Close updated item info notification at new item loading
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5a45c94ccd
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@ -373,7 +373,7 @@ void NotificationManager::PopNotification::init()
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void NotificationManager::PopNotification::set_next_window_size(ImGuiWrapper& imgui)
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{
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m_window_height = m_multiline ?
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m_lines_count * m_line_height :
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std::max(m_lines_count, (size_t)2) * m_line_height :
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2 * m_line_height;
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m_window_height += 1 * m_line_height; // top and bottom
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}
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@ -1055,6 +1055,8 @@ void NotificationManager::UpdatedItemsInfoNotification::add_type(InfoItemType ty
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std::string text;
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for (it = m_types_and_counts.begin(); it != m_types_and_counts.end(); ++it) {
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if ((*it).second == 0)
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continue;
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text += std::to_string((*it).second);
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text += _L_PLURAL(" Object was loaded with "," Objects were loaded with ", (*it).second).ToUTF8().data();
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switch ((*it).first) {
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@ -1066,6 +1068,7 @@ void NotificationManager::UpdatedItemsInfoNotification::add_type(InfoItemType ty
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default: BOOST_LOG_TRIVIAL(error) << "Unknown InfoItemType: " << (*it).second; break;
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}
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}
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m_state = EState::Unknown;
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NotificationData data { get_data().type, get_data().level , get_data().duration, text };
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update(data);
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}
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@ -214,6 +214,7 @@ public:
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bool is_hint_notification_open();
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// Forces Hints to reload its content when next hint should be showed
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void deactivate_loaded_hints();
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// Adds counter to existing UpdatedItemsInfo notification or opens new one
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void push_updated_item_info_notification(InfoItemType type);
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// Close old notification ExportFinished.
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void new_export_began(bool on_removable);
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@ -653,6 +654,11 @@ private:
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}
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void count_spaces() override;
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void add_type(InfoItemType type);
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void close() override{
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for (auto& tac : m_types_and_counts)
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tac.second = 0;
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PopNotification::close();
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}
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protected:
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void render_left_sign(ImGuiWrapper& imgui) override;
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std::vector<std::pair<InfoItemType, size_t>> m_types_and_counts;
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@ -2600,6 +2600,7 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs& mode
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// so 3D-scene should be updated before object additing to the ObjectList
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this->view3D->reload_scene(false, (unsigned int)UpdateParams::FORCE_FULL_SCREEN_REFRESH);
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notification_manager->close_notification_of_type(NotificationType::UpdatedItemsInfo);
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for (const size_t idx : obj_idxs) {
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wxGetApp().obj_list()->add_object_to_list(idx);
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}
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