Move call after close in code (I hope in change way of modify volume)
This commit is contained in:
parent
4dda090105
commit
b143c543c7
4 changed files with 276 additions and 216 deletions
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@ -190,47 +190,6 @@ public:
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#endif // __linux__
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class Priv
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{
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public:
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Priv() = delete;
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struct EmbossVolume
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{
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TriangleMesh mesh;
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std::string name;
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TextConfiguration cfg;
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ModelVolumeType type;
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size_t object_idx;
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EmbossVolume(TriangleMesh mesh,
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std::string name,
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TextConfiguration cfg)
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: mesh(mesh)
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, name(name)
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, cfg(cfg)
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, type(ModelVolumeType::MODEL_PART)
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, object_idx(0) // not used
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{}
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EmbossVolume(TriangleMesh mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolumeType type,
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size_t object_idx)
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: mesh(mesh)
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, name(name)
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, cfg(cfg)
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, type(type)
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, object_idx(object_idx)
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{}
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};
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// it is called after draw
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static void create_emboss_object(EmbossVolume *data);
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static void create_emboss_volume(EmbossVolume *data);
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};
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} // namespace Slic3r
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using namespace Slic3r;
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@ -310,11 +269,10 @@ void GLGizmoEmboss::create_volume(ModelVolumeType volume_type)
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if(selection.is_empty()) return;
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set_default_configuration();
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auto data = new Priv::EmbossVolume(m_default_mesh, create_volume_name(),
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create_configuration(), volume_type,
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selection.get_object_idx());
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wxGetApp().plater()->CallAfter(
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[data]() { Priv::create_emboss_volume(data); });
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TriangleMesh tm = m_default_mesh; // copy
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create_emboss_volume(std::move(tm), create_volume_name(),
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create_configuration(), volume_type,
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selection.get_object_idx());
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}
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bool GLGizmoEmboss::on_init()
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@ -387,13 +345,9 @@ void GLGizmoEmboss::on_set_state()
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// When add Text on empty plate, Create new object with volume
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if (create_new_object) {
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set_default_configuration();
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// data are owen by lambda
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auto data = new Priv::EmbossVolume(m_default_mesh,
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create_volume_name(),
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create_configuration());
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wxGetApp().plater()->CallAfter([data]() {
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Priv::create_emboss_object(data);
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});
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TriangleMesh tm = m_default_mesh; // copy
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create_emboss_object(std::move(tm), create_volume_name(), create_configuration());
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// gizmo will open when successfuly create new object
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GLGizmoBase::m_state = GLGizmoBase::Off;
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return;
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@ -410,81 +364,6 @@ void GLGizmoEmboss::on_set_state()
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}
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}
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void Priv::create_emboss_object(EmbossVolume *data)
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{
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ScopeGuard sg([data]() { delete data; });
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GUI_App & app = wxGetApp();
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Plater * plater = app.plater();
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ObjectList * obj_list = app.obj_list();
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GLCanvas3D * canvas = plater->canvas3D();
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GLGizmosManager &manager = canvas->get_gizmos_manager();
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plater->take_snapshot(_L("Add Emboss text object"));
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// Create new object and change selection
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bool center = true;
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obj_list->load_mesh_object(data->mesh, data->name, center, &data->cfg);
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// new object successfuly added so open gizmo
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assert(manager.get_current_type() != GLGizmosManager::Emboss);
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manager.open_gizmo(GLGizmosManager::Emboss);
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// redraw scene
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canvas->reload_scene(true);
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// Gizmo is not open during time of creation object
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// When cursor move and no one object is selected than Manager::reset_all()
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}
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void Priv::create_emboss_volume(EmbossVolume* data)
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{
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ScopeGuard sg([data]() { delete data; });
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GUI_App & app = wxGetApp();
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Plater * plater = app.plater();
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ObjectList *obj_list = app.obj_list();
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GLCanvas3D *canvas = plater->canvas3D();
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size_t object_idx = data->object_idx;
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ModelVolumeType type = data->type;
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// create new volume inside of object
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Model &model = plater->model();
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if (model.objects.size() <= object_idx) return;
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ModelObject *obj = model.objects[object_idx];
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ModelVolume *volume = obj->add_volume(std::move(data->mesh));
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// set a default extruder value, since user can't add it manually
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volume->config.set_key_value("extruder", new ConfigOptionInt(0));
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// do not allow model reload from disk
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volume->source.is_from_builtin_objects = true;
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volume->set_type(type);
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volume->name = data->name;
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volume->text_configuration = data->cfg;
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// update volume name in object list
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// updata selection after new volume added
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// change name of volume in right panel
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// select only actual volume
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// when new volume is created change selection to this volume
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auto add_to_selection = [volume](const ModelVolume *vol) {
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return vol == volume;
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};
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wxDataViewItemArray sel = obj_list->reorder_volumes_and_get_selection((int)object_idx, add_to_selection);
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if (!sel.IsEmpty()) obj_list->select_item(sel.front());
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// update printable state on canvas
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if (type == ModelVolumeType::MODEL_PART)
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canvas->update_instance_printable_state_for_object(object_idx);
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obj_list->selection_changed();
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// redraw scene
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canvas->reload_scene(true);
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}
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void GLGizmoEmboss::initialize()
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{
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if (m_is_initialized) return;
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@ -621,12 +500,8 @@ bool GLGizmoEmboss::process()
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// exist loaded font?
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if (m_font == nullptr) return false;
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auto data = std::make_unique<EmbossData>();
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data->font = m_font;
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data->text_configuration = create_configuration();
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data->volume_name = create_volume_name();
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data->volume_ptr = m_volume;
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data->object_idx = m_parent.get_selection().get_object_idx();
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auto data = std::make_unique<EmbossData>(
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m_font, create_configuration(), create_volume_name(), m_volume);
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m_job->run(std::move(data));
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// notification is removed befor object is changed by job
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@ -1413,6 +1288,228 @@ std::string GLGizmoEmboss::imgui_trunc(const std::string &text, float width)
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return text.substr(0, count_letter) + tail;
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}
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namespace Slic3r {
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class Priv
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{
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public:
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Priv() = delete;
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struct EmbossObject
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{
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TriangleMesh mesh;
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std::string name;
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TextConfiguration cfg;
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EmbossObject(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg)
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: mesh(std::move(mesh)), name(name), cfg(cfg)
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{}
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};
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struct EmbossVolume : public EmbossObject
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{
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ModelVolumeType type;
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size_t object_idx;
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EmbossVolume(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolumeType type,
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size_t object_idx)
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: EmbossObject(std::move(mesh), name, cfg)
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, type(type)
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, object_idx(object_idx)
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{}
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};
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struct UpdateVolume
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{
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TriangleMesh mesh;
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std::string name;
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TextConfiguration cfg;
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ModelVolume * volume;
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UpdateVolume(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolume * volume)
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: mesh(std::move(mesh)), name(name), cfg(cfg), volume(volume)
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{}
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};
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static void create_emboss_object(EmbossObject &data);
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static void create_emboss_volume(EmbossVolume &data);
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static void update_emboss_volume(UpdateVolume &data);
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};
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} // namespace Slic3r
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void GLGizmoEmboss::create_emboss_object(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg)
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{
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// Move data to call after is not working
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// data are owen by lambda
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auto data = new Priv::EmbossObject(std::move(mesh), name, cfg);
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wxGetApp().plater()->CallAfter([data]() {
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ScopeGuard sg([data]() { delete data; });
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Priv::create_emboss_object(*data);
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});
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}
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void GLGizmoEmboss::create_emboss_volume(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolumeType type,
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size_t object_idx)
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{
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// Move data to call after is not working
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// data are owen by lambda
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auto data = new Priv::EmbossVolume(std::move(mesh), name, cfg, type,
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object_idx);
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wxGetApp().plater()->CallAfter([data]() {
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ScopeGuard sg([data]() { delete data; });
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Priv::create_emboss_volume(*data);
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});
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}
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void GLGizmoEmboss::update_emboss_volume(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolume * volume)
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{
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// Move data to call after is not working
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// data are owen by lambda
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auto data = new Priv::UpdateVolume(std::move(mesh), name, cfg, volume);
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wxGetApp().plater()->CallAfter([data]() {
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ScopeGuard sg([data]() { delete data; });
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Priv::update_emboss_volume(*data);
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});
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}
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void Priv::create_emboss_object(EmbossObject &data)
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{
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GUI_App & app = wxGetApp();
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Plater * plater = app.plater();
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ObjectList * obj_list = app.obj_list();
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GLCanvas3D * canvas = plater->canvas3D();
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GLGizmosManager &manager = canvas->get_gizmos_manager();
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plater->take_snapshot(_L("Add Emboss text object"));
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// Create new object and change selection
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bool center = true;
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obj_list->load_mesh_object(std::move(data.mesh), data.name, center,
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&data.cfg);
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// new object successfuly added so open gizmo
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assert(manager.get_current_type() != GLGizmosManager::Emboss);
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manager.open_gizmo(GLGizmosManager::Emboss);
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// redraw scene
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canvas->reload_scene(true);
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// Gizmo is not open during time of creation object
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// When cursor move and no one object is selected than Manager::reset_all()
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}
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void Priv::create_emboss_volume(EmbossVolume &data)
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{
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GUI_App & app = wxGetApp();
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Plater * plater = app.plater();
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ObjectList *obj_list = app.obj_list();
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GLCanvas3D *canvas = plater->canvas3D();
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size_t object_idx = data.object_idx;
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ModelVolumeType type = data.type;
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// create new volume inside of object
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Model &model = plater->model();
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if (model.objects.size() <= object_idx) return;
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ModelObject *obj = model.objects[object_idx];
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ModelVolume *volume = obj->add_volume(std::move(data.mesh));
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// set a default extruder value, since user can't add it manually
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volume->config.set_key_value("extruder", new ConfigOptionInt(0));
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// do not allow model reload from disk
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volume->source.is_from_builtin_objects = true;
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volume->set_type(type);
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volume->name = data.name;
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volume->text_configuration = data.cfg;
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// update volume name in object list
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// updata selection after new volume added
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// change name of volume in right panel
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// select only actual volume
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// when new volume is created change selection to this volume
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auto add_to_selection = [volume](const ModelVolume *vol) {
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return vol == volume;
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};
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wxDataViewItemArray sel =
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obj_list->reorder_volumes_and_get_selection((int) object_idx,
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add_to_selection);
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if (!sel.IsEmpty()) obj_list->select_item(sel.front());
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// update printable state on canvas
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if (type == ModelVolumeType::MODEL_PART)
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canvas->update_instance_printable_state_for_object(object_idx);
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obj_list->selection_changed();
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// redraw scene
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canvas->reload_scene(true);
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}
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void Priv::update_emboss_volume(UpdateVolume &data) {
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GUI_App & app = wxGetApp(); // may be move to input
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Plater * plater = app.plater();
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ObjectList * obj_list = app.obj_list();
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GLCanvas3D * canvas = plater->canvas3D();
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GLGizmosManager &manager = canvas->get_gizmos_manager();
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// Check emboss gizmo is still open
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if (manager.get_current_type() != GLGizmosManager::Emboss) return;
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const std::string &name = data.name;
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plater->take_snapshot(_L("Emboss text") + ": " + name);
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// find volume by object id - NOT WORK
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// -> edit text change volume id so could apper not found volume
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//ModelVolume *volume = nullptr;
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//Model &model = plater->model();
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//for (auto obj : model.objects)
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// for (auto vol : obj->volumes)
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// if (vol->id() == volume_id) {
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// volume = vol;
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// break;
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// }
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//if (volume == nullptr) return;
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ModelVolume *volume = data.volume;
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assert(volume != nullptr);
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// update volume
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volume->set_mesh(std::move(data.mesh));
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volume->set_new_unique_id();
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volume->calculate_convex_hull();
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volume->get_object()->invalidate_bounding_box();
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volume->name = name;
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volume->text_configuration = data.cfg;
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// update volume in right panel( volume / object name)
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const Selection &selection = canvas->get_selection();
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const GLVolume * v = selection.get_volume(
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*selection.get_volume_idxs().begin());
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int object_idx = v->object_idx();
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int volume_idx = v->volume_idx();
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obj_list->update_name_in_list(object_idx, volume_idx);
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// update printable state on canvas
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if (volume->type() == ModelVolumeType::MODEL_PART)
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canvas->update_instance_printable_state_for_object(
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(size_t) object_idx);
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// redraw scene
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canvas->reload_scene(true);
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}
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/// <summary>
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/// WxFontUtils - Start definition
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/// </summary>
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@ -24,7 +24,8 @@ namespace Slic3r::GUI {
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class EmbossJob;
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class GLGizmoEmboss : public GLGizmoBase
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{
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{
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friend EmbossJob;
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public:
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GLGizmoEmboss(GLCanvas3D& parent);
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@ -150,6 +151,20 @@ private:
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std::optional<FontItem> get_font_item(const std::map<std::string, std::string> &app_cfg_section);
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void set_font_item(AppConfig &cfg, const FontItem &fi, unsigned index);
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// call after functions to work outside of drawing
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static void create_emboss_object(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg);
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static void create_emboss_volume(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolumeType type,
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size_t object_idx);
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static void update_emboss_volume(TriangleMesh && mesh,
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std::string name,
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TextConfiguration cfg,
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ModelVolume * volume);
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// only temporary solution
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static const std::string M_ICON_FILENAME;
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@ -9,14 +9,11 @@
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#include "slic3r/GUI/MainFrame.hpp"
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#include "slic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmoEmboss.hpp"
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using namespace Slic3r;
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using namespace GUI;
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namespace Priv {
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static void finalize(const EmbossData &input, const indexed_triangle_set &result);
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} // namespace Priv
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void EmbossJob::process(std::unique_ptr<EmbossData> input)
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{
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// Changing cursor to busy
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@ -46,81 +43,17 @@ void EmbossJob::process(std::unique_ptr<EmbossData> input)
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float scale = prop.size_in_mm / input->font->ascent;
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auto projectZ = std::make_unique<Emboss::ProjectZ>(prop.emboss / scale);
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Emboss::ProjectScale project(std::move(projectZ), scale);
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auto its = std::make_unique<indexed_triangle_set>(Emboss::polygons2model(shapes, project));
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if (is_stoping()) return;
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TriangleMesh result(Emboss::polygons2model(shapes, project));
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// for sure that some object is created from shape
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if (its->indices.empty()) return;
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if (result.its.indices.empty()) return;
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// Call setting model in UI thread
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// Not work !!! CallAfter use only reference to lambda not lambda itself
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// wxGetApp().plater()->CallAfter(
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// [its2 = std::move(its), input2 = std::move(input)]() {
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// Priv::finalize(*input2, *its2);
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// });
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struct Data
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{
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std::unique_ptr<EmbossData> input;
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std::unique_ptr<indexed_triangle_set> result;
|
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Data(std::unique_ptr<EmbossData> input,
|
||||
std::unique_ptr<indexed_triangle_set> result)
|
||||
: input(std::move(input)), result(std::move(result))
|
||||
{}
|
||||
};
|
||||
Data *data = new Data(std::move(input), std::move(its));
|
||||
// How to proof that call, will be done on exit?
|
||||
wxGetApp().plater()->CallAfter([data]() {
|
||||
// because of finalize exception delete must be in ScopeGuard
|
||||
ScopeGuard sg([data]() { delete data; });
|
||||
Priv::finalize(*data->input, *data->result);
|
||||
});
|
||||
}
|
||||
|
||||
void Priv::finalize(const EmbossData &input, const indexed_triangle_set &result)
|
||||
{
|
||||
GUI_App & app = wxGetApp(); // may be move to input
|
||||
Plater * plater = app.plater();
|
||||
ObjectList * obj_list = app.obj_list();
|
||||
GLCanvas3D * canvas = plater->canvas3D();
|
||||
GLGizmosManager &manager = canvas->get_gizmos_manager();
|
||||
|
||||
// Check emboss gizmo is still open
|
||||
if (manager.get_current_type() != GLGizmosManager::Emboss) return;
|
||||
|
||||
// it is sad, but there is no move constructor --> copy
|
||||
TriangleMesh tm(std::move(result));
|
||||
|
||||
// center triangle mesh
|
||||
Vec3d shift = tm.bounding_box().center();
|
||||
tm.translate(-shift.cast<float>());
|
||||
const std::string &name = input.volume_name;
|
||||
Vec3d shift = result.bounding_box().center();
|
||||
result.translate(-shift.cast<float>());
|
||||
|
||||
plater->take_snapshot(_L("Emboss text") + ": " + name);
|
||||
ModelVolume *volume = input.volume_ptr;
|
||||
assert(volume != nullptr);
|
||||
|
||||
// update volume
|
||||
volume->set_mesh(std::move(tm));
|
||||
volume->set_new_unique_id();
|
||||
volume->calculate_convex_hull();
|
||||
volume->get_object()->invalidate_bounding_box();
|
||||
volume->name = name;
|
||||
volume->text_configuration = input.text_configuration;
|
||||
|
||||
// update volume in right panel( volume / object name)
|
||||
const Selection &selection = canvas->get_selection();
|
||||
const GLVolume *v = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||
int object_idx = v->object_idx();
|
||||
int volume_idx = v->volume_idx();
|
||||
obj_list->update_name_in_list(object_idx, volume_idx);
|
||||
|
||||
// update printable state on canvas
|
||||
if (volume->type() == ModelVolumeType::MODEL_PART)
|
||||
canvas->update_instance_printable_state_for_object((size_t) object_idx);
|
||||
|
||||
// Job promiss to refresh is not working
|
||||
canvas->reload_scene(true);
|
||||
}
|
||||
if (is_stoping()) return;
|
||||
GLGizmoEmboss::update_emboss_volume(std::move(result), input->volume_name,
|
||||
input->text_configuration,
|
||||
input->volume);
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include "StopableJob.hpp"
|
||||
#include "libslic3r/Emboss.hpp"
|
||||
//#include "libslic3r/ObjectID.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
class ModelVolume;
|
||||
|
@ -18,10 +19,24 @@ struct EmbossData
|
|||
TextConfiguration text_configuration;
|
||||
// new volume name created from text
|
||||
std::string volume_name;
|
||||
// when volume_ptr == nullptr than new volume will be created
|
||||
ModelVolume *volume_ptr;
|
||||
// when volume_ptr == nullptr && object_idx < 0 than new object will be created
|
||||
int object_idx;
|
||||
|
||||
// unique identifier of volume to change
|
||||
// I can't proove of alive pointer
|
||||
ModelVolume *volume;
|
||||
|
||||
// unique identifier of volume to change
|
||||
// Change of volume change id, last change could disapear
|
||||
//ObjectID volume_id;
|
||||
|
||||
EmbossData(std::shared_ptr<Emboss::Font> font,
|
||||
TextConfiguration text_configuration,
|
||||
std::string volume_name,
|
||||
ModelVolume * volume)
|
||||
: font(std::move(font))
|
||||
, text_configuration(text_configuration)
|
||||
, volume_name(volume_name)
|
||||
, volume(volume)
|
||||
{}
|
||||
};
|
||||
|
||||
class EmbossJob : public StopableJob<EmbossData>
|
||||
|
|
Loading…
Reference in a new issue