_gui_scale();
const double gui_scale = camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
glsafe(::glPushAttrib(GL_ENABLE_BIT));
@ -128,37 +124,31 @@ namespace GUI {
m_old_end_corner = m_end_corner;
m_rectangle.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::LineLoop;
entity.positions.reserve(4);
entity.positions.emplace_back(left, bottom, 0.0f);
entity.positions.emplace_back(right, bottom, 0.0f);
entity.positions.emplace_back(right, top, 0.0f);
entity.positions.emplace_back(left, top, 0.0f);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(4 * GLModel::Geometry::index_stride_bytes(init_data.format));
entity.normals.reserve(4);
for (size_t j = 0; j < 5; ++j) {
entity.normals.emplace_back(Vec3f::UnitZ());
}
// vertices
init_data.add_vertex(Vec2f(left, bottom));
init_data.add_vertex(Vec2f(right, bottom));
init_data.add_vertex(Vec2f(right, top));
init_data.add_vertex(Vec2f(left, top));
entity.indices.reserve(6);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
entity.indices.emplace_back(2);
entity.indices.emplace_back(2);
entity.indices.emplace_back(3);
entity.indices.emplace_back(0);
// indices
init_data.add_ushort_index(0);
init_data.add_ushort_index(1);
init_data.add_ushort_index(2);
init_data.add_ushort_index(3);
init_data.entities.emplace_back(entity);
m_rectangle.init_from(init_data);
m_rectangle.init_from(std::move(init_data));
}
ColorRGBA color(
const ColorRGBA color(
(m_state == Select) ? 0.3f : 1.0f,
(m_state == Select) ? 1.0f : 0.3f,
0.3f, 1.0f);
m_rectangle.set_color(-1, color);
m_rectangle.set_color(color);
m_rectangle.render();
shader->stop_using();
}

View File

@ -33,11 +33,7 @@ public:
// Disables the rectangle.
void stop_dragging();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render(const GLCanvas3D& canvas);
#else
void render(const GLCanvas3D& canvas) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
bool is_dragging() const { return m_state != Off; }
EState get_state() const { return m_state; }

View File

@ -14,22 +14,9 @@ const float GLGizmoBase::Grabber::SizeFactor = 0.05f;
const float GLGizmoBase::Grabber::MinHalfSize = 1.5f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
GLGizmoBase::Grabber::Grabber()
: center(Vec3d::Zero())
, angles(Vec3d::Zero())
, dragging(false)
, enabled(true)
void GLGizmoBase::Grabber::render(bool hover, float size)
{
color = { 1.0f, 1.0f, 1.0f, 1.0f };
}
void GLGizmoBase::Grabber::render(bool hover, float size) const
{
ColorRGBA render_color = color;
if (hover)
render_color = complementary(render_color);
render(size, render_color, false);
render(size, hover ? complementary(color) : color, false);
}
float GLGizmoBase::Grabber::get_half_size(float size) const
@ -42,19 +29,27 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
return get_half_size(size) * DraggingScaleFactor;
}
void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking) const
void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking)
{
if (!cube.is_initialized()) {
if (!m_cube.is_initialized()) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set mesh = its_make_cube(1., 1., 1.);
its_translate(mesh, Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
indexed_triangle_set its = its_make_cube(1., 1., 1.);
its_translate(its, Vec3f(-0.5, -0.5, -0.5));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_cube.init_from(its);
#else
const_cast<GLModel&>(m_cube).init_from(its, BoundingBoxf3{ { -0.5, -0.5, -0.5 }, { 0.5, 0.5, 0.5 } });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
const float fullsize = 2.0f * (dragging ? get_dragging_half_size(size) : get_half_size(size));
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_cube.set_color(render_color);
#else
const_cast<GLModel*>(&m_cube)->set_color(-1, render_color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
@ -62,11 +57,10 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
glsafe(::glScaled(fullsize, fullsize, fullsize));
cube.render();
m_cube.render();
glsafe(::glPopMatrix());
}
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: m_parent(parent)
, m_group_id(-1)
@ -176,14 +170,23 @@ void GLGizmoBase::render_grabbers(float size) const
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
const float mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0);
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled) {
m_grabbers[i].color = picking_color_component(i);
m_grabbers[i].render_for_picking(mean_size);
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled) {
m_grabbers[i].color = picking_color_component(i);
m_grabbers[i].render_for_picking(mean_size);
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
std::string GLGizmoBase::format(float value, unsigned int decimals) const

View File

@ -45,24 +45,24 @@ protected:
static const float MinHalfSize;
static const float DraggingScaleFactor;
Vec3d center;
Vec3d angles;
ColorRGBA color;
bool enabled;
bool dragging;
bool enabled{ true };
bool dragging{ false };
Vec3d center{ Vec3d::Zero() };
Vec3d angles{ Vec3d::Zero() };
ColorRGBA color{ ColorRGBA::WHITE() };
Grabber();
Grabber() = default;
void render(bool hover, float size) const;
void render_for_picking(float size) const { render(size, color, true); }
void render(bool hover, float size);
void render_for_picking(float size) { render(size, color, true); }
float get_half_size(float size) const;
float get_dragging_half_size(float size) const;
private:
void render(float size, const ColorRGBA& render_color, bool picking) const;
void render(float size, const ColorRGBA& render_color, bool picking);
GLModel cube;
GLModel m_cube;
};
public:

View File

@ -24,7 +24,6 @@ namespace GUI {
const double GLGizmoCut::Offset = 10.0;
const double GLGizmoCut::Margin = 20.0;
static const ColorRGBA GRABBER_COLOR = ColorRGBA::ORANGE();
static const ColorRGBA PLANE_COLOR = { 0.8f, 0.8f, 0.8f, 0.5f };
GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
@ -104,48 +103,39 @@ void GLGizmoCut::on_render()
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
if (shader != nullptr) {
shader->start_using();
bool z_changed = std::abs(plane_center.z() - m_old_z) > EPSILON;
m_old_z = plane_center.z();
const bool z_changed = std::abs(plane_center.z() - m_old_z) > EPSILON;
m_old_z = plane_center.z();
if (!m_plane.is_initialized() || z_changed) {
m_plane.reset();
if (!m_plane.is_initialized() || z_changed) {
m_plane.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Triangles;
entity.positions.reserve(4);
entity.positions.emplace_back(Vec3f(min_x, min_y, plane_center.z()));
entity.positions.emplace_back(Vec3f(max_x, min_y, plane_center.z()));
entity.positions.emplace_back(Vec3f(max_x, max_y, plane_center.z()));
entity.positions.emplace_back(Vec3f(min_x, max_y, plane_center.z()));
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.color = { 0.8f, 0.8f, 0.8f, 0.5f };
init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));
entity.normals.reserve(4);
for (size_t i = 0; i < 4; ++i) {
entity.normals.emplace_back(Vec3f::UnitZ());
// vertices
init_data.add_vertex(Vec3f(min_x, min_y, plane_center.z()));
init_data.add_vertex(Vec3f(max_x, min_y, plane_center.z()));
init_data.add_vertex(Vec3f(max_x, max_y, plane_center.z()));
init_data.add_vertex(Vec3f(min_x, max_y, plane_center.z()));
// indices
init_data.add_ushort_triangle(0, 1, 2);
init_data.add_ushort_triangle(2, 3, 0);
m_plane.init_from(std::move(init_data));
}
entity.indices.reserve(6);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
entity.indices.emplace_back(2);
entity.indices.emplace_back(2);
entity.indices.emplace_back(3);
entity.indices.emplace_back(0);
init_data.entities.emplace_back(entity);
m_plane.init_from(init_data);
m_plane.set_color(-1, PLANE_COLOR);
}
m_plane.render();
m_plane.render();
#else
// Draw the cutting plane
::glBegin(GL_QUADS);
::glColor4fv(PLANE_COLOR.data());
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
::glVertex3f(min_x, min_y, plane_center.z());
::glVertex3f(max_x, min_y, plane_center.z());
::glVertex3f(max_x, max_y, plane_center.z());
@ -153,47 +143,41 @@ void GLGizmoCut::on_render()
glsafe(::glEnd());
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
// TODO: draw cut part contour?
// Draw the grabber and the connecting line
m_grabbers[0].center = plane_center;
m_grabbers[0].center.z() = plane_center.z() + Offset;
// Draw the grabber and the connecting line
m_grabbers[0].center = plane_center;
m_grabbers[0].center.z() = plane_center.z() + Offset;
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
if (!m_grabber_connection.is_initialized() || z_changed) {
m_grabber_connection.reset();
if (!m_grabber_connection.is_initialized() || z_changed) {
m_grabber_connection.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2);
entity.positions.emplace_back(plane_center.cast<float>());
entity.positions.emplace_back(m_grabbers[0].center.cast<float>());
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.color = ColorRGBA::YELLOW();
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
entity.normals.reserve(2);
for (size_t i = 0; i < 2; ++i) {
entity.normals.emplace_back(Vec3f::UnitZ());
// vertices
init_data.add_vertex((Vec3f)plane_center.cast<float>());
init_data.add_vertex((Vec3f)m_grabbers[0].center.cast<float>());
// indices
init_data.add_ushort_line(0, 1);
m_grabber_connection.init_from(std::move(init_data));
}
entity.indices.reserve(2);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
m_grabber_connection.render();
init_data.entities.emplace_back(entity);
m_grabber_connection.init_from(init_data);
m_grabber_connection.set_color(-1, ColorRGBA::YELLOW());
shader->stop_using();
}
m_grabber_connection.render();
shader->stop_using();
shader = wxGetApp().get_shader("gouraud_light");
#else
glsafe(::glColor3f(1.0, 1.0, 0.0));
@ -204,23 +188,31 @@ void GLGizmoCut::on_render()
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
m_grabbers[0].color = GRABBER_COLOR;
m_grabbers[0].render(m_hover_id == 0, float((box.size().x() + box.size().y() + box.size().z()) / 3.0));
m_grabbers[0].color = GRABBER_COLOR;
m_grabbers[0].render(m_hover_id == 0, (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
shader->stop_using();
}
shader->stop_using();
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_cut_contours.shift.x(), m_cut_contours.shift.y(), m_cut_contours.shift.z()));
glsafe(::glLineWidth(2.0f));
m_cut_contours.contours.render();
glsafe(::glPopMatrix());
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_cut_contours.shift.x(), m_cut_contours.shift.y(), m_cut_contours.shift.z()));
glsafe(::glLineWidth(2.0f));
m_cut_contours.contours.render();
glsafe(::glPopMatrix());
#if ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
void GLGizmoCut::on_render_for_picking()
{
@ -378,7 +370,11 @@ void GLGizmoCut::update_contours()
const Polygons polys = slice_mesh(m_cut_contours.mesh.its, m_cut_z, slicing_params);
if (!polys.empty()) {
m_cut_contours.contours.init_from(polys, static_cast<float>(m_cut_z));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_cut_contours.contours.set_color(ColorRGBA::WHITE());
#else
m_cut_contours.contours.set_color(-1, { 1.0f, 1.0f, 1.0f, 1.0f });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
}
}
else if (box.center() != m_cut_contours.position) {

View File

@ -69,11 +69,7 @@ bool GLGizmoFdmSupports::on_init()
return true;
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoFdmSupports::render_painter_gizmo()
#else
void GLGizmoFdmSupports::render_painter_gizmo() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
const Selection& selection = m_parent.get_selection();

View File

@ -11,11 +11,7 @@ public:
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_painter_gizmo() override;
#else
void render_painter_gizmo() const override;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;

View File

@ -101,12 +101,21 @@ void GLGizmoHollow::on_render_for_picking()
render_points(selection, true);
}
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
void GLGizmoHollow::render_points(const Selection& selection, bool picking)
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat") : wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
ScopeGuard guard([shader]() { shader->stop_using(); });
#else
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
if (shader)
shader->start_using();
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
@ -132,17 +141,21 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
render_color = picking_color_component(i);
else {
if (size_t(m_hover_id) == i)
render_color = {0.0f, 1.0f, 1.0f, 1.0f};
render_color = ColorRGBA::CYAN();
else if (m_c->hollowed_mesh() &&
i < m_c->hollowed_mesh()->get_drainholes().size() &&
m_c->hollowed_mesh()->get_drainholes()[i].failed) {
render_color = {1.0f, 0.0f, 0.0f, 0.5f};
render_color = { 1.0f, 0.0f, 0.0f, 0.5f };
}
else // neither hover nor picking
render_color = point_selected ? ColorRGBA(1.0f, 0.3f, 0.3f, 0.5f) : ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f);
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_cylinder.set_color(render_color);
#else
const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
@ -154,9 +167,9 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
// Matrices set, we can render the point mark now.
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
@ -171,8 +184,6 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
glsafe(::glPopMatrix());
}
bool GLGizmoHollow::is_mesh_point_clipped(const Vec3d& point) const
{
if (m_c->object_clipper()->get_position() == 0.)

View File

@ -42,7 +42,7 @@ private:
void on_render() override;
void on_render_for_picking() override;
void render_points(const Selection& selection, bool picking = false) const;
void render_points(const Selection& selection, bool picking = false);
void hollow_mesh(bool postpone_error_messages = false);
bool unsaved_changes() const;

View File

@ -130,11 +130,7 @@ bool GLGizmoMmuSegmentation::on_init()
return true;
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoMmuSegmentation::render_painter_gizmo()
#else
void GLGizmoMmuSegmentation::render_painter_gizmo() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
const Selection& selection = m_parent.get_selection();

View File

@ -85,11 +85,7 @@ public:
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
~GLGizmoMmuSegmentation() override = default;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_painter_gizmo() override;
#else
void render_painter_gizmo() const override;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void set_painter_gizmo_data(const Selection& selection) override;

View File

@ -114,25 +114,20 @@ void GLGizmoMove3D::on_render()
m_grabber_connections[id].old_center = center;
m_grabber_connections[id].model.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2);
entity.positions.emplace_back(center.cast<float>());
entity.positions.emplace_back(m_grabbers[id].center.cast<float>());
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.color = AXES_COLOR[id];
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
entity.normals.reserve(2);
for (size_t j = 0; j < 2; ++j) {
entity.normals.emplace_back(Vec3f::UnitZ());
}
// vertices
init_data.add_vertex((Vec3f)center.cast<float>());
init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>());
entity.indices.reserve(2);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
// indices
init_data.add_ushort_line(0, 1);
init_data.entities.emplace_back(entity);
m_grabber_connections[id].model.init_from(init_data);
m_grabber_connections[id].model.set_color(-1, AXES_COLOR[id]);
m_grabber_connections[id].model.init_from(std::move(init_data));
}
m_grabber_connections[id].model.render();
@ -243,24 +238,30 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
return projection;
}
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking)
{
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size);
ColorRGBA color = m_grabbers[axis].color;
if (!picking && m_hover_id != -1)
color = complementary(color);
float mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0);
double size = m_dragging ? double(m_grabbers[axis].get_dragging_half_size(mean_size)) : double(m_grabbers[axis].get_half_size(mean_size));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (shader == nullptr)
return;
const_cast<GLModel*>(&m_cone)->set_color(-1, color);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_cone.set_color((!picking && m_hover_id != -1) ? complementary(m_grabbers[axis].color) : m_grabbers[axis].color);
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
#else
const_cast<GLModel*>(&m_cone)->set_color(-1, (!picking && m_hover_id != -1) ? complementary(m_grabbers[axis].color) : m_grabbers[axis].color);
if (!picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
@ -274,11 +275,11 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
m_cone.render();
glsafe(::glPopMatrix());
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
if (! picking)
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
}
} // namespace GUI
} // namespace Slic3r

View File

@ -50,7 +50,7 @@ protected:
private:
double calc_projection(const UpdateData& data) const;
void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const;
void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking);
};

View File

@ -113,11 +113,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoPainterBase::render_cursor()
#else
void GLGizmoPainterBase::render_cursor() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
// First check that the mouse pointer is on an object.
const ModelObject* mo = m_c->selection_info()->model_object();
@ -144,11 +140,7 @@ void GLGizmoPainterBase::render_cursor() const
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoPainterBase::render_cursor_circle()
#else
void GLGizmoPainterBase::render_cursor_circle() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
const Camera &camera = wxGetApp().plater()->get_camera();
const float zoom = float(camera.get_zoom());
@ -188,27 +180,30 @@ void GLGizmoPainterBase::render_cursor_circle() const
m_old_cursor_radius = m_cursor_radius;
m_circle.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::LineLoop;
GLModel::Geometry init_data;
static const unsigned int StepsCount = 32;
static const float StepSize = 2.0f * float(PI) / float(StepsCount);
entity.positions.reserve(StepsCount);
entity.normals.reserve(StepsCount);
entity.indices.reserve(StepsCount);
for (unsigned int i = 0; i < StepsCount; ++i) {
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.color = { 0.0f, 1.0f, 0.3f, 1.0f };
init_data.vertices.reserve(StepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(StepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
// vertices + indices
for (unsigned short i = 0; i < StepsCount; ++i) {
const float angle = float(i * StepSize);
entity.positions.emplace_back(center.x() + ::cos(angle) * m_cursor_radius, center.y() + ::sin(angle) * m_cursor_radius, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i);
init_data.add_vertex(Vec3f(center.x() + ::cos(angle) * m_cursor_radius, center.y() + ::sin(angle) * m_cursor_radius, 0.0f));
init_data.add_ushort_index(i);
}
init_data.entities.emplace_back(entity);
m_circle.init_from(init_data);
m_circle.init_from(std::move(init_data));
}
m_circle.set_color(-1, { 0.0f, 1.0f, 0.3f, 1.0f });
m_circle.render();
GLShaderProgram* shader = GUI::wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
m_circle.render();
shader->stop_using();
}
#else
::glBegin(GL_LINE_LOOP);
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)

View File

@ -121,11 +121,7 @@ public:
// from usual on_render method allows to render them before transparent
// objects, so they can be seen inside them. The usual on_render is called
// after all volumes (including transparent ones) are rendered.
#if ENABLE_GLBEGIN_GLEND_REMOVAL
virtual void render_painter_gizmo() = 0;
#else
virtual void render_painter_gizmo() const = 0;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
virtual const float get_cursor_radius_min() const { return CursorRadiusMin; }
virtual const float get_cursor_radius_max() const { return CursorRadiusMax; }
@ -133,13 +129,8 @@ public:
protected:
virtual void render_triangles(const Selection& selection) const;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_cursor();
void render_cursor_circle();
#else
void render_cursor() const;
void render_cursor_circle() const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void render_cursor_sphere(const Transform3d& trafo) const;
virtual void update_model_object() const = 0;
virtual void update_from_model_object() = 0;

View File

@ -233,24 +233,22 @@ void GLGizmoRotate::render_circle() const
if (!m_circle.is_initialized() || radius_changed) {
m_circle.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::LineLoop;
entity.positions.reserve(ScaleStepsCount);
entity.normals.reserve(ScaleStepsCount);
entity.indices.reserve(ScaleStepsCount);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
entity.positions.emplace_back(::cos(angle) * m_radius, ::sin(angle) * m_radius, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i);
init_data.add_vertex(Vec3f(::cos(angle) * m_radius, ::sin(angle) * m_radius, 0.0f));
init_data.add_ushort_index(i);
}
init_data.entities.emplace_back(entity);
m_circle.init_from(init_data);
m_circle.init_from(std::move(init_data));
}
m_circle.set_color(-1, color);
m_circle.set_color(color);
m_circle.render();
#else
::glBegin(GL_LINE_LOOP);
@ -278,13 +276,13 @@ void GLGizmoRotate::render_scale() const
if (!m_scale.is_initialized() || radius_changed) {
m_scale.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2 * ScaleStepsCount);
entity.normals.reserve(2 * ScaleStepsCount);
entity.indices.reserve(2 * ScaleStepsCount);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * ScaleStepRad);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
@ -293,19 +291,16 @@ void GLGizmoRotate::render_scale() const
const float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
const float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
entity.positions.emplace_back(in_x, in_y, 0.0f);
entity.positions.emplace_back(out_x, out_y, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i * 2 + 0);
entity.indices.emplace_back(i * 2 + 1);
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
init_data.add_ushort_index(i * 2);
init_data.add_ushort_index(i * 2 + 1);
}
init_data.entities.emplace_back(entity);
m_scale.init_from(init_data);
}
m_scale.init_from(std::move(init_data));
}
m_scale.set_color(-1, color);
m_scale.set_color(color);
m_scale.render();
#else
::glBegin(GL_LINES);
@ -340,13 +335,13 @@ void GLGizmoRotate::render_snap_radii() const
if (!m_snap_radii.is_initialized() || radius_changed) {
m_snap_radii.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2 * ScaleStepsCount);
entity.normals.reserve(2 * ScaleStepsCount);
entity.indices.reserve(2 * ScaleStepsCount);
for (unsigned int i = 0; i < ScaleStepsCount; ++i) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * ScaleStepsCount * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * ScaleStepsCount * GLModel::Geometry::index_stride_bytes(init_data.format));
// vertices + indices
for (unsigned short i = 0; i < ScaleStepsCount; ++i) {
const float angle = float(i * step);
const float cosa = ::cos(angle);
const float sina = ::sin(angle);
@ -355,19 +350,16 @@ void GLGizmoRotate::render_snap_radii() const
const float out_x = cosa * out_radius;
const float out_y = sina * out_radius;
entity.positions.emplace_back(in_x, in_y, 0.0f);
entity.positions.emplace_back(out_x, out_y, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i * 2 + 0);
entity.indices.emplace_back(i * 2 + 1);
init_data.add_vertex(Vec3f(in_x, in_y, 0.0f));
init_data.add_vertex(Vec3f(out_x, out_y, 0.0f));
init_data.add_ushort_index(i * 2);
init_data.add_ushort_index(i * 2 + 1);
}
init_data.entities.emplace_back(entity);
m_snap_radii.init_from(init_data);
m_snap_radii.init_from(std::move(init_data));
}
m_snap_radii.set_color(-1, color);
m_snap_radii.set_color(color);
m_snap_radii.render();
#else
::glBegin(GL_LINES);
@ -394,24 +386,22 @@ void GLGizmoRotate::render_reference_radius(const ColorRGBA& color, bool radius_
if (!m_reference_radius.is_initialized() || radius_changed) {
m_reference_radius.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2);
entity.positions.emplace_back(0.0f, 0.0f, 0.0f);
entity.positions.emplace_back(m_radius * (1.0f + GrabberOffset), 0.0f, 0.0f);
entity.normals.reserve(2);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.reserve(2);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.entities.emplace_back(entity);
m_reference_radius.init_from(init_data);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
init_data.add_vertex(Vec3f(m_radius * (1.0f + GrabberOffset), 0.0f, 0.0f));
// indices
init_data.add_ushort_line(0, 1);
m_reference_radius.init_from(std::move(init_data));
}
m_reference_radius.set_color(-1, color);
m_reference_radius.set_color(color);
m_reference_radius.render();
}
#else
@ -437,24 +427,22 @@ void GLGizmoRotate::render_angle() const
if (!m_angle_arc.is_initialized() || radius_changed) {
m_angle_arc.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::LineStrip;
entity.positions.reserve(1 + AngleResolution);
entity.normals.reserve(1 + AngleResolution);
entity.indices.reserve(1 + AngleResolution);
for (unsigned int i = 0; i <= AngleResolution; ++i) {
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::LineStrip, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve((1 + AngleResolution) * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve((1 + AngleResolution) * GLModel::Geometry::index_stride_bytes(init_data.format));
// vertices + indices
for (unsigned short i = 0; i <= AngleResolution; ++i) {
const float angle = float(i) * step_angle;
entity.positions.emplace_back(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.emplace_back(i);
init_data.add_vertex(Vec3f(::cos(angle) * ex_radius, ::sin(angle) * ex_radius, 0.0f));
init_data.add_ushort_index(i);
}
init_data.entities.emplace_back(entity);
m_angle_arc.init_from(init_data);
m_angle_arc.init_from(std::move(init_data));
}
m_angle_arc.set_color(-1, color);
m_angle_arc.set_color(color);
m_angle_arc.render();
#else
::glBegin(GL_LINE_STRIP);
@ -476,32 +464,30 @@ void GLGizmoRotate::render_grabber_connection(const ColorRGBA& color, bool radiu
m_grabber_connection.model.reset();
m_grabber_connection.old_center = m_grabbers.front().center;
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2);
entity.positions.emplace_back(0.0f, 0.0f, 0.0f);
entity.positions.emplace_back(m_grabbers.front().center.cast<float>());
entity.normals.reserve(2);
entity.normals.emplace_back(Vec3f::UnitZ());
entity.normals.emplace_back(Vec3f::UnitZ());
entity.indices.reserve(2);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.entities.emplace_back(entity);
m_grabber_connection.model.init_from(init_data);
// vertices
init_data.add_vertex(Vec3f(0.0f, 0.0f, 0.0f));
init_data.add_vertex((Vec3f)m_grabbers.front().center.cast<float>());
// indices
init_data.add_ushort_line(0, 1);
m_grabber_connection.model.init_from(std::move(init_data));
}
m_grabber_connection.model.set_color(-1, color);
m_grabber_connection.model.set_color(color);
m_grabber_connection.model.render();
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box)
{
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
const double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
const double grabber_radius = double(m_radius) * (1.0 + double(GrabberOffset));
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles.z() = m_angle;
@ -522,19 +508,26 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
const float mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0);
const double size = m_dragging ? double(m_grabbers.front().get_dragging_half_size(mean_size)) : double(m_grabbers.front().get_half_size(mean_size));
ColorRGBA color = m_grabbers.front().color;
if (!picking && m_hover_id != -1)
color = complementary(color);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
if (shader == nullptr)
return;
m_cone.set_color((!picking && m_hover_id != -1) ? complementary(m_grabbers.front().color) : m_grabbers.front().color);
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
m_cone.set_color(-1, color);
m_cone.set_color(-1, (!picking && m_hover_id != -1) ? complementary(m_grabbers.front().color) : m_grabbers.front().color);
if (!picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
const Vec3d& center = m_grabbers.front().center;
@ -555,13 +548,15 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
m_cone.render();
glsafe(::glPopMatrix());
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
if (! picking)
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
}
void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center(0), m_center(1), m_center(2)));
glsafe(::glTranslated(m_center.x(), m_center.y(), m_center.z()));
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
const Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);

View File

@ -84,7 +84,7 @@ private:
void render_reference_radius() const;
void render_angle() const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void render_grabber(const BoundingBoxf3& box) const;
void render_grabber(const BoundingBoxf3& box);
void render_grabber_extension(const BoundingBoxf3& box, bool picking);
void transform_to_local(const Selection& selection) const;

View File

@ -390,7 +390,7 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
return -1;
};
int id = grabber_connection(id_1, id_2);
const int id = grabber_connection(id_1, id_2);
if (id == -1)
return;
@ -401,27 +401,22 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
m_grabber_connections[id].old_v2 = m_grabbers[id_2].center;
m_grabber_connections[id].model.reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(2);
entity.positions.emplace_back(m_grabbers[id_1].center.cast<float>());
entity.positions.emplace_back(m_grabbers[id_2].center.cast<float>());
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
entity.normals.reserve(2);
for (size_t j = 0; j < 2; ++j) {
entity.normals.emplace_back(Vec3f::UnitZ());
}
// vertices
init_data.add_vertex((Vec3f)m_grabbers[id_1].center.cast<float>());
init_data.add_vertex((Vec3f)m_grabbers[id_2].center.cast<float>());
entity.indices.reserve(2);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
// indices
init_data.add_ushort_line(0, 1);
init_data.entities.emplace_back(entity);
m_grabber_connections[id].model.init_from(init_data);
m_grabber_connections[id].model.init_from(std::move(init_data));
}
m_grabber_connections[id].model.set_color(-1, color);
m_grabber_connections[id].model.set_color(color);
m_grabber_connections[id].model.render();
}
#else

View File

@ -52,11 +52,7 @@ std::string GLGizmoSeam::on_get_name() const
return _u8L("Seam painting");
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmoSeam::render_painter_gizmo()
#else
void GLGizmoSeam::render_painter_gizmo() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
const Selection& selection = m_parent.get_selection();

View File

@ -11,11 +11,7 @@ public:
GLGizmoSeam(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_painter_gizmo() override;
#else
void render_painter_gizmo() const override;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;

View File

@ -659,7 +659,11 @@ void GLGizmoSimplify::init_model()
assert(m_glmodels.find(id) == m_glmodels.end());
GLModel &glmodel = m_glmodels[id]; // create new glmodel
glmodel.init_from(its);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
glmodel.set_color(selected_volume->color);
#else
glmodel.set_color(-1,selected_volume->color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
m_parent.toggle_model_objects_visibility(false, info->model_object(),
info->get_active_instance(),
@ -688,7 +692,11 @@ void GLGizmoSimplify::update_model(const State::Data &data)
// when not reset it keeps old shape
glmodel.reset();
glmodel.init_from(its);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
glmodel.set_color(color);
#else
glmodel.set_color(-1, color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
m_triangle_count += its.indices.size();
}

View File

@ -116,7 +116,7 @@ void GLGizmoSlaSupports::on_render_for_picking()
render_points(selection, true);
}
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
{
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
@ -174,8 +174,13 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
}
}
const_cast<GLModel*>(&m_cone)->set_color(-1, render_color);
const_cast<GLModel*>(&m_sphere)->set_color(-1, render_color);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_cone.set_color(render_color);
m_sphere.set_color(render_color);
#else
m_cone.set_color(-1, render_color);
m_sphere.set_color(-1, render_color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (shader && !picking)
shader->set_uniform("emission_factor", 0.5f);
@ -227,7 +232,11 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
// Now render the drain holes:
if (has_holes && ! picking) {
render_color = { 0.7f, 0.7f, 0.7f, 0.7f };
const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_cylinder.set_color(render_color);
#else
m_cylinder.set_color(-1, render_color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (shader)
shader->set_uniform("emission_factor", 0.5f);
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {

View File

@ -77,7 +77,7 @@ private:
void on_render() override;
void on_render_for_picking() override;
void render_points(const Selection& selection, bool picking = false) const;
void render_points(const Selection& selection, bool picking = false);
bool unsaved_changes() const;
bool m_lock_unique_islands = false;

View File

@ -475,11 +475,7 @@ void GLGizmosManager::render_current_gizmo() const
m_gizmos[m_current]->render();
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void GLGizmosManager::render_painter_gizmo()
#else
void GLGizmosManager::render_painter_gizmo() const
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
{
// This function shall only be called when current gizmo is
// derived from GLGizmoPainterBase.

View File

@ -232,11 +232,7 @@ public:
void render_current_gizmo() const;
void render_current_gizmo_for_picking_pass() const;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_painter_gizmo();
#else
void render_painter_gizmo() const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void render_overlay() const;

View File

@ -1315,6 +1315,13 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field) const
if (sidebar_field.empty())
return;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
#else
GLShaderProgram* shader = nullptr;
if (!boost::starts_with(sidebar_field, "layer")) {
@ -1325,6 +1332,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field) const
shader->start_using();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
}
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
@ -1369,6 +1377,11 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field) const
}
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
if (boost::starts_with(sidebar_field, "position"))
render_sidebar_position_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "rotation"))
@ -1380,7 +1393,9 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field) const
glsafe(::glPopMatrix());
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
if (!boost::starts_with(sidebar_field, "layer"))
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
}
@ -1865,15 +1880,6 @@ void Selection::render_synchronized_volumes() const
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
static bool is_approx(const Vec3d& v1, const Vec3d& v2)
{
for (int i = 0; i < 3; ++i) {
if (std::abs(v1[i] - v2[i]) > EPSILON)
return false;
}
return true;
}
void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& color)
{
#else
@ -1900,79 +1906,74 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
const Vec3f b_max = box.max.cast<float>();
const Vec3f size = 0.2f * box.size().cast<float>();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Lines;
entity.positions.reserve(48);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(48 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(48 * GLModel::Geometry::index_stride_bytes(init_data.format));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x() + size.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y() + size.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_min.z() + size.z()));
// vertices
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x() + size.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y() + size.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_min.z() + size.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x() - size.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y() + size.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_min.z() + size.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x() - size.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y() + size.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_min.z() + size.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x() - size.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y() - size.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_min.z() + size.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x() - size.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y() - size.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_min.z() + size.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x() + size.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y() - size.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_min.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_min.z() + size.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x() + size.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y() - size.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_min.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_min.z() + size.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x() + size.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y() + size.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_min.y(), b_max.z() - size.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x() + size.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y() + size.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_min.y(), b_max.z() - size.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x() - size.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y() + size.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_min.y(), b_max.z() - size.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x() - size.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y() + size.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_min.y(), b_max.z() - size.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x() - size.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y() - size.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_max.x(), b_max.y(), b_max.z() - size.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x() - size.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y() - size.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_max.x(), b_max.y(), b_max.z() - size.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x() + size.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y() - size.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_max.z()));
entity.positions.emplace_back(Vec3f(b_min.x(), b_max.y(), b_max.z() - size.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x() + size.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y() - size.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z()));
init_data.add_vertex(Vec3f(b_min.x(), b_max.y(), b_max.z() - size.z()));
entity.normals.reserve(48);
for (size_t i = 0; i < 48; ++i) {
entity.normals.emplace_back(Vec3f::UnitZ());
// indices
for (unsigned short i = 0; i < 48; ++i) {
init_data.add_ushort_index(i);
}
entity.indices.reserve(48);
for (size_t i = 0; i < 48; ++i) {
entity.indices.emplace_back(i);
}
init_data.entities.emplace_back(entity);
m_box.init_from(init_data);
m_box.init_from(std::move(init_data));
}
glsafe(::glEnable(GL_DEPTH_TEST));
@ -1984,7 +1985,7 @@ void Selection::render_bounding_box(const BoundingBoxf3 & box, float* color) con
return;
shader->start_using();
m_box.set_color(-1, to_rgba(color));
m_box.set_color(to_rgba(color));
m_box.render();
shader->stop_using();
#else
@ -2036,16 +2037,16 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
{
if (boost::ends_with(sidebar_field, "x")) {
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
m_arrow.set_color(-1, get_color(X));
m_arrow.set_color(get_color(X));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "y")) {
m_arrow.set_color(-1, get_color(Y));
m_arrow.set_color(get_color(Y));
m_arrow.render();
}
else if (boost::ends_with(sidebar_field, "z")) {
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
m_arrow.set_color(-1, get_color(Z));
m_arrow.set_color(get_color(Z));
m_arrow.render();
}
}
@ -2080,16 +2081,16 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
if (boost::ends_with(sidebar_field, "x")) {
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
m_curved_arrow.set_color(-1, get_color(X));
m_curved_arrow.set_color(get_color(X));
render_sidebar_rotation_hint();
}
else if (boost::ends_with(sidebar_field, "y")) {
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
m_curved_arrow.set_color(-1, get_color(Y));
m_curved_arrow.set_color(get_color(Y));
render_sidebar_rotation_hint();
}
else if (boost::ends_with(sidebar_field, "z")) {
m_curved_arrow.set_color(-1, get_color(Z));
m_curved_arrow.set_color(get_color(Z));
render_sidebar_rotation_hint();
}
}
@ -2129,7 +2130,7 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_arrow.set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
#else
const_cast<GLModel*>(&m_arrow)->set_color(-1, uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
@ -2216,11 +2217,6 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
#if ENABLE_GLBEGIN_GLEND_REMOVAL
const Vec3f p1 = { float(box.min.x()) - Margin, float(box.min.y()) - Margin, z1 };
const Vec3f p2 = { float(box.max.x()) + Margin, float(box.max.y()) + Margin, z2 };
#else
const float min_x = float(box.min.x()) - Margin;
const float max_x = float(box.max.x()) + Margin;
const float min_y = float(box.min.y()) - Margin;
const float max_y = float(box.max.y()) + Margin;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
glsafe(::glEnable(GL_DEPTH_TEST));
@ -2229,69 +2225,53 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
if (!m_planes.models[0].is_initialized() || !is_approx(m_planes.check_points[0].cast<double>(), p1.cast<double>())) {
if (!m_planes.models[0].is_initialized() || !is_approx(m_planes.check_points[0], p1)) {
m_planes.check_points[0] = p1;
m_planes.models[0].reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Triangles;
entity.positions.reserve(4);
entity.positions.emplace_back(Vec3f(p1.x(), p1.y(), z1));
entity.positions.emplace_back(Vec3f(p2.x(), p1.y(), z1));
entity.positions.emplace_back(Vec3f(p2.x(), p2.y(), z1));
entity.positions.emplace_back(Vec3f(p1.x(), p2.y(), z1));
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));
entity.normals.reserve(4);
for (size_t i = 0; i < 4; ++i) {
entity.normals.emplace_back(Vec3f::UnitZ());
}
// vertices
init_data.add_vertex(Vec3f(p1.x(), p1.y(), z1));
init_data.add_vertex(Vec3f(p2.x(), p1.y(), z1));
init_data.add_vertex(Vec3f(p2.x(), p2.y(), z1));
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z1));
entity.indices.reserve(6);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
entity.indices.emplace_back(2);
entity.indices.emplace_back(2);
entity.indices.emplace_back(3);
entity.indices.emplace_back(0);
// indices
init_data.add_ushort_triangle(0, 1, 2);
init_data.add_ushort_triangle(2, 3, 0);
init_data.entities.emplace_back(entity);
m_planes.models[0].init_from(init_data);
m_planes.models[0].init_from(std::move(init_data));
}
if (!m_planes.models[1].is_initialized() || !is_approx(m_planes.check_points[1].cast<double>(), p2.cast<double>())) {
if (!m_planes.models[1].is_initialized() || !is_approx(m_planes.check_points[1], p2)) {
m_planes.check_points[1] = p2;
m_planes.models[1].reset();
GLModel::InitializationData init_data;
GLModel::InitializationData::Entity entity;
entity.type = GLModel::PrimitiveType::Triangles;
entity.positions.reserve(4);
entity.positions.emplace_back(Vec3f(p1.x(), p1.y(), z2));
entity.positions.emplace_back(Vec3f(p2.x(), p1.y(), z2));
entity.positions.emplace_back(Vec3f(p2.x(), p2.y(), z2));
entity.positions.emplace_back(Vec3f(p1.x(), p2.y(), z2));
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.vertices.reserve(4 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(6 * GLModel::Geometry::index_stride_bytes(init_data.format));
entity.normals.reserve(4);
for (size_t i = 0; i < 4; ++i) {
entity.normals.emplace_back(Vec3f::UnitZ());
}
// vertices
init_data.add_vertex(Vec3f(p1.x(), p1.y(), z2));
init_data.add_vertex(Vec3f(p2.x(), p1.y(), z2));
init_data.add_vertex(Vec3f(p2.x(), p2.y(), z2));
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z2));
entity.indices.reserve(6);
entity.indices.emplace_back(0);
entity.indices.emplace_back(1);
entity.indices.emplace_back(2);
entity.indices.emplace_back(2);
entity.indices.emplace_back(3);
entity.indices.emplace_back(0);
// indices
init_data.add_ushort_triangle(0, 1, 2);
init_data.add_ushort_triangle(2, 3, 0);
init_data.entities.emplace_back(entity);
m_planes.models[1].init_from(init_data);
m_planes.models[1].init_from(std::move(init_data));
}
m_planes.models[0].set_color(-1, (camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
m_planes.models[0].set_color((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
m_planes.models[0].render();
m_planes.models[1].set_color(-1, (camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
m_planes.models[1].set_color((camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
m_planes.models[1].render();
#else
::glBegin(GL_QUADS);