Yet another fix of platform specific paths to resources.
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1 changed files with 2 additions and 2 deletions
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@ -50,12 +50,12 @@ int main(int argc, char **argv)
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// Running from the build directory:
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// Running from the build directory:
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"../../resources" :
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"../../resources" :
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// Running from an installation directory:
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// Running from an installation directory:
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#if APPLE
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#ifdef __APPLE__
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// The application is packed in the .dmg archive as 'Slic3r.app/Contents/MacOS/Slic3r'
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// The application is packed in the .dmg archive as 'Slic3r.app/Contents/MacOS/Slic3r'
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// The resources are packed to 'Slic3r.app/Contents/Resources'
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// The resources are packed to 'Slic3r.app/Contents/Resources'
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"../Resources"
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"../Resources"
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#else
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#else
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#if WIN32
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#ifdef _WIN32
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// The application is packed in the .zip archive in the root,
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// The application is packed in the .zip archive in the root,
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// The resources are packed to 'resources'
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// The resources are packed to 'resources'
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// Path from Slic3r binary to resources:
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// Path from Slic3r binary to resources:
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