Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:
1) allow for custom vertex data layout 2) allow for custom index data format 3) allow for any OpenGL primitive type
This commit is contained in:
parent
7a3f71331d
commit
afcac6e2ea
36 changed files with 1929 additions and 715 deletions
|
@ -314,13 +314,31 @@ void GLVolume::SinkingContours::update()
|
|||
const TriangleMesh& mesh = model.objects[object_idx]->volumes[m_parent.volume_idx()]->mesh();
|
||||
|
||||
m_model.reset();
|
||||
GUI::GLModel::InitializationData init_data;
|
||||
GUI::GLModel::Geometry init_data;
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Triangles, GUI::GLModel::Geometry::EVertexLayout::P3, GUI::GLModel::Geometry::EIndexType::UINT };
|
||||
init_data.color = ColorRGBA::WHITE();
|
||||
unsigned int vertices_counter = 0;
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
MeshSlicingParams slicing_params;
|
||||
slicing_params.trafo = m_parent.world_matrix();
|
||||
const Polygons polygons = union_(slice_mesh(mesh.its, 0.0f, slicing_params));
|
||||
for (const ExPolygon &expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) {
|
||||
GUI::GLModel::InitializationData::Entity entity;
|
||||
entity.type = GUI::GLModel::PrimitiveType::Triangles;
|
||||
for (const ExPolygon& expoly : diff_ex(expand(polygons, float(scale_(HalfWidth))), shrink(polygons, float(scale_(HalfWidth))))) {
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
|
||||
init_data.vertices.reserve(init_data.vertices.size() + triangulation.size() * GUI::GLModel::Geometry::vertex_stride_floats(init_data.format));
|
||||
init_data.indices.reserve(init_data.indices.size() + triangulation.size() * GUI::GLModel::Geometry::index_stride_bytes(init_data.format));
|
||||
for (const Vec3d& v : triangulation) {
|
||||
init_data.add_vertex((Vec3f)(v.cast<float>() + 0.015f * Vec3f::UnitZ())); // add a small positive z to avoid z-fighting
|
||||
++vertices_counter;
|
||||
if (vertices_counter % 3 == 0)
|
||||
init_data.add_uint_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
|
||||
}
|
||||
}
|
||||
m_model.init_from(std::move(init_data));
|
||||
#else
|
||||
GUI::GLModel::Geometry::Entity entity;
|
||||
entity.type = GUI::GLModel::EPrimitiveType::Triangles;
|
||||
const std::vector<Vec3d> triangulation = triangulate_expolygon_3d(expoly);
|
||||
entity.positions.reserve(entity.positions.size() + triangulation.size());
|
||||
entity.normals.reserve(entity.normals.size() + triangulation.size());
|
||||
|
@ -337,8 +355,8 @@ void GLVolume::SinkingContours::update()
|
|||
}
|
||||
init_data.entities.emplace_back(entity);
|
||||
}
|
||||
|
||||
m_model.init_from(init_data);
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
}
|
||||
else
|
||||
m_shift = box.center() - m_old_box.center();
|
||||
|
@ -355,7 +373,11 @@ void GLVolume::NonManifoldEdges::render()
|
|||
glsafe(::glLineWidth(2.0f));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glMultMatrixd(m_parent.world_matrix().data()));
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
m_model.set_color(complementary(m_parent.render_color));
|
||||
#else
|
||||
m_model.set_color(-1, complementary(m_parent.render_color));
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
m_model.render();
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
@ -376,9 +398,24 @@ void GLVolume::NonManifoldEdges::update()
|
|||
const TriangleMesh& mesh = model_volume->mesh();
|
||||
const std::vector<std::pair<int, int>> edges = its_get_open_edges(mesh.its);
|
||||
if (!edges.empty()) {
|
||||
GUI::GLModel::InitializationData init_data;
|
||||
GUI::GLModel::InitializationData::Entity entity;
|
||||
entity.type = GUI::GLModel::PrimitiveType::Lines;
|
||||
GUI::GLModel::Geometry init_data;
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
init_data.format = { GUI::GLModel::Geometry::EPrimitiveType::Lines, GUI::GLModel::Geometry::EVertexLayout::P3, GUI::GLModel::Geometry::EIndexType::UINT };
|
||||
init_data.vertices.reserve(2 * edges.size() * GUI::GLModel::Geometry::vertex_stride_floats(init_data.format));
|
||||
init_data.indices.reserve(2 * edges.size() * GUI::GLModel::Geometry::index_stride_bytes(init_data.format));
|
||||
|
||||
// vertices + indices
|
||||
unsigned int vertices_count = 0;
|
||||
for (const std::pair<int, int>& edge : edges) {
|
||||
init_data.add_vertex((Vec3f)mesh.its.vertices[edge.first].cast<float>());
|
||||
init_data.add_vertex((Vec3f)mesh.its.vertices[edge.second].cast<float>());
|
||||
vertices_count += 2;
|
||||
init_data.add_uint_line(vertices_count - 2, vertices_count - 1);
|
||||
}
|
||||
m_model.init_from(std::move(init_data));
|
||||
#else
|
||||
GUI::GLModel::Geometry::Entity entity;
|
||||
entity.type = GUI::GLModel::EPrimitiveType::Lines;
|
||||
|
||||
entity.positions.reserve(2 * edges.size());
|
||||
entity.normals.reserve(2 * edges.size());
|
||||
|
@ -394,6 +431,7 @@ void GLVolume::NonManifoldEdges::update()
|
|||
|
||||
init_data.entities.emplace_back(entity);
|
||||
m_model.init_from(init_data);
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -879,6 +917,11 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
|||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
GLShaderProgram* sink_shader = GUI::wxGetApp().get_shader("flat");
|
||||
GLShaderProgram* edges_shader = GUI::wxGetApp().get_shader("flat");
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
if (type == ERenderType::Transparent) {
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
@ -892,13 +935,28 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
|||
volume.first->set_render_color(true);
|
||||
|
||||
// render sinking contours of non-hovered volumes
|
||||
if (m_show_sinking_contours)
|
||||
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
|
||||
volume.first->hover == GLVolume::HS_None && !volume.first->force_sinking_contours) {
|
||||
shader->stop_using();
|
||||
volume.first->render_sinking_contours();
|
||||
shader->start_using();
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
shader->stop_using();
|
||||
if (sink_shader != nullptr) {
|
||||
sink_shader->start_using();
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
if (m_show_sinking_contours) {
|
||||
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
|
||||
volume.first->hover == GLVolume::HS_None && !volume.first->force_sinking_contours) {
|
||||
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
shader->stop_using();
|
||||
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
volume.first->render_sinking_contours();
|
||||
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
shader->start_using();
|
||||
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
}
|
||||
}
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
sink_shader->stop_using();
|
||||
}
|
||||
shader->start_using();
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
||||
|
@ -938,25 +996,49 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
|
|||
}
|
||||
|
||||
if (m_show_sinking_contours) {
|
||||
for (GLVolumeWithIdAndZ& volume : to_render) {
|
||||
// render sinking contours of hovered/displaced volumes
|
||||
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
|
||||
(volume.first->hover != GLVolume::HS_None || volume.first->force_sinking_contours)) {
|
||||
shader->stop_using();
|
||||
glsafe(::glDepthFunc(GL_ALWAYS));
|
||||
volume.first->render_sinking_contours();
|
||||
glsafe(::glDepthFunc(GL_LESS));
|
||||
shader->start_using();
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
shader->stop_using();
|
||||
if (sink_shader != nullptr) {
|
||||
sink_shader->start_using();
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
for (GLVolumeWithIdAndZ& volume : to_render) {
|
||||
// render sinking contours of hovered/displaced volumes
|
||||
if (volume.first->is_sinking() && !volume.first->is_below_printbed() &&
|
||||
(volume.first->hover != GLVolume::HS_None || volume.first->force_sinking_contours)) {
|
||||
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
shader->stop_using();
|
||||
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
glsafe(::glDepthFunc(GL_ALWAYS));
|
||||
volume.first->render_sinking_contours();
|
||||
glsafe(::glDepthFunc(GL_LESS));
|
||||
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
shader->start_using();
|
||||
#endif // !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
}
|
||||
}
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
sink_shader->start_using();
|
||||
}
|
||||
shader->start_using();
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
}
|
||||
|
||||
#if ENABLE_SHOW_NON_MANIFOLD_EDGES
|
||||
if (m_show_non_manifold_edges && GUI::wxGetApp().app_config->get("non_manifold_edges") == "1") {
|
||||
for (GLVolumeWithIdAndZ& volume : to_render) {
|
||||
volume.first->render_non_manifold_edges();
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
shader->stop_using();
|
||||
if (edges_shader != nullptr) {
|
||||
edges_shader->start_using();
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
if (m_show_non_manifold_edges && GUI::wxGetApp().app_config->get("non_manifold_edges") == "1") {
|
||||
for (GLVolumeWithIdAndZ& volume : to_render) {
|
||||
volume.first->render_non_manifold_edges();
|
||||
}
|
||||
}
|
||||
#if ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
edges_shader->stop_using();
|
||||
}
|
||||
shader->start_using();
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
#endif // ENABLE_SHOW_NON_MANIFOLD_EDGES
|
||||
|
||||
if (disable_cullface)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue