Invalidate background process when HollowingGizmo modifies settings
Also, assertion fail in debug mode for m_selection
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1 changed files with 12 additions and 2 deletions
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@ -352,8 +352,9 @@ bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, V
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// of it and then remove the hole again.
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if (m_c->has_drilled_mesh()) {
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m_c->m_model_object->sla_drain_holes.push_back(sla::DrainHole());
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m_selected.push_back(false);
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_FORCE_UPDATE));
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wxGetApp().CallAfter([this] { m_c->m_model_object->sla_drain_holes.pop_back();});
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wxGetApp().CallAfter([this] { m_c->m_model_object->sla_drain_holes.pop_back(); m_selected.pop_back(); });
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return false;
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}
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@ -667,6 +668,7 @@ void GLGizmoHollow::on_render_input_window(float x, float y, float bottom_limit)
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bool first_run = true; // This is a hack to redraw the button when all points are removed,
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// so it is not delayed until the background process finishes.
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RENDER_AGAIN:
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const float approx_height = m_imgui->scaled(20.0f);
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y = std::min(y, bottom_limit - approx_height);
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@ -692,6 +694,8 @@ RENDER_AGAIN:
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if (m_imgui->button(m_desc["preview"]))
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hollow_mesh();
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bool config_changed = false;
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ImGui::Separator();
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@ -701,6 +705,7 @@ RENDER_AGAIN:
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if (m_imgui->checkbox(m_desc["enable"], m_enable_hollowing)) {
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m_c->m_model_object->config.opt<ConfigOptionBool>("hollowing_enable", true)->value = m_enable_hollowing;
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wxGetApp().obj_list()->update_and_show_object_settings_item();
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config_changed = true;
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}
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}
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@ -776,8 +781,10 @@ RENDER_AGAIN:
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m_c->m_model_object->config.opt<ConfigOptionFloat>("hollowing_min_thickness", true)->value = offset;
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m_c->m_model_object->config.opt<ConfigOptionFloat>("hollowing_quality", true)->value = quality;
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m_c->m_model_object->config.opt<ConfigOptionFloat>("hollowing_closing_distance", true)->value = closing_d;
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if (slider_released)
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if (slider_released) {
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wxGetApp().obj_list()->update_and_show_object_settings_item();
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config_changed = true;
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}
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}
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m_imgui->disabled_end();
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@ -902,6 +909,9 @@ RENDER_AGAIN:
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if (force_refresh)
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m_parent.set_as_dirty();
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if (config_changed)
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_FORCE_UPDATE));
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}
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bool GLGizmoHollow::on_is_activable() const
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