Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:

1) allow for custom vertex data layout

2) allow for custom index data format

3) allow for any OpenGL primitive type
This commit is contained in:
enricoturri1966 2022-01-27 12:00:51 +01:00
parent 7a3f71331d
commit afcac6e2ea
36 changed files with 1929 additions and 715 deletions

View file

@ -264,11 +264,7 @@ class GLCanvas3D
bool is_enabled() const;
void set_enabled(bool enabled);
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_overlay(const GLCanvas3D& canvas);
#else
void render_overlay(const GLCanvas3D& canvas) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes);
void adjust_layer_height_profile();
@ -291,11 +287,7 @@ class GLCanvas3D
bool is_initialized() const;
void generate_layer_height_texture();
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void render_profile(const Rect& bar_rect);
#else
void render_profile(const Rect& bar_rect) const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);