Objects rendering moved to c++
This commit is contained in:
parent
b4beb7aae9
commit
b36243ba10
9 changed files with 192 additions and 55 deletions
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@ -282,6 +282,14 @@ sub new {
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$self->_variable_layer_thickness_action(undef);
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});
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#==============================================================================================================================
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my $on_mark_volumes_for_layer_height = sub {
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$self->mark_volumes_for_layer_height;
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};
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Slic3r::GUI::_3DScene::register_on_mark_volumes_for_layer_height($self, $on_mark_volumes_for_layer_height);
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#==============================================================================================================================
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return $self;
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}
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@ -1504,6 +1512,7 @@ sub Render {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_background($self);
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Slic3r::GUI::_3DScene::render_bed($self);
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# # draw fixed background
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# if ($self->background) {
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@ -1538,10 +1547,7 @@ sub Render {
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#
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# # draw ground
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# my $ground_z = GROUND_Z;
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#==============================================================================================================================
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_bed($self);
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#
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# if ($self->bed_triangles) {
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# glDisable(GL_DEPTH_TEST);
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#
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@ -1575,6 +1581,10 @@ sub Render {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_axes($self);
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Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs);
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Slic3r::GUI::_3DScene::render_cutting_plane($self);
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Slic3r::GUI::_3DScene::render_warning_texture($self);
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Slic3r::GUI::_3DScene::render_legend_texture($self);
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# {
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# # draw axes
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@ -1602,61 +1612,31 @@ sub Render {
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# glVertex3f(@$origin, $ground_z+$axis_len);
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# glEnd();
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# }
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#==============================================================================================================================
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glEnable(GL_LIGHTING);
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# draw objects
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#===================================================================================================================================
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if (!Slic3r::GUI::_3DScene::is_shader_enabled($self)) {
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#
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# glEnable(GL_LIGHTING);
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#
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# # draw objects
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# if (! $self->use_plain_shader) {
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#===================================================================================================================================
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_volumes($self, 0);
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# $self->draw_volumes;
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#==============================================================================================================================
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} elsif ($self->UseVBOs) {
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#==============================================================================================================================
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if (Slic3r::GUI::_3DScene::is_picking_enabled($self)) {
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# } elsif ($self->UseVBOs) {
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# if ($self->enable_picking) {
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#==============================================================================================================================
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$self->mark_volumes_for_layer_height;
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$self->volumes->set_print_box($self->bed_bounding_box->x_min, $self->bed_bounding_box->y_min, 0.0, $self->bed_bounding_box->x_max, $self->bed_bounding_box->y_max, $self->{config}->get('max_print_height'));
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$self->volumes->check_outside_state($self->{config});
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# do not cull backfaces to show broken geometry, if any
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glDisable(GL_CULL_FACE);
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}
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::start_using_shader($self);
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# $self->mark_volumes_for_layer_height;
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# $self->volumes->set_print_box($self->bed_bounding_box->x_min, $self->bed_bounding_box->y_min, 0.0, $self->bed_bounding_box->x_max, $self->bed_bounding_box->y_max, $self->{config}->get('max_print_height'));
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# $self->volumes->check_outside_state($self->{config});
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# # do not cull backfaces to show broken geometry, if any
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# glDisable(GL_CULL_FACE);
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# }
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# $self->{plain_shader}->enable if $self->{plain_shader};
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#==============================================================================================================================
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$self->volumes->render_VBOs;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::stop_using_shader($self);
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# $self->volumes->render_VBOs;
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# $self->{plain_shader}->disable;
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#==============================================================================================================================
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#==============================================================================================================================
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glEnable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self));
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# glEnable(GL_CULL_FACE) if ($self->enable_picking);
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#==============================================================================================================================
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} else {
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# do not cull backfaces to show broken geometry, if any
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#==============================================================================================================================
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glDisable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self));
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# } else {
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# # do not cull backfaces to show broken geometry, if any
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# glDisable(GL_CULL_FACE) if ($self->enable_picking);
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#==============================================================================================================================
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$self->volumes->render_legacy;
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#==============================================================================================================================
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glEnable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self));
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# $self->volumes->render_legacy;
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# glEnable(GL_CULL_FACE) if ($self->enable_picking);
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#==============================================================================================================================
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}
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_cutting_plane($self);
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Slic3r::GUI::_3DScene::render_warning_texture($self);
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Slic3r::GUI::_3DScene::render_legend_texture($self);
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# }
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#
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# if (defined $self->cutting_plane_z) {
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# # draw cutting plane
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# my $plane_z = $self->cutting_plane_z;
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@ -31,6 +31,9 @@ sub new {
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$self->{model} = $model;
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$self->{print} = $print;
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$self->{config} = $config;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_config($self, $config);
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#==============================================================================================================================
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$self->{on_select_object} = sub {};
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$self->{on_instances_moved} = sub {};
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$self->{on_wipe_tower_moved} = sub {};
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@ -1792,6 +1792,16 @@ void _3DScene::reset_volumes(wxGLCanvas* canvas)
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s_canvas_mgr.reset_volumes(canvas);
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}
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DynamicPrintConfig* _3DScene::get_config(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_config(canvas);
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}
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void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
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{
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s_canvas_mgr.set_config(canvas, config);
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}
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void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
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{
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return s_canvas_mgr.set_bed_shape(canvas, shape);
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@ -1988,6 +1998,11 @@ void _3DScene::render_volumes(wxGLCanvas* canvas, bool fake_colors)
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s_canvas_mgr.render_volumes(canvas, fake_colors);
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}
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void _3DScene::render_objects(wxGLCanvas* canvas, bool useVBOs)
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{
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s_canvas_mgr.render_objects(canvas, useVBOs);
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}
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void _3DScene::render_cutting_plane(wxGLCanvas* canvas)
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{
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s_canvas_mgr.render_cutting_plane(canvas);
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@ -2013,6 +2028,11 @@ void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* c
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s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
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}
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void _3DScene::register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_mark_volumes_for_layer_height(canvas, callback);
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}
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//void _3DScene::_glew_init()
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//{
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// glewInit();
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@ -555,9 +555,11 @@ public:
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static GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
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static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
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static void reset_volumes(wxGLCanvas* canvas);
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static DynamicPrintConfig* get_config(wxGLCanvas* canvas);
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static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
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static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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static void set_auto_bed_shape(wxGLCanvas* canvas);
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@ -612,6 +614,7 @@ public:
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static void render_bed(wxGLCanvas* canvas);
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static void render_axes(wxGLCanvas* canvas);
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static void render_volumes(wxGLCanvas* canvas, bool fake_colors);
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static void render_objects(wxGLCanvas* canvas, bool useVBOs);
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static void render_cutting_plane(wxGLCanvas* canvas);
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static void render_warning_texture(wxGLCanvas* canvas);
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static void render_legend_texture(wxGLCanvas* canvas);
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@ -619,6 +622,7 @@ public:
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static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback);
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// static void _glew_init();
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//##################################################################################################################
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@ -3,6 +3,7 @@
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#include "../../slic3r/GUI/3DScene.hpp"
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#include "../../slic3r/GUI/GLShader.hpp"
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#include "../../libslic3r/ClipperUtils.hpp"
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#include "../../libslic3r/PrintConfig.hpp"
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#include <wx/glcanvas.h>
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@ -477,6 +478,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
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: m_canvas(canvas)
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, m_context(context)
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, m_volumes(nullptr)
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, m_config(nullptr)
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, m_dirty(true)
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, m_apply_zoom_to_volumes_filter(false)
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, m_warning_texture_enabled(false)
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@ -612,6 +614,16 @@ void GLCanvas3D::reset_volumes()
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}
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}
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DynamicPrintConfig* GLCanvas3D::get_config()
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{
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return m_config;
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}
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void GLCanvas3D::set_config(DynamicPrintConfig* config)
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{
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m_config = config;
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}
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void GLCanvas3D::set_bed_shape(const Pointfs& shape)
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{
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m_bed.set_shape(shape);
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::glEnable(GL_CULL_FACE);
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}
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void GLCanvas3D::render_objects(bool useVBOs)
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{
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if (m_volumes == nullptr)
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return;
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::glEnable(GL_LIGHTING);
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if (!is_shader_enabled())
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render_volumes(false);
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else if (useVBOs)
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{
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if (is_picking_enabled())
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{
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m_on_mark_volumes_for_layer_height.call();
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if (m_config != nullptr)
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{
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const BoundingBoxf3& bed_bb = bed_bounding_box();
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m_volumes->set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height"));
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m_volumes->check_outside_state(m_config);
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}
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// do not cull backfaces to show broken geometry, if any
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::glDisable(GL_CULL_FACE);
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}
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start_using_shader();
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m_volumes->render_VBOs();
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stop_using_shader();
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if (is_picking_enabled())
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::glEnable(GL_CULL_FACE);
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}
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else
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{
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// do not cull backfaces to show broken geometry, if any
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if (is_picking_enabled())
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::glDisable(GL_CULL_FACE);
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m_volumes->render_legacy();
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if (is_picking_enabled())
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::glEnable(GL_CULL_FACE);
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}
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}
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void GLCanvas3D::render_cutting_plane() const
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{
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m_cutting_plane.render(volumes_bounding_box());
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@ -1036,6 +1093,12 @@ void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
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m_on_viewport_changed_callback.register_callback(callback);
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}
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void GLCanvas3D::register_on_mark_volumes_for_layer_height(void* callback)
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{
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if (callback != nullptr)
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m_on_mark_volumes_for_layer_height.register_callback(callback);
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}
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void GLCanvas3D::on_size(wxSizeEvent& evt)
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{
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set_dirty(true);
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@ -1210,6 +1273,7 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co
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void GLCanvas3D::_deregister_callbacks()
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{
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m_on_viewport_changed_callback.deregister_callback();
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m_on_mark_volumes_for_layer_height.deregister_callback();
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}
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} // namespace GUI
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@ -14,6 +14,7 @@ class wxKeyEvent;
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namespace Slic3r {
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class GLVolumeCollection;
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class DynamicPrintConfig;
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class GLShader;
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class ExPolygon;
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@ -171,6 +172,7 @@ private:
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Shader m_shader;
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GLVolumeCollection* m_volumes;
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DynamicPrintConfig* m_config;
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bool m_dirty;
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bool m_apply_zoom_to_volumes_filter;
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@ -179,6 +181,7 @@ private:
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bool m_picking_enabled;
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PerlCallback m_on_viewport_changed_callback;
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PerlCallback m_on_mark_volumes_for_layer_height;
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public:
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GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
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GLVolumeCollection* get_volumes();
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void set_volumes(GLVolumeCollection* volumes);
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void reset_volumes();
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DynamicPrintConfig* get_config();
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void set_config(DynamicPrintConfig* config);
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// Set the bed shape to a single closed 2D polygon(array of two element arrays),
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// triangulate the bed and store the triangles into m_bed.m_triangles,
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// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
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void render_bed() const;
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void render_axes() const;
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void render_volumes(bool fake_colors) const;
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void render_objects(bool useVBOs);
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void render_cutting_plane() const;
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void render_warning_texture() const;
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void render_legend_texture() const;
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void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
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void register_on_viewport_changed_callback(void* callback);
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void register_on_mark_volumes_for_layer_height(void* callback);
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void on_size(wxSizeEvent& evt);
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void on_idle(wxIdleEvent& evt);
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@ -200,6 +200,19 @@ void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas)
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it->second->reset_volumes();
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}
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DynamicPrintConfig* GLCanvas3DManager::get_config(wxGLCanvas* canvas)
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->get_config() : nullptr;
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}
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void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->set_config(config);
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}
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void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@ -463,6 +476,13 @@ void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) con
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it->second->render_volumes(fake_colors);
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}
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void GLCanvas3DManager::render_objects(wxGLCanvas* canvas, bool useVBOs)
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->render_objects(useVBOs);
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}
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void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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@ -498,6 +518,13 @@ void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas
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it->second->register_on_viewport_changed_callback(callback);
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}
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void GLCanvas3DManager::register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->register_on_mark_volumes_for_layer_height(callback);
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}
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GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
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{
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return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
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@ -63,9 +63,11 @@ public:
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GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
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void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
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void reset_volumes(wxGLCanvas* canvas);
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DynamicPrintConfig* get_config(wxGLCanvas* canvas);
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void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
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void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
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void set_auto_bed_shape(wxGLCanvas* canvas);
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|
@ -120,6 +122,7 @@ public:
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void render_bed(wxGLCanvas* canvas) const;
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||||
void render_axes(wxGLCanvas* canvas) const;
|
||||
void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
|
||||
void render_objects(wxGLCanvas* canvas, bool useVBOs);
|
||||
void render_cutting_plane(wxGLCanvas* canvas) const;
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||||
void render_warning_texture(wxGLCanvas* canvas) const;
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||||
void render_legend_texture(wxGLCanvas* canvas) const;
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|
@ -127,6 +130,7 @@ public:
|
|||
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
|
||||
|
||||
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
private:
|
||||
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
|
||||
|
|
|
@ -250,7 +250,22 @@ reset_volumes(canvas)
|
|||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
|
||||
DynamicPrintConfig*
|
||||
get_config(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_config(canvas, config)
|
||||
SV *canvas;
|
||||
DynamicPrintConfig *config;
|
||||
CODE:
|
||||
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
|
||||
|
||||
void
|
||||
set_bed_shape(canvas, shape)
|
||||
SV *canvas;
|
||||
|
@ -526,6 +541,13 @@ render_volumes(canvas, fake_colors)
|
|||
CODE:
|
||||
_3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors);
|
||||
|
||||
void
|
||||
render_objects(canvas, useVBOs)
|
||||
SV *canvas;
|
||||
bool useVBOs;
|
||||
CODE:
|
||||
_3DScene::render_objects((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs);
|
||||
|
||||
void
|
||||
render_cutting_plane(canvas)
|
||||
SV *canvas;
|
||||
|
@ -562,6 +584,12 @@ register_on_viewport_changed_callback(canvas, callback)
|
|||
CODE:
|
||||
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
void
|
||||
register_on_mark_volumes_for_layer_height(canvas, callback)
|
||||
SV *canvas;
|
||||
SV *callback;
|
||||
CODE:
|
||||
_3DScene::register_on_mark_volumes_for_layer_height((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue