Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring of GLModel to:

1) allow for custom vertex data layout

2) allow for custom index data format

3) allow for any OpenGL primitive type
This commit is contained in:
enricoturri1966 2022-01-27 12:00:51 +01:00
parent 7a3f71331d
commit afcac6e2ea
36 changed files with 1929 additions and 715 deletions

View file

@ -101,12 +101,21 @@ void GLGizmoHollow::on_render_for_picking()
render_points(selection, true);
}
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
void GLGizmoHollow::render_points(const Selection& selection, bool picking)
{
#if ENABLE_GLBEGIN_GLEND_REMOVAL
GLShaderProgram* shader = picking ? wxGetApp().get_shader("flat") : wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
ScopeGuard guard([shader]() { shader->stop_using(); });
#else
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
if (shader)
shader->start_using();
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
@ -132,17 +141,21 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
render_color = picking_color_component(i);
else {
if (size_t(m_hover_id) == i)
render_color = {0.0f, 1.0f, 1.0f, 1.0f};
render_color = ColorRGBA::CYAN();
else if (m_c->hollowed_mesh() &&
i < m_c->hollowed_mesh()->get_drainholes().size() &&
m_c->hollowed_mesh()->get_drainholes()[i].failed) {
render_color = {1.0f, 0.0f, 0.0f, 0.5f};
render_color = { 1.0f, 0.0f, 0.0f, 0.5f };
}
else // neither hover nor picking
render_color = point_selected ? ColorRGBA(1.0f, 0.3f, 0.3f, 0.5f) : ColorRGBA(1.0f, 1.0f, 1.0f, 0.5f);
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
m_cylinder.set_color(render_color);
#else
const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
@ -154,9 +167,9 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
// Matrices set, we can render the point mark now.
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
q.setFromTwoVectors(Vec3d::UnitZ(), instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
@ -171,8 +184,6 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
glsafe(::glPopMatrix());
}
bool GLGizmoHollow::is_mesh_point_clipped(const Vec3d& point) const
{
if (m_c->object_clipper()->get_position() == 0.)