Yet another fix of platform specific paths to resources.
This commit is contained in:
parent
c37dc44ec4
commit
b28047af5e
@ -50,12 +50,12 @@ int main(int argc, char **argv)
|
||||
// Running from the build directory:
|
||||
"../../resources" :
|
||||
// Running from an installation directory:
|
||||
#if APPLE
|
||||
#ifdef __APPLE__
|
||||
// The application is packed in the .dmg archive as 'Slic3r.app/Contents/MacOS/Slic3r'
|
||||
// The resources are packed to 'Slic3r.app/Contents/Resources'
|
||||
"../Resources"
|
||||
#else
|
||||
#if WIN32
|
||||
#ifdef _WIN32
|
||||
// The application is packed in the .zip archive in the root,
|
||||
// The resources are packed to 'resources'
|
||||
// Path from Slic3r binary to resources:
|
||||
|
Loading…
Reference in New Issue
Block a user