Fix discontinuous extrusion lines for adaptive infill

This commit is contained in:
Lukáš Hejl 2020-08-27 13:04:53 +02:00
parent c5a73a7cd6
commit b28f9b8935

View File

@ -88,7 +88,7 @@ void FillAdaptive::generate_polylines(
float rotation_angle = Geometry::deg2rad(120.0); float rotation_angle = Geometry::deg2rad(120.0);
for (int i = 0; i < 3; i++) for (int i = 0; i < polylines_out.size(); i++)
{ {
Vec3d offset = cube->center - origin; Vec3d offset = cube->center - origin;
Point from_abs(from), to_abs(to); Point from_abs(from), to_abs(to);
@ -177,7 +177,7 @@ std::unique_ptr<FillAdaptive_Internal::Octree> FillAdaptive::build_octree(
triangleMesh.require_shared_vertices(); triangleMesh.require_shared_vertices();
} }
Vec3d rotation = Vec3d(Geometry::deg2rad(225.0), Geometry::deg2rad(215.0), Geometry::deg2rad(30.0)); Vec3d rotation = Vec3d(Geometry::deg2rad(225.0), Geometry::deg2rad(215.264), Geometry::deg2rad(30.0));
Transform3d rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation, Vec3d::Ones(), Vec3d::Ones()); Transform3d rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation, Vec3d::Ones(), Vec3d::Ones());
AABBTreeIndirect::Tree3f aabbTree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(triangleMesh.its.vertices, triangleMesh.its.indices); AABBTreeIndirect::Tree3f aabbTree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(triangleMesh.its.vertices, triangleMesh.its.indices);