Merge remote-tracking branch 'origin/dev' into new_main_page_ui
This commit is contained in:
commit
b1d418a799
@ -772,9 +772,9 @@ add_executable(slic3r EXCLUDE_FROM_ALL ${PROJECT_SOURCE_DIR}/src/slic3r.cpp)
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target_include_directories(XS PRIVATE src src/libslic3r)
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target_link_libraries(slic3r libslic3r libslic3r_gui admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES})
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add_executable(slabasebed ${PROJECT_SOURCE_DIR}/src/slabasebed.cpp)
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add_executable(slabasebed EXCLUDE_FROM_ALL ${PROJECT_SOURCE_DIR}/src/slabasebed.cpp)
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target_include_directories(slabasebed PRIVATE src src/libslic3r)
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target_link_libraries(slabasebed libslic3r libslic3r_gui qhull admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES})
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target_link_libraries(slabasebed libslic3r libslic3r_gui qhull admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES} ${CMAKE_DL_LIBS})
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if(SLIC3R_PROFILE)
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target_link_libraries(Shiny)
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@ -87,8 +87,6 @@ const char* INVALID_OBJECT_TYPES[] =
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"other"
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};
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typedef Eigen::Matrix<float, 4, 4, Eigen::RowMajor> Matrix4x4;
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const char* get_attribute_value_charptr(const char** attributes, unsigned int attributes_size, const char* attribute_key)
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{
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if ((attributes == nullptr) || (attributes_size == 0) || (attributes_size % 2 != 0) || (attribute_key == nullptr))
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@ -121,11 +119,11 @@ int get_attribute_value_int(const char** attributes, unsigned int attributes_siz
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return (text != nullptr) ? ::atoi(text) : 0;
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}
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Matrix4x4 get_matrix_from_string(const std::string& mat_str)
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Slic3r::Transform3d get_transform_from_string(const std::string& mat_str)
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{
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if (mat_str.empty())
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// empty string means default identity matrix
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return Matrix4x4::Identity();
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return Slic3r::Transform3d::Identity();
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std::vector<std::string> mat_elements_str;
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boost::split(mat_elements_str, mat_str, boost::is_any_of(" "), boost::token_compress_on);
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@ -133,9 +131,9 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
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unsigned int size = (unsigned int)mat_elements_str.size();
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if (size != 12)
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// invalid data, return identity matrix
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return Matrix4x4::Identity();
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return Slic3r::Transform3d::Identity();
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Matrix4x4 ret = Matrix4x4::Identity();
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Slic3r::Transform3d ret = Slic3r::Transform3d::Identity();
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unsigned int i = 0;
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// matrices are stored into 3mf files as 4x3
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// we need to transpose them
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@ -143,7 +141,7 @@ Matrix4x4 get_matrix_from_string(const std::string& mat_str)
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{
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for (unsigned int r = 0; r < 3; ++r)
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{
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ret(r, c) = (float)::atof(mat_elements_str[i++].c_str());
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ret(r, c) = ::atof(mat_elements_str[i++].c_str());
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}
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}
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return ret;
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@ -209,17 +207,17 @@ namespace Slic3r {
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struct Component
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{
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int object_id;
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Matrix4x4 matrix;
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Transform3d transform;
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explicit Component(int object_id)
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: object_id(object_id)
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, matrix(Matrix4x4::Identity())
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, transform(Transform3d::Identity())
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{
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}
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Component(int object_id, const Matrix4x4& matrix)
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Component(int object_id, const Transform3d& transform)
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: object_id(object_id)
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, matrix(matrix)
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, transform(transform)
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{
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}
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};
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@ -273,11 +271,11 @@ namespace Slic3r {
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struct Instance
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{
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ModelInstance* instance;
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Matrix4x4 matrix;
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Transform3d transform;
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Instance(ModelInstance* instance, const Matrix4x4& matrix)
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Instance(ModelInstance* instance, const Transform3d& transform)
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: instance(instance)
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, matrix(matrix)
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, transform(transform)
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{
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}
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};
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@ -405,9 +403,9 @@ namespace Slic3r {
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bool _handle_start_metadata(const char** attributes, unsigned int num_attributes);
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bool _handle_end_metadata();
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bool _create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter);
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bool _create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter);
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void _apply_transform(ModelInstance& instance, const Matrix4x4& matrix);
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void _apply_transform(ModelInstance& instance, const Transform3d& transform);
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bool _handle_start_config(const char** attributes, unsigned int num_attributes);
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bool _handle_end_config();
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@ -934,8 +932,8 @@ namespace Slic3r {
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ModelObject* object = instance.instance->get_object();
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if (object != nullptr)
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{
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// apply the matrix to the instance
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_apply_transform(*instance.instance, instance.matrix);
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// apply the transform to the instance
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_apply_transform(*instance.instance, instance.transform);
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}
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}
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}
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@ -1119,7 +1117,7 @@ namespace Slic3r {
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bool _3MF_Importer::_handle_start_component(const char** attributes, unsigned int num_attributes)
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{
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int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
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Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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IdToModelObjectMap::iterator object_item = m_objects.find(object_id);
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if (object_item == m_objects.end())
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@ -1132,7 +1130,7 @@ namespace Slic3r {
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}
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}
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m_curr_object.components.emplace_back(object_id, matrix);
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m_curr_object.components.emplace_back(object_id, transform);
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return true;
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}
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@ -1165,9 +1163,9 @@ namespace Slic3r {
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// see specifications
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int object_id = get_attribute_value_int(attributes, num_attributes, OBJECTID_ATTR);
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Matrix4x4 matrix = get_matrix_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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Transform3d transform = get_transform_from_string(get_attribute_value_string(attributes, num_attributes, TRANSFORM_ATTR));
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return _create_object_instance(object_id, matrix, 1);
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return _create_object_instance(object_id, transform, 1);
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}
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bool _3MF_Importer::_handle_end_item()
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@ -1195,7 +1193,7 @@ namespace Slic3r {
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return true;
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}
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bool _3MF_Importer::_create_object_instance(int object_id, const Matrix4x4& matrix, unsigned int recur_counter)
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bool _3MF_Importer::_create_object_instance(int object_id, const Transform3d& transform, unsigned int recur_counter)
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{
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static const unsigned int MAX_RECURSIONS = 10;
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@ -1232,7 +1230,7 @@ namespace Slic3r {
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return false;
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}
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m_instances.emplace_back(instance, matrix);
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m_instances.emplace_back(instance, transform);
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}
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}
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else
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@ -1240,7 +1238,7 @@ namespace Slic3r {
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// recursively process nested components
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for (const Component& component : it->second)
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{
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if (!_create_object_instance(component.object_id, matrix * component.matrix, recur_counter + 1))
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if (!_create_object_instance(component.object_id, transform * component.transform, recur_counter + 1))
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return false;
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}
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}
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@ -1248,20 +1246,20 @@ namespace Slic3r {
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return true;
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}
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void _3MF_Importer::_apply_transform(ModelInstance& instance, const Matrix4x4& matrix)
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void _3MF_Importer::_apply_transform(ModelInstance& instance, const Transform3d& transform)
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{
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// slic3r ModelInstance cannot be transformed using a matrix
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// we extract from the given matrix only the values currently used
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// translation
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double offset_x = (double)matrix(0, 3);
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double offset_y = (double)matrix(1, 3);
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double offset_z = (double)matrix(2, 3);
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double offset_x = transform(0, 3);
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double offset_y = transform(1, 3);
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double offset_z = transform(2, 3);
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// scale
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double sx = ::sqrt(sqr((double)matrix(0, 0)) + sqr((double)matrix(1, 0)) + sqr((double)matrix(2, 0)));
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double sy = ::sqrt(sqr((double)matrix(0, 1)) + sqr((double)matrix(1, 1)) + sqr((double)matrix(2, 1)));
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double sz = ::sqrt(sqr((double)matrix(0, 2)) + sqr((double)matrix(1, 2)) + sqr((double)matrix(2, 2)));
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double sx = ::sqrt(sqr(transform(0, 0)) + sqr(transform(1, 0)) + sqr(transform(2, 0)));
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double sy = ::sqrt(sqr(transform(0, 1)) + sqr(transform(1, 1)) + sqr(transform(2, 1)));
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double sz = ::sqrt(sqr(transform(0, 2)) + sqr(transform(1, 2)) + sqr(transform(2, 2)));
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// invalid scale value, return
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if ((sx == 0.0) || (sy == 0.0) || (sz == 0.0))
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@ -1271,86 +1269,23 @@ namespace Slic3r {
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if ((std::abs(sx - sy) > 0.00001) || (std::abs(sx - sz) > 0.00001))
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return;
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#if 0 // use quaternions
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// rotations (extracted using quaternion)
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double inv_sx = 1.0 / sx;
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double inv_sy = 1.0 / sy;
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double inv_sz = 1.0 / sz;
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Eigen::Matrix<double, 3, 3, Eigen::RowMajor> m3x3;
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m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
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(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
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(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
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double qw = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) + m3x3(1, 1) + m3x3(2, 2)));
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double qx = 0.5 * ::sqrt(std::max(0.0, 1.0 + m3x3(0, 0) - m3x3(1, 1) - m3x3(2, 2)));
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double qy = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) + m3x3(1, 1) - m3x3(2, 2)));
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double qz = 0.5 * ::sqrt(std::max(0.0, 1.0 - m3x3(0, 0) - m3x3(1, 1) + m3x3(2, 2)));
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double q_magnitude = ::sqrt(sqr(qw) + sqr(qx) + sqr(qy) + sqr(qz));
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// invalid length, return
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if (q_magnitude == 0.0)
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return;
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|
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double inv_q_magnitude = 1.0 / q_magnitude;
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|
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qw *= inv_q_magnitude;
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qx *= inv_q_magnitude;
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qy *= inv_q_magnitude;
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qz *= inv_q_magnitude;
|
||||
|
||||
double test = qx * qy + qz * qw;
|
||||
double angle_x, angle_y, angle_z;
|
||||
|
||||
if (test > 0.499)
|
||||
{
|
||||
// singularity at north pole
|
||||
angle_x = 0.0;
|
||||
angle_y = 2.0 * ::atan2(qx, qw);
|
||||
angle_z = 0.5 * PI;
|
||||
}
|
||||
else if (test < -0.499)
|
||||
{
|
||||
// singularity at south pole
|
||||
angle_x = 0.0;
|
||||
angle_y = -2.0 * ::atan2(qx, qw);
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||||
angle_z = -0.5 * PI;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle_x = ::atan2(2.0 * qx * qw - 2.0 * qy * qz, 1.0 - 2.0 * sqr(qx) - 2.0 * sqr(qz));
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angle_y = ::atan2(2.0 * qy * qw - 2.0 * qx * qz, 1.0 - 2.0 * sqr(qy) - 2.0 * sqr(qz));
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angle_z = ::asin(2.0 * qx * qy + 2.0 * qz * qw);
|
||||
|
||||
if (angle_x < 0.0)
|
||||
angle_x += 2.0 * PI;
|
||||
|
||||
if (angle_y < 0.0)
|
||||
angle_y += 2.0 * PI;
|
||||
|
||||
if (angle_z < 0.0)
|
||||
angle_z += 2.0 * PI;
|
||||
}
|
||||
#else // use eigen library
|
||||
double inv_sx = 1.0 / sx;
|
||||
double inv_sy = 1.0 / sy;
|
||||
double inv_sz = 1.0 / sz;
|
||||
|
||||
Eigen::Matrix3d m3x3;
|
||||
m3x3 << (double)matrix(0, 0) * inv_sx, (double)matrix(0, 1) * inv_sy, (double)matrix(0, 2) * inv_sz,
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||||
(double)matrix(1, 0) * inv_sx, (double)matrix(1, 1) * inv_sy, (double)matrix(1, 2) * inv_sz,
|
||||
(double)matrix(2, 0) * inv_sx, (double)matrix(2, 1) * inv_sy, (double)matrix(2, 2) * inv_sz;
|
||||
m3x3 << transform(0, 0) * inv_sx, transform(0, 1) * inv_sy, transform(0, 2) * inv_sz,
|
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transform(1, 0) * inv_sx, transform(1, 1) * inv_sy, transform(1, 2) * inv_sz,
|
||||
transform(2, 0) * inv_sx, transform(2, 1) * inv_sy, transform(2, 2) * inv_sz;
|
||||
|
||||
Eigen::AngleAxisd rotation;
|
||||
rotation.fromRotationMatrix(m3x3);
|
||||
|
||||
// invalid rotation axis, we currently handle only rotations around Z axis
|
||||
if ((rotation.angle() != 0.0) && (rotation.axis() != Eigen::Vector3d::UnitZ()) && (rotation.axis() != -Eigen::Vector3d::UnitZ()))
|
||||
if ((rotation.angle() != 0.0) && (rotation.axis() != Vec3d::UnitZ()) && (rotation.axis() != -Vec3d::UnitZ()))
|
||||
return;
|
||||
|
||||
double angle_z = (rotation.axis() == Eigen::Vector3d::UnitZ()) ? rotation.angle() : -rotation.angle();
|
||||
#endif
|
||||
double angle_z = (rotation.axis() == Vec3d::UnitZ()) ? rotation.angle() : -rotation.angle();
|
||||
|
||||
instance.offset(0) = offset_x;
|
||||
instance.offset(1) = offset_y;
|
||||
@ -1548,11 +1483,11 @@ namespace Slic3r {
|
||||
struct BuildItem
|
||||
{
|
||||
unsigned int id;
|
||||
Matrix4x4 matrix;
|
||||
Transform3d transform;
|
||||
|
||||
BuildItem(unsigned int id, const Matrix4x4& matrix)
|
||||
BuildItem(unsigned int id, const Transform3d& transform)
|
||||
: id(id)
|
||||
, matrix(matrix)
|
||||
, transform(transform)
|
||||
{
|
||||
}
|
||||
};
|
||||
@ -1801,9 +1736,11 @@ namespace Slic3r {
|
||||
stream << " </" << COMPONENTS_TAG << ">\n";
|
||||
}
|
||||
|
||||
Eigen::Affine3f transform;
|
||||
transform = Eigen::Translation3f((float)instance->offset(0), (float)instance->offset(1), 0.0f) * Eigen::AngleAxisf((float)instance->rotation, Eigen::Vector3f::UnitZ()) * Eigen::Scaling((float)instance->scaling_factor);
|
||||
build_items.emplace_back(instance_id, transform.matrix());
|
||||
Transform3d t = Transform3d::Identity();
|
||||
t.translate(Vec3d(instance->offset(0), instance->offset(1), 0.0));
|
||||
t.rotate(Eigen::AngleAxisd(instance->rotation, Vec3d::UnitZ()));
|
||||
t.scale(instance->scaling_factor);
|
||||
build_items.emplace_back(instance_id, t);
|
||||
|
||||
stream << " </" << OBJECT_TAG << ">\n";
|
||||
|
||||
@ -1904,7 +1841,7 @@ namespace Slic3r {
|
||||
{
|
||||
for (unsigned r = 0; r < 3; ++r)
|
||||
{
|
||||
stream << item.matrix(r, c);
|
||||
stream << item.transform(r, c);
|
||||
if ((r != 2) || (c != 3))
|
||||
stream << " ";
|
||||
}
|
||||
|
@ -743,21 +743,6 @@ void ModelObject::rotate(float angle, const Vec3d& axis)
|
||||
this->invalidate_bounding_box();
|
||||
}
|
||||
|
||||
void ModelObject::transform(const float* matrix3x4)
|
||||
{
|
||||
if (matrix3x4 == nullptr)
|
||||
return;
|
||||
|
||||
for (ModelVolume* v : volumes)
|
||||
{
|
||||
v->mesh.transform(matrix3x4);
|
||||
v->m_convex_hull.transform(matrix3x4);
|
||||
}
|
||||
|
||||
this->origin_translation = Vec3d::Zero();
|
||||
this->invalidate_bounding_box();
|
||||
}
|
||||
|
||||
void ModelObject::mirror(const Axis &axis)
|
||||
{
|
||||
for (ModelVolume *v : this->volumes)
|
||||
|
@ -122,7 +122,6 @@ public:
|
||||
void scale(const Vec3d &versor);
|
||||
void rotate(float angle, const Axis &axis);
|
||||
void rotate(float angle, const Vec3d& axis);
|
||||
void transform(const float* matrix3x4); // <<<<<<<<< FIXME (using eigen)
|
||||
void mirror(const Axis &axis);
|
||||
size_t materials_count() const;
|
||||
size_t facets_count() const;
|
||||
|
@ -294,6 +294,8 @@ inline Contour3D inner_bed(const ExPolygon& poly, double depth_mm,
|
||||
|
||||
/// Unification of polygons (with clipper) preserving holes as well.
|
||||
inline ExPolygons unify(const ExPolygons& shapes) {
|
||||
using ClipperLib::ptSubject;
|
||||
|
||||
ExPolygons retv;
|
||||
|
||||
bool closed = true;
|
||||
@ -303,11 +305,15 @@ inline ExPolygons unify(const ExPolygons& shapes) {
|
||||
|
||||
for(auto& path : shapes) {
|
||||
auto clipperpath = Slic3rMultiPoint_to_ClipperPath(path.contour);
|
||||
valid &= clipper.AddPath(clipperpath, ClipperLib::ptSubject, closed);
|
||||
|
||||
if(!clipperpath.empty())
|
||||
valid &= clipper.AddPath(clipperpath, ptSubject, closed);
|
||||
|
||||
auto clipperholes = Slic3rMultiPoints_to_ClipperPaths(path.holes);
|
||||
|
||||
for(auto& hole : clipperholes) {
|
||||
valid &= clipper.AddPath(hole, ClipperLib::ptSubject, closed);
|
||||
if(!hole.empty())
|
||||
valid &= clipper.AddPath(hole, ptSubject, closed);
|
||||
}
|
||||
}
|
||||
|
||||
@ -382,7 +388,7 @@ inline Point centroid(const ExPolygon& poly) {
|
||||
/// with explicit bridges. Bridges are generated from each shape's centroid
|
||||
/// to the center of the "scene" which is the centroid calculated from the shape
|
||||
/// centroids (a star is created...)
|
||||
inline ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 0)
|
||||
inline ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 50)
|
||||
{
|
||||
if(polys.empty()) return ExPolygons();
|
||||
|
||||
@ -408,8 +414,9 @@ inline ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 0)
|
||||
double dx = x(c) - x(cc), dy = y(c) - y(cc);
|
||||
double l = std::sqrt(dx * dx + dy * dy);
|
||||
double nx = dx / l, ny = dy / l;
|
||||
double max_dist = mm(max_dist_mm);
|
||||
|
||||
if(l < max_dist_mm) return ExPolygon();
|
||||
if(l > max_dist) return ExPolygon();
|
||||
|
||||
ExPolygon r;
|
||||
auto& ctour = r.contour.points;
|
||||
@ -427,9 +434,6 @@ inline ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 0)
|
||||
|
||||
punion = unify(punion);
|
||||
|
||||
if(punion.size() != 1)
|
||||
BOOST_LOG_TRIVIAL(error) << "Cannot generate correct SLA base pool!";
|
||||
|
||||
return punion;
|
||||
}
|
||||
|
||||
@ -449,9 +453,10 @@ void ground_layer(const TriangleMesh &mesh, ExPolygons &output, float h)
|
||||
|
||||
void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
|
||||
double min_wall_thickness_mm,
|
||||
double min_wall_height_mm)
|
||||
double min_wall_height_mm,
|
||||
double max_merge_distance_mm)
|
||||
{
|
||||
auto concavehs = concave_hull(ground_layer);
|
||||
auto concavehs = concave_hull(ground_layer, max_merge_distance_mm);
|
||||
for(ExPolygon& concaveh : concavehs) {
|
||||
if(concaveh.contour.points.empty()) return;
|
||||
concaveh.holes.clear();
|
||||
@ -460,7 +465,7 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
|
||||
coord_t w = x(bb.max) - x(bb.min);
|
||||
coord_t h = y(bb.max) - y(bb.min);
|
||||
|
||||
auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
|
||||
auto wall_thickness = coord_t((w+h)*0.01);
|
||||
|
||||
const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) +
|
||||
wall_thickness;
|
||||
|
@ -20,8 +20,9 @@ void ground_layer(const TriangleMesh& mesh,
|
||||
/// Calculate the pool for the mesh for SLA printing
|
||||
void create_base_pool(const ExPolygons& ground_layer,
|
||||
TriangleMesh& output_mesh,
|
||||
double min_wall_thickness_mm = 4,
|
||||
double min_wall_height_mm = 5
|
||||
double min_wall_thickness_mm = 2,
|
||||
double min_wall_height_mm = 5,
|
||||
double max_merge_distance_mm = 50
|
||||
);
|
||||
|
||||
}
|
||||
|
@ -279,15 +279,6 @@ void TriangleMesh::mirror(const Axis &axis)
|
||||
stl_invalidate_shared_vertices(&this->stl);
|
||||
}
|
||||
|
||||
void TriangleMesh::transform(const float* matrix3x4)
|
||||
{
|
||||
if (matrix3x4 == nullptr)
|
||||
return;
|
||||
|
||||
stl_transform(&stl, const_cast<float*>(matrix3x4));
|
||||
stl_invalidate_shared_vertices(&stl);
|
||||
}
|
||||
|
||||
void TriangleMesh::align_to_origin()
|
||||
{
|
||||
this->translate(
|
||||
|
@ -48,7 +48,6 @@ public:
|
||||
void mirror_x() { this->mirror(X); }
|
||||
void mirror_y() { this->mirror(Y); }
|
||||
void mirror_z() { this->mirror(Z); }
|
||||
void transform(const float* matrix3x4);
|
||||
void align_to_origin();
|
||||
void rotate(double angle, Point* center);
|
||||
TriangleMeshPtrs split() const;
|
||||
|
@ -214,6 +214,35 @@ void PrintController::gen_support_material(PrintObject *pobj)
|
||||
}
|
||||
}
|
||||
|
||||
PrintController::PngExportData
|
||||
PrintController::query_png_export_data(const DynamicPrintConfig& conf)
|
||||
{
|
||||
PngExportData ret;
|
||||
|
||||
auto zippath = query_destination_path("Output zip file", "*.zip", "out");
|
||||
|
||||
ret.zippath = zippath;
|
||||
|
||||
ret.width_mm = conf.opt_float("display_width");
|
||||
ret.height_mm = conf.opt_float("display_height");
|
||||
|
||||
ret.width_px = conf.opt_int("display_pixels_x");
|
||||
ret.height_px = conf.opt_int("display_pixels_y");
|
||||
|
||||
auto opt_corr = conf.opt<ConfigOptionFloats>("printer_correction");
|
||||
|
||||
if(opt_corr) {
|
||||
ret.corr_x = opt_corr->values[0];
|
||||
ret.corr_y = opt_corr->values[1];
|
||||
ret.corr_z = opt_corr->values[2];
|
||||
}
|
||||
|
||||
ret.exp_time_first_s = conf.opt_float("initial_exposure_time");
|
||||
ret.exp_time_s = conf.opt_float("exposure_time");
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void PrintController::slice(AppControllerBoilerplate::ProgresIndicatorPtr pri)
|
||||
{
|
||||
auto st = pri->state();
|
||||
@ -262,18 +291,23 @@ void PrintController::slice_to_png()
|
||||
{
|
||||
using Pointf3 = Vec3d;
|
||||
|
||||
auto exd = query_png_export_data();
|
||||
|
||||
if(exd.zippath.empty()) return;
|
||||
|
||||
auto presetbundle = GUI::get_preset_bundle();
|
||||
|
||||
assert(presetbundle);
|
||||
|
||||
auto conf = presetbundle->full_config();
|
||||
auto pt = presetbundle->printers.get_selected_preset().printer_technology();
|
||||
if(pt != ptSLA) {
|
||||
report_issue(IssueType::ERR, _("Printer technology is not SLA!"),
|
||||
_("Error"));
|
||||
return;
|
||||
}
|
||||
|
||||
auto conf = presetbundle->full_config();
|
||||
conf.validate();
|
||||
|
||||
auto exd = query_png_export_data(conf);
|
||||
if(exd.zippath.empty()) return;
|
||||
|
||||
try {
|
||||
print_->apply_config(conf);
|
||||
print_->validate();
|
||||
|
@ -190,7 +190,7 @@ protected:
|
||||
};
|
||||
|
||||
// Should display a dialog with the input fields for printing to png
|
||||
PngExportData query_png_export_data();
|
||||
PngExportData query_png_export_data(const DynamicPrintConfig&);
|
||||
|
||||
// The previous export data, to pre-populate the dialog
|
||||
PngExportData prev_expdata_;
|
||||
|
@ -309,120 +309,120 @@ void AppController::set_global_progress_indicator(
|
||||
}
|
||||
}
|
||||
|
||||
PrintController::PngExportData PrintController::query_png_export_data()
|
||||
{
|
||||
//PrintController::PngExportData PrintController::collect_png_export_data()
|
||||
//{
|
||||
|
||||
// Implement the logic of the PngExportDialog
|
||||
class PngExportView: public PngExportDialog {
|
||||
double ratio_, bs_ratio_;
|
||||
PrintController& ctl_;
|
||||
public:
|
||||
// // Implement the logic of the PngExportDialog
|
||||
// class PngExportView: public PngExportDialog {
|
||||
// double ratio_, bs_ratio_;
|
||||
// PrintController& ctl_;
|
||||
// public:
|
||||
|
||||
PngExportView(PrintController& ctl):
|
||||
PngExportDialog(wxTheApp->GetTopWindow()), ctl_(ctl)
|
||||
{
|
||||
ratio_ = double(spin_reso_width_->GetValue()) /
|
||||
spin_reso_height_->GetValue();
|
||||
// PngExportView(PrintController& ctl):
|
||||
// PngExportDialog(wxTheApp->GetTopWindow()), ctl_(ctl)
|
||||
// {
|
||||
// ratio_ = double(spin_reso_width_->GetValue()) /
|
||||
// spin_reso_height_->GetValue();
|
||||
|
||||
bs_ratio_ = bed_width_spin_->GetValue() /
|
||||
bed_height_spin_->GetValue();
|
||||
}
|
||||
// bs_ratio_ = bed_width_spin_->GetValue() /
|
||||
// bed_height_spin_->GetValue();
|
||||
// }
|
||||
|
||||
PngExportData export_data() const {
|
||||
PrintController::PngExportData ret;
|
||||
ret.zippath = filepick_ctl_->GetPath();
|
||||
ret.width_px = spin_reso_width_->GetValue();
|
||||
ret.height_px = spin_reso_height_->GetValue();
|
||||
ret.width_mm = bed_width_spin_->GetValue();
|
||||
ret.height_mm = bed_height_spin_->GetValue();
|
||||
ret.exp_time_s = exptime_spin_->GetValue();
|
||||
ret.exp_time_first_s = exptime_first_spin_->GetValue();
|
||||
ret.corr_x = corr_spin_x_->GetValue();
|
||||
ret.corr_y = corr_spin_y_->GetValue();
|
||||
ret.corr_z = corr_spin_z_->GetValue();
|
||||
return ret;
|
||||
}
|
||||
// PngExportData export_data() const {
|
||||
// PrintController::PngExportData ret;
|
||||
// ret.zippath = filepick_ctl_->GetPath();
|
||||
// ret.width_px = spin_reso_width_->GetValue();
|
||||
// ret.height_px = spin_reso_height_->GetValue();
|
||||
// ret.width_mm = bed_width_spin_->GetValue();
|
||||
// ret.height_mm = bed_height_spin_->GetValue();
|
||||
// ret.exp_time_s = exptime_spin_->GetValue();
|
||||
// ret.exp_time_first_s = exptime_first_spin_->GetValue();
|
||||
// ret.corr_x = corr_spin_x_->GetValue();
|
||||
// ret.corr_y = corr_spin_y_->GetValue();
|
||||
// ret.corr_z = corr_spin_z_->GetValue();
|
||||
// return ret;
|
||||
// }
|
||||
|
||||
void prefill(const PngExportData& data) {
|
||||
filepick_ctl_->SetPath(data.zippath);
|
||||
spin_reso_width_->SetValue(data.width_px);
|
||||
spin_reso_height_->SetValue(data.height_px);
|
||||
bed_width_spin_->SetValue(data.width_mm);
|
||||
bed_height_spin_->SetValue(data.height_mm);
|
||||
exptime_spin_->SetValue(data.exp_time_s);
|
||||
exptime_first_spin_->SetValue(data.exp_time_first_s);
|
||||
corr_spin_x_->SetValue(data.corr_x);
|
||||
corr_spin_y_->SetValue(data.corr_y);
|
||||
corr_spin_z_->SetValue(data.corr_z);
|
||||
if(data.zippath.empty()) export_btn_->Disable();
|
||||
else export_btn_->Enable();
|
||||
}
|
||||
// void prefill(const PngExportData& data) {
|
||||
// filepick_ctl_->SetPath(data.zippath);
|
||||
// spin_reso_width_->SetValue(data.width_px);
|
||||
// spin_reso_height_->SetValue(data.height_px);
|
||||
// bed_width_spin_->SetValue(data.width_mm);
|
||||
// bed_height_spin_->SetValue(data.height_mm);
|
||||
// exptime_spin_->SetValue(data.exp_time_s);
|
||||
// exptime_first_spin_->SetValue(data.exp_time_first_s);
|
||||
// corr_spin_x_->SetValue(data.corr_x);
|
||||
// corr_spin_y_->SetValue(data.corr_y);
|
||||
// corr_spin_z_->SetValue(data.corr_z);
|
||||
// if(data.zippath.empty()) export_btn_->Disable();
|
||||
// else export_btn_->Enable();
|
||||
// }
|
||||
|
||||
virtual void ResoLock( wxCommandEvent& /*event*/ ) override {
|
||||
ratio_ = double(spin_reso_width_->GetValue()) /
|
||||
double(spin_reso_height_->GetValue());
|
||||
}
|
||||
// virtual void ResoLock( wxCommandEvent& /*event*/ ) override {
|
||||
// ratio_ = double(spin_reso_width_->GetValue()) /
|
||||
// double(spin_reso_height_->GetValue());
|
||||
// }
|
||||
|
||||
virtual void BedsizeLock( wxCommandEvent& /*event*/ ) override {
|
||||
bs_ratio_ = bed_width_spin_->GetValue() /
|
||||
bed_height_spin_->GetValue();
|
||||
}
|
||||
// virtual void BedsizeLock( wxCommandEvent& /*event*/ ) override {
|
||||
// bs_ratio_ = bed_width_spin_->GetValue() /
|
||||
// bed_height_spin_->GetValue();
|
||||
// }
|
||||
|
||||
virtual void EvalResoSpin( wxCommandEvent& event ) override {
|
||||
if(reso_lock_btn_->GetValue()) {
|
||||
if(event.GetId() == spin_reso_width_->GetId()) {
|
||||
spin_reso_height_->SetValue(
|
||||
std::round(spin_reso_width_->GetValue()/ratio_));
|
||||
spin_reso_height_->Update();
|
||||
} else {
|
||||
spin_reso_width_->SetValue(
|
||||
std::round(spin_reso_height_->GetValue()*ratio_));
|
||||
spin_reso_width_->Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
// virtual void EvalResoSpin( wxCommandEvent& event ) override {
|
||||
// if(reso_lock_btn_->GetValue()) {
|
||||
// if(event.GetId() == spin_reso_width_->GetId()) {
|
||||
// spin_reso_height_->SetValue(
|
||||
// std::round(spin_reso_width_->GetValue()/ratio_));
|
||||
// spin_reso_height_->Update();
|
||||
// } else {
|
||||
// spin_reso_width_->SetValue(
|
||||
// std::round(spin_reso_height_->GetValue()*ratio_));
|
||||
// spin_reso_width_->Update();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
virtual void EvalBedSpin( wxCommandEvent& event ) override {
|
||||
if(bedsize_lock_btn_->GetValue()) {
|
||||
if(event.GetId() == bed_width_spin_->GetId()) {
|
||||
bed_height_spin_->SetValue(
|
||||
std::round(bed_width_spin_->GetValue()/bs_ratio_));
|
||||
bed_height_spin_->Update();
|
||||
} else {
|
||||
bed_width_spin_->SetValue(
|
||||
std::round(bed_height_spin_->GetValue()*bs_ratio_));
|
||||
bed_width_spin_->Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
// virtual void EvalBedSpin( wxCommandEvent& event ) override {
|
||||
// if(bedsize_lock_btn_->GetValue()) {
|
||||
// if(event.GetId() == bed_width_spin_->GetId()) {
|
||||
// bed_height_spin_->SetValue(
|
||||
// std::round(bed_width_spin_->GetValue()/bs_ratio_));
|
||||
// bed_height_spin_->Update();
|
||||
// } else {
|
||||
// bed_width_spin_->SetValue(
|
||||
// std::round(bed_height_spin_->GetValue()*bs_ratio_));
|
||||
// bed_width_spin_->Update();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
virtual void onFileChanged( wxFileDirPickerEvent& event ) {
|
||||
if(filepick_ctl_->GetPath().IsEmpty()) export_btn_->Disable();
|
||||
else export_btn_->Enable();
|
||||
}
|
||||
// virtual void onFileChanged( wxFileDirPickerEvent& event ) {
|
||||
// if(filepick_ctl_->GetPath().IsEmpty()) export_btn_->Disable();
|
||||
// else export_btn_->Enable();
|
||||
// }
|
||||
|
||||
virtual void Close( wxCommandEvent& /*event*/ ) {
|
||||
auto ret = wxID_OK;
|
||||
// virtual void Close( wxCommandEvent& /*event*/ ) {
|
||||
// auto ret = wxID_OK;
|
||||
|
||||
if(wxFileName(filepick_ctl_->GetPath()).Exists())
|
||||
if(!ctl_.report_issue(PrintController::IssueType::WARN_Q,
|
||||
_(L("File already exists. Overwrite?")),
|
||||
_(L("Warning")))) ret = wxID_CANCEL;
|
||||
EndModal(ret);
|
||||
}
|
||||
};
|
||||
// if(wxFileName(filepick_ctl_->GetPath()).Exists())
|
||||
// if(!ctl_.report_issue(PrintController::IssueType::WARN_Q,
|
||||
// _(L("File already exists. Overwrite?")),
|
||||
// _(L("Warning")))) ret = wxID_CANCEL;
|
||||
// EndModal(ret);
|
||||
// }
|
||||
// };
|
||||
|
||||
PngExportView exdlg(*this);
|
||||
// PngExportView exdlg(*this);
|
||||
|
||||
exdlg.prefill(prev_expdata_);
|
||||
// exdlg.prefill(prev_expdata_);
|
||||
|
||||
auto r = exdlg.ShowModal();
|
||||
// auto r = exdlg.ShowModal();
|
||||
|
||||
auto ret = exdlg.export_data();
|
||||
prev_expdata_ = ret;
|
||||
// auto ret = exdlg.export_data();
|
||||
// prev_expdata_ = ret;
|
||||
|
||||
if(r != wxID_OK) ret.zippath.clear();
|
||||
// if(r != wxID_OK) ret.zippath.clear();
|
||||
|
||||
return ret;
|
||||
}
|
||||
// return ret;
|
||||
//}
|
||||
}
|
||||
|
@ -198,6 +198,8 @@ GLVolume::GLVolume(float r, float g, float b, float a)
|
||||
: m_origin(0, 0, 0)
|
||||
, m_angle_z(0.0f)
|
||||
, m_scale_factor(1.0f)
|
||||
, m_world_matrix(Transform3f::Identity())
|
||||
, m_world_matrix_dirty(true)
|
||||
, m_transformed_bounding_box_dirty(true)
|
||||
, m_transformed_convex_hull_bounding_box_dirty(true)
|
||||
, m_convex_hull(nullptr)
|
||||
@ -268,6 +270,7 @@ void GLVolume::set_origin(const Vec3d& origin)
|
||||
if (m_origin != origin)
|
||||
{
|
||||
m_origin = origin;
|
||||
m_world_matrix_dirty = true;
|
||||
m_transformed_bounding_box_dirty = true;
|
||||
m_transformed_convex_hull_bounding_box_dirty = true;
|
||||
}
|
||||
@ -278,6 +281,7 @@ void GLVolume::set_angle_z(float angle_z)
|
||||
if (m_angle_z != angle_z)
|
||||
{
|
||||
m_angle_z = angle_z;
|
||||
m_world_matrix_dirty = true;
|
||||
m_transformed_bounding_box_dirty = true;
|
||||
m_transformed_convex_hull_bounding_box_dirty = true;
|
||||
}
|
||||
@ -288,6 +292,7 @@ void GLVolume::set_scale_factor(float scale_factor)
|
||||
if (m_scale_factor != scale_factor)
|
||||
{
|
||||
m_scale_factor = scale_factor;
|
||||
m_world_matrix_dirty = true;
|
||||
m_transformed_bounding_box_dirty = true;
|
||||
m_transformed_convex_hull_bounding_box_dirty = true;
|
||||
}
|
||||
@ -298,16 +303,20 @@ void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
|
||||
m_convex_hull = &convex_hull;
|
||||
}
|
||||
|
||||
Transform3f GLVolume::world_matrix() const
|
||||
const Transform3f& GLVolume::world_matrix() const
|
||||
{
|
||||
Transform3f matrix = Transform3f::Identity();
|
||||
matrix.translate(Vec3f((float)m_origin(0), (float)m_origin(1), (float)m_origin(2)));
|
||||
matrix.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ()));
|
||||
matrix.scale(m_scale_factor);
|
||||
return matrix;
|
||||
if (m_world_matrix_dirty)
|
||||
{
|
||||
m_world_matrix = Transform3f::Identity();
|
||||
m_world_matrix.translate(Vec3f((float)m_origin(0), (float)m_origin(1), (float)m_origin(2)));
|
||||
m_world_matrix.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ()));
|
||||
m_world_matrix.scale(m_scale_factor);
|
||||
m_world_matrix_dirty = false;
|
||||
}
|
||||
return m_world_matrix;
|
||||
}
|
||||
|
||||
BoundingBoxf3 GLVolume::transformed_bounding_box() const
|
||||
const BoundingBoxf3& GLVolume::transformed_bounding_box() const
|
||||
{
|
||||
if (m_transformed_bounding_box_dirty)
|
||||
{
|
||||
@ -318,7 +327,7 @@ BoundingBoxf3 GLVolume::transformed_bounding_box() const
|
||||
return m_transformed_bounding_box;
|
||||
}
|
||||
|
||||
BoundingBoxf3 GLVolume::transformed_convex_hull_bounding_box() const
|
||||
const BoundingBoxf3& GLVolume::transformed_convex_hull_bounding_box() const
|
||||
{
|
||||
if (m_transformed_convex_hull_bounding_box_dirty)
|
||||
{
|
||||
|
@ -260,6 +260,10 @@ private:
|
||||
float m_angle_z;
|
||||
// Scale factor of the volume to be rendered.
|
||||
float m_scale_factor;
|
||||
// World matrix of the volume to be rendered.
|
||||
mutable Transform3f m_world_matrix;
|
||||
// Whether or not is needed to recalculate the world matrix.
|
||||
mutable bool m_world_matrix_dirty;
|
||||
// Bounding box of this volume, in unscaled coordinates.
|
||||
mutable BoundingBoxf3 m_transformed_bounding_box;
|
||||
// Whether or not is needed to recalculate the transformed bounding box.
|
||||
@ -334,9 +338,9 @@ public:
|
||||
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
|
||||
int instance_idx() const { return this->composite_id % 1000; }
|
||||
|
||||
Transform3f world_matrix() const;
|
||||
BoundingBoxf3 transformed_bounding_box() const;
|
||||
BoundingBoxf3 transformed_convex_hull_bounding_box() const;
|
||||
const Transform3f& world_matrix() const;
|
||||
const BoundingBoxf3& transformed_bounding_box() const;
|
||||
const BoundingBoxf3& transformed_convex_hull_bounding_box() const;
|
||||
|
||||
bool empty() const { return this->indexed_vertex_array.empty(); }
|
||||
bool indexed() const { return this->indexed_vertex_array.indexed(); }
|
||||
|
@ -1134,11 +1134,7 @@ GLCanvas3D::Gizmos::~Gizmos()
|
||||
|
||||
bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
||||
{
|
||||
#if ENABLE_GIZMOS_3D
|
||||
GLGizmoBase* gizmo = new GLGizmoScale3D(parent);
|
||||
#else
|
||||
GLGizmoBase* gizmo = new GLGizmoScale(parent);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
if (gizmo == nullptr)
|
||||
return false;
|
||||
|
||||
@ -1147,11 +1143,7 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
|
||||
|
||||
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
gizmo = new GLGizmoRotate3D(parent);
|
||||
#else
|
||||
gizmo = new GLGizmoRotate(parent, GLGizmoRotate::Z);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
if (gizmo == nullptr)
|
||||
{
|
||||
_reset();
|
||||
@ -1379,11 +1371,7 @@ float GLCanvas3D::Gizmos::get_scale() const
|
||||
return 1.0f;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
#if ENABLE_GIZMOS_3D
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale3D*>(it->second)->get_scale_x() : 1.0f;
|
||||
#else
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f;
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_scale(float scale)
|
||||
@ -1393,11 +1381,7 @@ void GLCanvas3D::Gizmos::set_scale(float scale)
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
if (it != m_gizmos.end())
|
||||
#if ENABLE_GIZMOS_3D
|
||||
reinterpret_cast<GLGizmoScale3D*>(it->second)->set_scale(scale);
|
||||
#else
|
||||
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
float GLCanvas3D::Gizmos::get_angle_z() const
|
||||
@ -1406,11 +1390,7 @@ float GLCanvas3D::Gizmos::get_angle_z() const
|
||||
return 0.0f;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
#if ENABLE_GIZMOS_3D
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_angle_z() : 0.0f;
|
||||
#else
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate*>(it->second)->get_angle() : 0.0f;
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
|
||||
@ -1420,11 +1400,7 @@ void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
if (it != m_gizmos.end())
|
||||
#if ENABLE_GIZMOS_3D
|
||||
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_angle_z(angle_z);
|
||||
#else
|
||||
reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle(angle_z);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_angle_z(angle_z);
|
||||
}
|
||||
|
||||
Vec3d GLCanvas3D::Gizmos::get_flattening_normal() const
|
||||
@ -2487,10 +2463,12 @@ void GLCanvas3D::reload_scene(bool force)
|
||||
// 1st call to reset if no objects left
|
||||
update_gizmos_data();
|
||||
update_volumes_selection(m_objects_selections);
|
||||
// 2nd call to restore if something selected
|
||||
// 2nd call to restore selection, if any
|
||||
if (!m_objects_selections.empty())
|
||||
update_gizmos_data();
|
||||
|
||||
m_gizmos.refresh();
|
||||
|
||||
if (m_config->has("nozzle_diameter"))
|
||||
{
|
||||
// Should the wipe tower be visualized ?
|
||||
@ -3157,7 +3135,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
}
|
||||
else if (evt.Dragging() && m_gizmos.is_dragging())
|
||||
{
|
||||
m_canvas->CaptureMouse();
|
||||
if (!m_canvas->HasCapture())
|
||||
m_canvas->CaptureMouse();
|
||||
|
||||
m_mouse.dragging = true;
|
||||
m_gizmos.update(mouse_ray(pos));
|
||||
|
@ -26,10 +26,8 @@ const float GLGizmoBase::Grabber::HalfSize = 2.0f;
|
||||
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
|
||||
|
||||
GLGizmoBase::Grabber::Grabber()
|
||||
: center(0.0, 0.0, 0.0)
|
||||
, angle_x(0.0f)
|
||||
, angle_y(0.0f)
|
||||
, angle_z(0.0f)
|
||||
: center(Vec3d::Zero())
|
||||
, angles(Vec3d::Zero())
|
||||
, dragging(false)
|
||||
{
|
||||
color[0] = 1.0f;
|
||||
@ -49,29 +47,14 @@ void GLGizmoBase::Grabber::render(bool hover) const
|
||||
else
|
||||
::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
render(render_color, true);
|
||||
#else
|
||||
render(render_color);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void GLGizmoBase::Grabber::render(const float* render_color, bool use_lighting) const
|
||||
#else
|
||||
void GLGizmoBase::Grabber::render(const float* render_color) const
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
{
|
||||
float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
|
||||
#if ENABLE_GIZMOS_3D
|
||||
if (use_lighting)
|
||||
::glEnable(GL_LIGHTING);
|
||||
#else
|
||||
float min_x = -half_size;
|
||||
float max_x = +half_size;
|
||||
float min_y = -half_size;
|
||||
float max_y = +half_size;
|
||||
#endif // !ENABLE_GIZMOS_3D
|
||||
|
||||
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
|
||||
|
||||
@ -79,11 +62,10 @@ void GLGizmoBase::Grabber::render(const float* render_color) const
|
||||
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), (GLfloat)center(2));
|
||||
|
||||
float rad_to_deg = 180.0f / (GLfloat)PI;
|
||||
::glRotatef((GLfloat)angle_x * rad_to_deg, 1.0f, 0.0f, 0.0f);
|
||||
::glRotatef((GLfloat)angle_y * rad_to_deg, 0.0f, 1.0f, 0.0f);
|
||||
::glRotatef((GLfloat)angle_z * rad_to_deg, 0.0f, 0.0f, 1.0f);
|
||||
::glRotatef((GLfloat)angles(0) * rad_to_deg, 1.0f, 0.0f, 0.0f);
|
||||
::glRotatef((GLfloat)angles(1) * rad_to_deg, 0.0f, 1.0f, 0.0f);
|
||||
::glRotatef((GLfloat)angles(2) * rad_to_deg, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
// face min x
|
||||
::glPushMatrix();
|
||||
::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f);
|
||||
@ -124,28 +106,13 @@ void GLGizmoBase::Grabber::render(const float* render_color) const
|
||||
::glTranslatef(0.0f, 0.0f, (GLfloat)half_size);
|
||||
render_face(half_size);
|
||||
::glPopMatrix();
|
||||
#else
|
||||
::glDisable(GL_CULL_FACE);
|
||||
::glBegin(GL_TRIANGLES);
|
||||
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
|
||||
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
|
||||
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
|
||||
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
|
||||
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
|
||||
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
|
||||
::glEnd();
|
||||
::glEnable(GL_CULL_FACE);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
::glPopMatrix();
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
if (use_lighting)
|
||||
::glDisable(GL_LIGHTING);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
}
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void GLGizmoBase::Grabber::render_face(float half_size) const
|
||||
{
|
||||
::glBegin(GL_TRIANGLES);
|
||||
@ -158,7 +125,6 @@ void GLGizmoBase::Grabber::render_face(float half_size) const
|
||||
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
|
||||
::glEnd();
|
||||
}
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent)
|
||||
: m_parent(parent)
|
||||
@ -265,41 +231,24 @@ const float GLGizmoRotate::GrabberOffset = 5.0f;
|
||||
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
|
||||
: GLGizmoBase(parent)
|
||||
, m_axis(axis)
|
||||
, m_angle(0.0f)
|
||||
, m_angle(0.0)
|
||||
, m_center(0.0, 0.0, 0.0)
|
||||
, m_radius(0.0f)
|
||||
, m_keep_initial_values(false)
|
||||
{
|
||||
}
|
||||
|
||||
void GLGizmoRotate::set_angle(float angle)
|
||||
void GLGizmoRotate::set_angle(double angle)
|
||||
{
|
||||
if (std::abs(angle - 2.0f * PI) < EPSILON)
|
||||
angle = 0.0f;
|
||||
if (std::abs(angle - 2.0 * (double)PI) < EPSILON)
|
||||
angle = 0.0;
|
||||
|
||||
m_angle = angle;
|
||||
}
|
||||
|
||||
bool GLGizmoRotate::on_init()
|
||||
{
|
||||
#if !ENABLE_GIZMOS_3D
|
||||
std::string path = resources_dir() + "/icons/overlay/";
|
||||
|
||||
std::string filename = path + "rotate_off.png";
|
||||
if (!m_textures[Off].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
filename = path + "rotate_hover.png";
|
||||
if (!m_textures[Hover].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
filename = path + "rotate_on.png";
|
||||
if (!m_textures[On].load_from_file(filename, false))
|
||||
return false;
|
||||
#endif // !ENABLE_GIZMOS_3D
|
||||
|
||||
m_grabbers.push_back(Grabber());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -339,7 +288,7 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
|
||||
if (theta == 2.0 * (double)PI)
|
||||
theta = 0.0;
|
||||
|
||||
m_angle = (float)theta;
|
||||
m_angle = theta;
|
||||
}
|
||||
|
||||
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
|
||||
@ -347,55 +296,33 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
|
||||
if (m_grabbers[0].dragging)
|
||||
set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
#else
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
if (!m_keep_initial_values)
|
||||
{
|
||||
m_center = box.center();
|
||||
#if !ENABLE_GIZMOS_3D
|
||||
const Vec3d& size = box.size();
|
||||
m_center(2) = 0.0;
|
||||
#endif // !ENABLE_GIZMOS_3D
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
m_radius = Offset + box.radius();
|
||||
#else
|
||||
m_radius = Offset + ::sqrt(sqr(0.5f * (float)size(0)) + sqr(0.5f * (float)size(1)));
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
m_keep_initial_values = true;
|
||||
}
|
||||
|
||||
::glPushMatrix();
|
||||
transform_to_local();
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
|
||||
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
|
||||
#else
|
||||
::glLineWidth(2.0f);
|
||||
::glColor3fv(m_drag_color);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
render_circle();
|
||||
#if ENABLE_GIZMOS_3D
|
||||
|
||||
if (m_hover_id != -1)
|
||||
{
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
render_scale();
|
||||
render_snap_radii();
|
||||
render_reference_radius();
|
||||
#if ENABLE_GIZMOS_3D
|
||||
}
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
::glColor3fv(m_highlight_color);
|
||||
#if ENABLE_GIZMOS_3D
|
||||
|
||||
if (m_hover_id != -1)
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
render_angle();
|
||||
|
||||
render_grabber();
|
||||
@ -491,7 +418,7 @@ void GLGizmoRotate::render_reference_radius() const
|
||||
|
||||
void GLGizmoRotate::render_angle() const
|
||||
{
|
||||
float step_angle = m_angle / AngleResolution;
|
||||
float step_angle = (float)m_angle / AngleResolution;
|
||||
float ex_radius = m_radius + GrabberOffset;
|
||||
|
||||
::glBegin(GL_LINE_STRIP);
|
||||
@ -508,15 +435,11 @@ void GLGizmoRotate::render_angle() const
|
||||
|
||||
void GLGizmoRotate::render_grabber() const
|
||||
{
|
||||
float grabber_radius = m_radius + GrabberOffset;
|
||||
double grabber_radius = (double)(m_radius + GrabberOffset);
|
||||
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
||||
m_grabbers[0].angle_z = m_angle;
|
||||
m_grabbers[0].angles(2) = m_angle;
|
||||
|
||||
#if ENABLE_GIZMOS_3D
|
||||
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
|
||||
#else
|
||||
::glColor3fv(m_drag_color);
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3f(0.0f, 0.0f, 0.0f);
|
||||
@ -584,17 +507,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
|
||||
|
||||
m.translate(-m_center);
|
||||
|
||||
Eigen::Matrix<double, 3, 2> world_ray;
|
||||
Eigen::Matrix<double, 3, 2> local_ray;
|
||||
world_ray(0, 0) = mouse_ray.a(0);
|
||||
world_ray(1, 0) = mouse_ray.a(1);
|
||||
world_ray(2, 0) = mouse_ray.a(2);
|
||||
world_ray(0, 1) = mouse_ray.b(0);
|
||||
world_ray(1, 1) = mouse_ray.b(1);
|
||||
world_ray(2, 1) = mouse_ray.b(2);
|
||||
local_ray = m * world_ray.colwise().homogeneous();
|
||||
|
||||
return Linef3(Vec3d(local_ray(0, 0), local_ray(1, 0), local_ray(2, 0)), Vec3d(local_ray(0, 1), local_ray(1, 1), local_ray(2, 1))).intersect_plane(0.0);
|
||||
return transform(mouse_ray, m).intersect_plane(0.0);
|
||||
}
|
||||
|
||||
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent)
|
||||
@ -698,116 +611,13 @@ void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
|
||||
m_z.render(box);
|
||||
}
|
||||
|
||||
const float GLGizmoScale::Offset = 5.0f;
|
||||
|
||||
GLGizmoScale::GLGizmoScale(GLCanvas3D& parent)
|
||||
: GLGizmoBase(parent)
|
||||
, m_scale(1.0f)
|
||||
, m_starting_scale(1.0f)
|
||||
{
|
||||
}
|
||||
|
||||
bool GLGizmoScale::on_init()
|
||||
{
|
||||
std::string path = resources_dir() + "/icons/overlay/";
|
||||
|
||||
std::string filename = path + "scale_off.png";
|
||||
if (!m_textures[Off].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
filename = path + "scale_hover.png";
|
||||
if (!m_textures[Hover].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
filename = path + "scale_on.png";
|
||||
if (!m_textures[On].load_from_file(filename, false))
|
||||
return false;
|
||||
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
m_grabbers.push_back(Grabber());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_start_dragging()
|
||||
{
|
||||
if (m_hover_id != -1)
|
||||
m_starting_drag_position = to_2d(m_grabbers[m_hover_id].center);
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_update(const Linef3& mouse_ray)
|
||||
{
|
||||
Vec2d mouse_pos = to_2d(mouse_ray.intersect_plane(0.0));
|
||||
Vec2d center(0.5 * (m_grabbers[1].center(0) + m_grabbers[0].center(0)), 0.5 * (m_grabbers[3].center(1) + m_grabbers[0].center(1)));
|
||||
|
||||
double orig_len = (m_starting_drag_position - center).norm();
|
||||
double new_len = (mouse_pos - center).norm();
|
||||
double ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
|
||||
|
||||
m_scale = m_starting_scale * (float)ratio;
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
|
||||
{
|
||||
if (m_grabbers[0].dragging || m_grabbers[1].dragging || m_grabbers[2].dragging || m_grabbers[3].dragging)
|
||||
set_tooltip(format(100.0f * m_scale, 4) + "%");
|
||||
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
double min_x = box.min(0) - (double)Offset;
|
||||
double max_x = box.max(0) + (double)Offset;
|
||||
double min_y = box.min(1) - (double)Offset;
|
||||
double max_y = box.max(1) + (double)Offset;
|
||||
|
||||
m_grabbers[0].center = Vec3d(min_x, min_y, 0.0);
|
||||
m_grabbers[1].center = Vec3d(max_x, min_y, 0.0);
|
||||
m_grabbers[2].center = Vec3d(max_x, max_y, 0.0);
|
||||
m_grabbers[3].center = Vec3d(min_x, max_y, 0.0);
|
||||
|
||||
::glLineWidth(2.0f);
|
||||
::glColor3fv(m_drag_color);
|
||||
|
||||
// draw outline
|
||||
::glBegin(GL_LINE_LOOP);
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), 0.0f);
|
||||
}
|
||||
::glEnd();
|
||||
|
||||
// draw grabbers
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
|
||||
}
|
||||
render_grabbers();
|
||||
}
|
||||
|
||||
void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
m_grabbers[i].color[0] = 1.0f;
|
||||
m_grabbers[i].color[1] = 1.0f;
|
||||
m_grabbers[i].color[2] = picking_color_component(i);
|
||||
}
|
||||
render_grabbers_for_picking();
|
||||
}
|
||||
|
||||
const float GLGizmoScale3D::Offset = 5.0f;
|
||||
|
||||
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
|
||||
: GLGizmoBase(parent)
|
||||
, m_scale_x(1.0f)
|
||||
, m_scale_y(1.0f)
|
||||
, m_scale_z(1.0f)
|
||||
, m_starting_scale_x(1.0f)
|
||||
, m_starting_scale_y(1.0f)
|
||||
, m_starting_scale_z(1.0f)
|
||||
, m_scale(Vec3d::Ones())
|
||||
, m_starting_scale(Vec3d::Ones())
|
||||
, m_starting_center(Vec3d::Zero())
|
||||
{
|
||||
}
|
||||
|
||||
@ -832,15 +642,15 @@ bool GLGizmoScale3D::on_init()
|
||||
m_grabbers.push_back(Grabber());
|
||||
}
|
||||
|
||||
float half_pi = 0.5f * (float)PI;
|
||||
double half_pi = 0.5 * (double)PI;
|
||||
|
||||
// x axis
|
||||
m_grabbers[0].angle_y = half_pi;
|
||||
m_grabbers[1].angle_y = half_pi;
|
||||
m_grabbers[0].angles(1) = half_pi;
|
||||
m_grabbers[1].angles(1) = half_pi;
|
||||
|
||||
// y axis
|
||||
m_grabbers[2].angle_x = half_pi;
|
||||
m_grabbers[3].angle_x = half_pi;
|
||||
m_grabbers[2].angles(0) = half_pi;
|
||||
m_grabbers[3].angles(0) = half_pi;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -869,16 +679,16 @@ void GLGizmoScale3D::on_update(const Linef3& mouse_ray)
|
||||
void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
|
||||
{
|
||||
if (m_grabbers[0].dragging || m_grabbers[1].dragging)
|
||||
set_tooltip("X: " + format(100.0f * m_scale_x, 4) + "%");
|
||||
set_tooltip("X: " + format(100.0f * m_scale(0), 4) + "%");
|
||||
else if (m_grabbers[2].dragging || m_grabbers[3].dragging)
|
||||
set_tooltip("Y: " + format(100.0f * m_scale_y, 4) + "%");
|
||||
set_tooltip("Y: " + format(100.0f * m_scale(1), 4) + "%");
|
||||
else if (m_grabbers[4].dragging || m_grabbers[5].dragging)
|
||||
set_tooltip("Z: " + format(100.0f * m_scale_z, 4) + "%");
|
||||
set_tooltip("Z: " + format(100.0f * m_scale(2), 4) + "%");
|
||||
else if (m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
|
||||
{
|
||||
std::string tooltip = "X: " + format(100.0f * m_scale_x, 4) + "%\n";
|
||||
tooltip += "Y: " + format(100.0f * m_scale_y, 4) + "%\n";
|
||||
tooltip += "Z: " + format(100.0f * m_scale_z, 4) + "%";
|
||||
std::string tooltip = "X: " + format(100.0f * m_scale(0), 4) + "%\n";
|
||||
tooltip += "Y: " + format(100.0f * m_scale(1), 4) + "%\n";
|
||||
tooltip += "Z: " + format(100.0f * m_scale(2), 4) + "%";
|
||||
set_tooltip(tooltip);
|
||||
}
|
||||
|
||||
@ -1025,7 +835,7 @@ void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
|
||||
|
||||
if (ratio > 0.0)
|
||||
m_scale_x = m_starting_scale_x * (float)ratio;
|
||||
m_scale(0) = m_starting_scale(0) * ratio;
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
|
||||
@ -1033,8 +843,8 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(2, mouse_ray, m_starting_center);
|
||||
|
||||
if (ratio > 0.0)
|
||||
m_scale_x = m_starting_scale_y * (float)ratio; // << this is temporary
|
||||
// m_scale_y = m_starting_scale_y * (float)ratio;
|
||||
m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
|
||||
// m_scale(1) = m_starting_scale(1) * ratio;
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
|
||||
@ -1042,8 +852,8 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
|
||||
|
||||
if (ratio > 0.0)
|
||||
m_scale_x = m_starting_scale_z * (float)ratio; // << this is temporary
|
||||
// m_scale_z = m_starting_scale_z * (float)ratio;
|
||||
m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
|
||||
// m_scale(2) = m_starting_scale(2) * ratio;
|
||||
}
|
||||
|
||||
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
|
||||
@ -1053,11 +863,7 @@ void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
|
||||
double ratio = calc_ratio(0, mouse_ray, center);
|
||||
|
||||
if (ratio > 0.0)
|
||||
{
|
||||
m_scale_x = m_starting_scale_x * (float)ratio;
|
||||
m_scale_y = m_starting_scale_y * (float)ratio;
|
||||
m_scale_z = m_starting_scale_z * (float)ratio;
|
||||
}
|
||||
m_scale = m_starting_scale * ratio;
|
||||
}
|
||||
|
||||
double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const
|
||||
|
@ -7,8 +7,6 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#define ENABLE_GIZMOS_3D 1
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class BoundingBoxf3;
|
||||
@ -28,30 +26,18 @@ protected:
|
||||
static const float DraggingScaleFactor;
|
||||
|
||||
Vec3d center;
|
||||
float angle_x;
|
||||
float angle_y;
|
||||
float angle_z;
|
||||
Vec3d angles;
|
||||
float color[3];
|
||||
bool dragging;
|
||||
|
||||
Grabber();
|
||||
|
||||
void render(bool hover) const;
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void render_for_picking() const { render(color, false); }
|
||||
#else
|
||||
void render_for_picking() const { render(color); }
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
|
||||
private:
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void render(const float* render_color, bool use_lighting) const;
|
||||
#else
|
||||
void render(const float* render_color) const;
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
#if ENABLE_GIZMOS_3D
|
||||
void render_face(float half_size) const;
|
||||
#endif // ENABLE_GIZMOS_3D
|
||||
};
|
||||
|
||||
public:
|
||||
@ -146,7 +132,7 @@ public:
|
||||
|
||||
private:
|
||||
Axis m_axis;
|
||||
float m_angle;
|
||||
double m_angle;
|
||||
|
||||
mutable Vec3d m_center;
|
||||
mutable float m_radius;
|
||||
@ -155,8 +141,8 @@ private:
|
||||
public:
|
||||
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
|
||||
|
||||
float get_angle() const { return m_angle; }
|
||||
void set_angle(float angle);
|
||||
double get_angle() const { return m_angle; }
|
||||
void set_angle(double angle);
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
@ -188,14 +174,14 @@ class GLGizmoRotate3D : public GLGizmoBase
|
||||
public:
|
||||
explicit GLGizmoRotate3D(GLCanvas3D& parent);
|
||||
|
||||
float get_angle_x() const { return m_x.get_angle(); }
|
||||
void set_angle_x(float angle) { m_x.set_angle(angle); }
|
||||
double get_angle_x() const { return m_x.get_angle(); }
|
||||
void set_angle_x(double angle) { m_x.set_angle(angle); }
|
||||
|
||||
float get_angle_y() const { return m_y.get_angle(); }
|
||||
void set_angle_y(float angle) { m_y.set_angle(angle); }
|
||||
double get_angle_y() const { return m_y.get_angle(); }
|
||||
void set_angle_y(double angle) { m_y.set_angle(angle); }
|
||||
|
||||
float get_angle_z() const { return m_z.get_angle(); }
|
||||
void set_angle_z(float angle) { m_z.set_angle(angle); }
|
||||
double get_angle_z() const { return m_z.get_angle(); }
|
||||
void set_angle_z(double angle) { m_z.set_angle(angle); }
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
@ -234,64 +220,31 @@ protected:
|
||||
}
|
||||
};
|
||||
|
||||
class GLGizmoScale : public GLGizmoBase
|
||||
{
|
||||
static const float Offset;
|
||||
|
||||
float m_scale;
|
||||
float m_starting_scale;
|
||||
|
||||
Vec2d m_starting_drag_position;
|
||||
|
||||
public:
|
||||
explicit GLGizmoScale(GLCanvas3D& parent);
|
||||
|
||||
float get_scale() const { return m_scale; }
|
||||
void set_scale(float scale) { m_starting_scale = scale; }
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_start_dragging();
|
||||
virtual void on_update(const Linef3& mouse_ray);
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
};
|
||||
|
||||
class GLGizmoScale3D : public GLGizmoBase
|
||||
{
|
||||
static const float Offset;
|
||||
|
||||
mutable BoundingBoxf3 m_box;
|
||||
|
||||
float m_scale_x;
|
||||
float m_scale_y;
|
||||
float m_scale_z;
|
||||
|
||||
float m_starting_scale_x;
|
||||
float m_starting_scale_y;
|
||||
float m_starting_scale_z;
|
||||
Vec3d m_scale;
|
||||
|
||||
Vec3d m_starting_scale;
|
||||
Vec3d m_starting_drag_position;
|
||||
Vec3d m_starting_center;
|
||||
|
||||
public:
|
||||
explicit GLGizmoScale3D(GLCanvas3D& parent);
|
||||
|
||||
float get_scale_x() const { return m_scale_x; }
|
||||
void set_scale_x(float scale) { m_starting_scale_x = scale; }
|
||||
double get_scale_x() const { return m_scale(0); }
|
||||
void set_scale_x(double scale) { m_starting_scale(0) = scale; }
|
||||
|
||||
float get_scale_y() const { return m_scale_y; }
|
||||
void set_scale_y(float scale) { m_starting_scale_y = scale; }
|
||||
double get_scale_y() const { return m_scale(1); }
|
||||
void set_scale_y(double scale) { m_starting_scale(1) = scale; }
|
||||
|
||||
float get_scale_z() const { return m_scale_z; }
|
||||
void set_scale_z(float scale) { m_starting_scale_z = scale; }
|
||||
double get_scale_z() const { return m_scale(2); }
|
||||
void set_scale_z(double scale) { m_starting_scale(2) = scale; }
|
||||
|
||||
void set_scale(float scale)
|
||||
{
|
||||
m_starting_scale_x = scale;
|
||||
m_starting_scale_y = scale;
|
||||
m_starting_scale_z = scale;
|
||||
}
|
||||
void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
|
Loading…
Reference in New Issue
Block a user