Merge branch 'master' of https://github.com/Prusa3D/PrusaSlicer
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commit
b0c4a13ebd
@ -807,7 +807,7 @@ void GCodeViewer::render()
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case EMoveType::Unretract:
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case EMoveType::Seam: {
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#if ENABLE_SEAMS_USING_MODELS
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if (wxGetApp().is_gl_version_greater_or_equal_to(3, 1)) {
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if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Model;
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buffer.shader = "gouraud_light_instanced";
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buffer.model.model.init_from(diamond(16));
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@ -1100,7 +1100,7 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
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// save vertices to file
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fprintf(fp, "\n# vertices\n");
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for (const Vec3f& v : out_vertices) {
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fprintf(fp, "v %g %g %g\n", v.x(), v.y(), v.x());
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fprintf(fp, "v %g %g %g\n", v.x(), v.y(), v.z());
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}
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// save normals to file
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@ -39,7 +39,7 @@ std::pair<bool, std::string> GLShadersManager::init()
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valid &= append_shader("printbed", { "printbed.vs", "printbed.fs" });
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// used to render options in gcode preview
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#if ENABLE_SEAMS_USING_MODELS
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if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 1))
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if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3))
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valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
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else {
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#endif // ENABLE_SEAMS_USING_MODELS
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