Fix of changing the order of volumes of a multi-volume part:
The 3D preview scene was not updated properly.
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7ca02bda0f
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@ -421,6 +421,7 @@ sub on_btn_move_up {
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if ($itemData && $itemData->{type} eq 'volume') {
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my $volume_id = $itemData->{volume_id};
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if ($self->{model_object}->move_volume_up($volume_id)) {
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$self->{canvas}->volumes->move_volume_up($volume_id);
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$self->{parts_changed} = 1;
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$self->reload_tree($volume_id - 1);
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}
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@ -433,6 +434,7 @@ sub on_btn_move_down {
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if ($itemData && $itemData->{type} eq 'volume') {
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my $volume_id = $itemData->{volume_id};
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if ($self->{model_object}->move_volume_down($volume_id)) {
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$self->{canvas}->volumes->move_volume_down($volume_id);
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$self->{parts_changed} = 1;
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$self->reload_tree($volume_id + 1);
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}
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@ -90,6 +90,24 @@
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void render_legacy() const;
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void finalize_geometry(bool use_VBOs);
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void release_geometry();
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bool move_volume_up(int idx)
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%code%{
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if (idx > 0 && idx < int(THIS->volumes.size())) {
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std::swap(THIS->volumes[idx-1], THIS->volumes[idx]);
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RETVAL = true;
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} else
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RETVAL = false;
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%};
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bool move_volume_down(int idx)
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%code%{
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if (idx >= 0 && idx + 1 < int(THIS->volumes.size())) {
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std::swap(THIS->volumes[idx+1], THIS->volumes[idx]);
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RETVAL = true;
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} else
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RETVAL = false;
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%};
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%{
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SV*
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