CutGizmo: Use isApprox() instead of "==" operator for Vec3d values
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@ -799,7 +799,7 @@ void GLGizmoCut3D::render_cut_plane_grabbers()
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void GLGizmoCut3D::render_cut_line()
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{
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if (!cut_line_processing() || m_line_end == Vec3d::Zero())
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if (!cut_line_processing() || m_line_end.isApprox(Vec3d::Zero()))
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return;
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glsafe(::glEnable(GL_DEPTH_TEST));
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@ -1130,7 +1130,7 @@ void GLGizmoCut3D::dragging_grabber_xy(const GLGizmoBase::UpdateData &data)
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rotation[m_hover_id] = theta;
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const Transform3d rotation_tmp = m_start_dragging_m * rotation_transform(rotation);
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const bool update_tbb = m_rotation_m.rotation() != rotation_tmp.rotation();
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const bool update_tbb = !m_rotation_m.rotation().isApprox(rotation_tmp.rotation());
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m_rotation_m = rotation_tmp;
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if (update_tbb)
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m_transformed_bounding_box = transformed_bounding_box(m_plane_center, m_rotation_m);
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@ -1262,7 +1262,7 @@ void GLGizmoCut3D::update_bb()
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const BoundingBoxf3 box = bounding_box();
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if (!box.defined)
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return;
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if (m_max_pos != box.max || m_min_pos != box.min) {
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if (!m_max_pos.isApprox(box.max) || !m_min_pos.isApprox(box.min)) {
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m_bounding_box = box;
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@ -1679,7 +1679,7 @@ void GLGizmoCut3D::render_cut_plane_input_window(CutConnectors &connectors)
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const bool has_connectors = !connectors.empty();
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const bool is_cut_plane_init = m_rotation_m.isApprox(Transform3d::Identity()) && m_bb_center == m_plane_center;
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const bool is_cut_plane_init = m_rotation_m.isApprox(Transform3d::Identity()) && m_bb_center.isApprox(m_plane_center);
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m_imgui->disabled_begin(is_cut_plane_init);
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wxString act_name = _L("Reset cutting plane");
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if (render_reset_button("cut_plane", into_u8(act_name))) {
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@ -2247,7 +2247,7 @@ void GLGizmoCut3D::update_connector_shape()
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bool GLGizmoCut3D::cut_line_processing() const
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{
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return m_line_beg != Vec3d::Zero();
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return !m_line_beg.isApprox(Vec3d::Zero());
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}
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void GLGizmoCut3D::discard_cut_line_processing()
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