Yet another fix of platform specific paths to resources.

This commit is contained in:
bubnikv 2018-09-21 17:16:44 +02:00
parent c37dc44ec4
commit b28047af5e

View File

@ -50,12 +50,12 @@ int main(int argc, char **argv)
// Running from the build directory:
"../../resources" :
// Running from an installation directory:
#if APPLE
#ifdef __APPLE__
// The application is packed in the .dmg archive as 'Slic3r.app/Contents/MacOS/Slic3r'
// The resources are packed to 'Slic3r.app/Contents/Resources'
"../Resources"
#else
#if WIN32
#ifdef _WIN32
// The application is packed in the .zip archive in the root,
// The resources are packed to 'resources'
// Path from Slic3r binary to resources: