Invalidate background process when HollowingGizmo modifies settings

Also, assertion fail in debug mode for m_selection
This commit is contained in:
tamasmeszaros 2020-02-05 14:21:06 +01:00
parent a66dcf58f7
commit b0588abdd2

View file

@ -352,8 +352,9 @@ bool GLGizmoHollow::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, V
// of it and then remove the hole again.
if (m_c->has_drilled_mesh()) {
m_c->m_model_object->sla_drain_holes.push_back(sla::DrainHole());
m_selected.push_back(false);
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_FORCE_UPDATE));
wxGetApp().CallAfter([this] { m_c->m_model_object->sla_drain_holes.pop_back();});
wxGetApp().CallAfter([this] { m_c->m_model_object->sla_drain_holes.pop_back(); m_selected.pop_back(); });
return false;
}
@ -667,6 +668,7 @@ void GLGizmoHollow::on_render_input_window(float x, float y, float bottom_limit)
bool first_run = true; // This is a hack to redraw the button when all points are removed,
// so it is not delayed until the background process finishes.
RENDER_AGAIN:
const float approx_height = m_imgui->scaled(20.0f);
y = std::min(y, bottom_limit - approx_height);
@ -692,6 +694,8 @@ RENDER_AGAIN:
if (m_imgui->button(m_desc["preview"]))
hollow_mesh();
bool config_changed = false;
ImGui::Separator();
@ -701,6 +705,7 @@ RENDER_AGAIN:
if (m_imgui->checkbox(m_desc["enable"], m_enable_hollowing)) {
m_c->m_model_object->config.opt<ConfigOptionBool>("hollowing_enable", true)->value = m_enable_hollowing;
wxGetApp().obj_list()->update_and_show_object_settings_item();
config_changed = true;
}
}
@ -776,8 +781,10 @@ RENDER_AGAIN:
m_c->m_model_object->config.opt<ConfigOptionFloat>("hollowing_min_thickness", true)->value = offset;
m_c->m_model_object->config.opt<ConfigOptionFloat>("hollowing_quality", true)->value = quality;
m_c->m_model_object->config.opt<ConfigOptionFloat>("hollowing_closing_distance", true)->value = closing_d;
if (slider_released)
if (slider_released) {
wxGetApp().obj_list()->update_and_show_object_settings_item();
config_changed = true;
}
}
m_imgui->disabled_end();
@ -902,6 +909,9 @@ RENDER_AGAIN:
if (force_refresh)
m_parent.set_as_dirty();
if (config_changed)
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_FORCE_UPDATE));
}
bool GLGizmoHollow::on_is_activable() const