Optimization: do not regenerate toolbar texture in each frame
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@ -5653,9 +5653,9 @@ void GLCanvas3D::_check_and_update_toolbar_icon_scale()
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collapse_toolbar.set_scale(sc);
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size *= m_retina_helper->get_scale_factor();
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#else
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m_main_toolbar.set_icons_size(size);
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m_undoredo_toolbar.set_icons_size(size);
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collapse_toolbar.set_icons_size(size);
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m_main_toolbar.set_icons_size(int(size));
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m_undoredo_toolbar.set_icons_size(int(size));
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collapse_toolbar.set_icons_size(int(size));
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#endif // ENABLE_RETINA_GL
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float top_tb_width = m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar.get_width();
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@ -5687,24 +5687,12 @@ void GLCanvas3D::_render_overlays()
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{
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glsafe(::glDisable(GL_DEPTH_TEST));
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// main toolbar and undoredo toolbar need to be both updated before rendering because both their sizes are needed
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// to correctly place them
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_check_and_update_toolbar_icon_scale();
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_render_gizmos_overlay();
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// main toolbar and undoredo toolbar need to be both updated before rendering because both their sizes are needed
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// to correctly place them
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#if ENABLE_RETINA_GL
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const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale(/*true*/);
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m_main_toolbar.set_scale(scale);
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m_undoredo_toolbar.set_scale(scale);
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wxGetApp().plater()->get_collapse_toolbar().set_scale(scale);
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#else
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const float size = int(GLToolbar::Default_Icons_Size * wxGetApp().toolbar_icon_scale(/*true*/));
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m_main_toolbar.set_icons_size(size);
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m_undoredo_toolbar.set_icons_size(size);
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wxGetApp().plater()->get_collapse_toolbar().set_icons_size(size);
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#endif // ENABLE_RETINA_GL
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_render_main_toolbar();
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_render_undoredo_toolbar();
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_render_collapse_toolbar();
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