Use the same colors as in 3D view when generating thumbnails
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@ -4469,7 +4469,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const
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const Transform3d& projection_matrix = camera.get_projection_matrix();
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const Transform3d& projection_matrix = camera.get_projection_matrix();
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for (GLVolume* vol : visible_volumes) {
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for (GLVolume* vol : visible_volumes) {
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vol->model.set_color((vol->printable && !vol->is_outside) ? (current_printer_technology() == ptSLA ? vol->color : ColorRGBA::ORANGE()) : ColorRGBA::GRAY());
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vol->model.set_color((vol->printable && !vol->is_outside) ? vol->color : ColorRGBA::GRAY());
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// the volume may have been deactivated by an active gizmo
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// the volume may have been deactivated by an active gizmo
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const bool is_active = vol->is_active;
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const bool is_active = vol->is_active;
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vol->is_active = true;
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vol->is_active = true;
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