Painting gizmos: show painted triangles inside modifier meshes

This commit is contained in:
Lukas Matena 2020-10-05 16:27:16 +02:00
parent 8bcdbb7a60
commit b155e58a9d
8 changed files with 42 additions and 6 deletions

View file

@ -5461,6 +5461,20 @@ void GLCanvas3D::_render_objects() const
});
}
// In case a painting gizmo is open, it should render the painted triangles
// before transparent objects are rendered. Otherwise they would not be
// visible when inside modifier meshes etc.
{
const GLGizmosManager& gm = get_gizmos_manager();
GLGizmosManager::EType type = gm.get_current_type();
if (type == GLGizmosManager::FdmSupports
|| type == GLGizmosManager::Seam) {
shader->stop_using();
gm.render_painter_gizmo();
shader->start_using();
}
}
m_volumes.render(GLVolumeCollection::Transparent, false, wxGetApp().plater()->get_camera().get_view_matrix());
shader->stop_using();
}

View file

@ -56,7 +56,7 @@ bool GLGizmoFdmSupports::on_init()
void GLGizmoFdmSupports::on_render() const
void GLGizmoFdmSupports::render_painter_gizmo() const
{
const Selection& selection = m_parent.get_selection();

View file

@ -13,14 +13,14 @@ public:
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
void render_painter_gizmo() const override;
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
private:
bool on_init() override;
void on_render() const override;
void on_render_for_picking() const override {}
void update_model_object() const override;
void update_from_model_object() override;

View file

@ -59,6 +59,8 @@ class GLGizmoPainterBase : public GLGizmoBase
private:
ObjectID m_old_mo_id;
size_t m_old_volumes_size = 0;
virtual void on_render() const {}
virtual void on_render_for_picking() const {}
public:
GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
@ -66,6 +68,12 @@ public:
void set_painter_gizmo_data(const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
// Following function renders the triangles and cursor. Having this separated
// from usual on_render method allows to render them before transparent objects,
// so they can be seen inside them. The usual on_render is called after all
// volumes (including transparent ones) are rendered.
virtual void render_painter_gizmo() const = 0;
protected:
void render_triangles(const Selection& selection) const;
void render_cursor() const;

View file

@ -46,7 +46,7 @@ std::string GLGizmoSeam::on_get_name() const
void GLGizmoSeam::on_render() const
void GLGizmoSeam::render_painter_gizmo() const
{
const Selection& selection = m_parent.get_selection();

View file

@ -13,6 +13,8 @@ public:
GLGizmoSeam(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
void render_painter_gizmo() const override;
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
@ -20,8 +22,6 @@ protected:
private:
bool on_init() override;
void on_render() const override;
void on_render_for_picking() const override {}
void update_model_object() const override;
void update_from_model_object() override;

View file

@ -437,6 +437,19 @@ void GLGizmosManager::render_current_gizmo() const
m_gizmos[m_current]->render();
}
void GLGizmosManager::render_painter_gizmo() const
{
// This function shall only be called when current gizmo is
// derived from GLGizmoPainterBase.
if (!m_enabled || m_current == Undefined)
return;
auto* gizmo = dynamic_cast<GLGizmoPainterBase*>(get_current());
assert(gizmo); // check the precondition
gizmo->render_painter_gizmo();
}
void GLGizmosManager::render_current_gizmo_for_picking_pass() const
{
if (! m_enabled || m_current == Undefined)

View file

@ -212,6 +212,7 @@ public:
void render_current_gizmo() const;
void render_current_gizmo_for_picking_pass() const;
void render_painter_gizmo() const;
void render_overlay() const;