Objects rendering moved to c++

This commit is contained in:
Enrico Turri 2018-05-23 11:14:49 +02:00
parent b4beb7aae9
commit b36243ba10
9 changed files with 192 additions and 55 deletions

View file

@ -282,6 +282,14 @@ sub new {
$self->_variable_layer_thickness_action(undef);
});
#==============================================================================================================================
my $on_mark_volumes_for_layer_height = sub {
$self->mark_volumes_for_layer_height;
};
Slic3r::GUI::_3DScene::register_on_mark_volumes_for_layer_height($self, $on_mark_volumes_for_layer_height);
#==============================================================================================================================
return $self;
}
@ -1504,6 +1512,7 @@ sub Render {
#==============================================================================================================================
Slic3r::GUI::_3DScene::render_background($self);
Slic3r::GUI::_3DScene::render_bed($self);
# # draw fixed background
# if ($self->background) {
@ -1538,10 +1547,7 @@ sub Render {
#
# # draw ground
# my $ground_z = GROUND_Z;
#==============================================================================================================================
#==============================================================================================================================
Slic3r::GUI::_3DScene::render_bed($self);
#
# if ($self->bed_triangles) {
# glDisable(GL_DEPTH_TEST);
#
@ -1575,6 +1581,10 @@ sub Render {
#==============================================================================================================================
Slic3r::GUI::_3DScene::render_axes($self);
Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs);
Slic3r::GUI::_3DScene::render_cutting_plane($self);
Slic3r::GUI::_3DScene::render_warning_texture($self);
Slic3r::GUI::_3DScene::render_legend_texture($self);
# {
# # draw axes
@ -1602,61 +1612,31 @@ sub Render {
# glVertex3f(@$origin, $ground_z+$axis_len);
# glEnd();
# }
#==============================================================================================================================
glEnable(GL_LIGHTING);
# draw objects
#===================================================================================================================================
if (!Slic3r::GUI::_3DScene::is_shader_enabled($self)) {
#
# glEnable(GL_LIGHTING);
#
# # draw objects
# if (! $self->use_plain_shader) {
#===================================================================================================================================
#==============================================================================================================================
Slic3r::GUI::_3DScene::render_volumes($self, 0);
# $self->draw_volumes;
#==============================================================================================================================
} elsif ($self->UseVBOs) {
#==============================================================================================================================
if (Slic3r::GUI::_3DScene::is_picking_enabled($self)) {
# } elsif ($self->UseVBOs) {
# if ($self->enable_picking) {
#==============================================================================================================================
$self->mark_volumes_for_layer_height;
$self->volumes->set_print_box($self->bed_bounding_box->x_min, $self->bed_bounding_box->y_min, 0.0, $self->bed_bounding_box->x_max, $self->bed_bounding_box->y_max, $self->{config}->get('max_print_height'));
$self->volumes->check_outside_state($self->{config});
# do not cull backfaces to show broken geometry, if any
glDisable(GL_CULL_FACE);
}
#==============================================================================================================================
Slic3r::GUI::_3DScene::start_using_shader($self);
# $self->mark_volumes_for_layer_height;
# $self->volumes->set_print_box($self->bed_bounding_box->x_min, $self->bed_bounding_box->y_min, 0.0, $self->bed_bounding_box->x_max, $self->bed_bounding_box->y_max, $self->{config}->get('max_print_height'));
# $self->volumes->check_outside_state($self->{config});
# # do not cull backfaces to show broken geometry, if any
# glDisable(GL_CULL_FACE);
# }
# $self->{plain_shader}->enable if $self->{plain_shader};
#==============================================================================================================================
$self->volumes->render_VBOs;
#==============================================================================================================================
Slic3r::GUI::_3DScene::stop_using_shader($self);
# $self->volumes->render_VBOs;
# $self->{plain_shader}->disable;
#==============================================================================================================================
#==============================================================================================================================
glEnable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self));
# glEnable(GL_CULL_FACE) if ($self->enable_picking);
#==============================================================================================================================
} else {
# do not cull backfaces to show broken geometry, if any
#==============================================================================================================================
glDisable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self));
# } else {
# # do not cull backfaces to show broken geometry, if any
# glDisable(GL_CULL_FACE) if ($self->enable_picking);
#==============================================================================================================================
$self->volumes->render_legacy;
#==============================================================================================================================
glEnable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self));
# $self->volumes->render_legacy;
# glEnable(GL_CULL_FACE) if ($self->enable_picking);
#==============================================================================================================================
}
#==============================================================================================================================
Slic3r::GUI::_3DScene::render_cutting_plane($self);
Slic3r::GUI::_3DScene::render_warning_texture($self);
Slic3r::GUI::_3DScene::render_legend_texture($self);
# }
#
# if (defined $self->cutting_plane_z) {
# # draw cutting plane
# my $plane_z = $self->cutting_plane_z;

View file

@ -31,6 +31,9 @@ sub new {
$self->{model} = $model;
$self->{print} = $print;
$self->{config} = $config;
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_config($self, $config);
#==============================================================================================================================
$self->{on_select_object} = sub {};
$self->{on_instances_moved} = sub {};
$self->{on_wipe_tower_moved} = sub {};

View file

@ -1792,6 +1792,16 @@ void _3DScene::reset_volumes(wxGLCanvas* canvas)
s_canvas_mgr.reset_volumes(canvas);
}
DynamicPrintConfig* _3DScene::get_config(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_config(canvas);
}
void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
s_canvas_mgr.set_config(canvas, config);
}
void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
return s_canvas_mgr.set_bed_shape(canvas, shape);
@ -1988,6 +1998,11 @@ void _3DScene::render_volumes(wxGLCanvas* canvas, bool fake_colors)
s_canvas_mgr.render_volumes(canvas, fake_colors);
}
void _3DScene::render_objects(wxGLCanvas* canvas, bool useVBOs)
{
s_canvas_mgr.render_objects(canvas, useVBOs);
}
void _3DScene::render_cutting_plane(wxGLCanvas* canvas)
{
s_canvas_mgr.render_cutting_plane(canvas);
@ -2013,6 +2028,11 @@ void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* c
s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
}
void _3DScene::register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_mark_volumes_for_layer_height(canvas, callback);
}
//void _3DScene::_glew_init()
//{
// glewInit();

View file

@ -555,9 +555,11 @@ public:
static GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
static void reset_volumes(wxGLCanvas* canvas);
static DynamicPrintConfig* get_config(wxGLCanvas* canvas);
static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
static void set_auto_bed_shape(wxGLCanvas* canvas);
@ -612,6 +614,7 @@ public:
static void render_bed(wxGLCanvas* canvas);
static void render_axes(wxGLCanvas* canvas);
static void render_volumes(wxGLCanvas* canvas, bool fake_colors);
static void render_objects(wxGLCanvas* canvas, bool useVBOs);
static void render_cutting_plane(wxGLCanvas* canvas);
static void render_warning_texture(wxGLCanvas* canvas);
static void render_legend_texture(wxGLCanvas* canvas);
@ -619,6 +622,7 @@ public:
static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
static void register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback);
// static void _glew_init();
//##################################################################################################################

View file

@ -3,6 +3,7 @@
#include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLShader.hpp"
#include "../../libslic3r/ClipperUtils.hpp"
#include "../../libslic3r/PrintConfig.hpp"
#include <wx/glcanvas.h>
@ -477,6 +478,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
: m_canvas(canvas)
, m_context(context)
, m_volumes(nullptr)
, m_config(nullptr)
, m_dirty(true)
, m_apply_zoom_to_volumes_filter(false)
, m_warning_texture_enabled(false)
@ -612,6 +614,16 @@ void GLCanvas3D::reset_volumes()
}
}
DynamicPrintConfig* GLCanvas3D::get_config()
{
return m_config;
}
void GLCanvas3D::set_config(DynamicPrintConfig* config)
{
m_config = config;
}
void GLCanvas3D::set_bed_shape(const Pointfs& shape)
{
m_bed.set_shape(shape);
@ -935,6 +947,51 @@ void GLCanvas3D::render_volumes(bool fake_colors) const
::glEnable(GL_CULL_FACE);
}
void GLCanvas3D::render_objects(bool useVBOs)
{
if (m_volumes == nullptr)
return;
::glEnable(GL_LIGHTING);
if (!is_shader_enabled())
render_volumes(false);
else if (useVBOs)
{
if (is_picking_enabled())
{
m_on_mark_volumes_for_layer_height.call();
if (m_config != nullptr)
{
const BoundingBoxf3& bed_bb = bed_bounding_box();
m_volumes->set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height"));
m_volumes->check_outside_state(m_config);
}
// do not cull backfaces to show broken geometry, if any
::glDisable(GL_CULL_FACE);
}
start_using_shader();
m_volumes->render_VBOs();
stop_using_shader();
if (is_picking_enabled())
::glEnable(GL_CULL_FACE);
}
else
{
// do not cull backfaces to show broken geometry, if any
if (is_picking_enabled())
::glDisable(GL_CULL_FACE);
m_volumes->render_legacy();
if (is_picking_enabled())
::glEnable(GL_CULL_FACE);
}
}
void GLCanvas3D::render_cutting_plane() const
{
m_cutting_plane.render(volumes_bounding_box());
@ -1036,6 +1093,12 @@ void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
m_on_viewport_changed_callback.register_callback(callback);
}
void GLCanvas3D::register_on_mark_volumes_for_layer_height(void* callback)
{
if (callback != nullptr)
m_on_mark_volumes_for_layer_height.register_callback(callback);
}
void GLCanvas3D::on_size(wxSizeEvent& evt)
{
set_dirty(true);
@ -1210,6 +1273,7 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co
void GLCanvas3D::_deregister_callbacks()
{
m_on_viewport_changed_callback.deregister_callback();
m_on_mark_volumes_for_layer_height.deregister_callback();
}
} // namespace GUI

View file

@ -14,6 +14,7 @@ class wxKeyEvent;
namespace Slic3r {
class GLVolumeCollection;
class DynamicPrintConfig;
class GLShader;
class ExPolygon;
@ -171,6 +172,7 @@ private:
Shader m_shader;
GLVolumeCollection* m_volumes;
DynamicPrintConfig* m_config;
bool m_dirty;
bool m_apply_zoom_to_volumes_filter;
@ -179,6 +181,7 @@ private:
bool m_picking_enabled;
PerlCallback m_on_viewport_changed_callback;
PerlCallback m_on_mark_volumes_for_layer_height;
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
@ -197,9 +200,11 @@ public:
GLVolumeCollection* get_volumes();
void set_volumes(GLVolumeCollection* volumes);
void reset_volumes();
DynamicPrintConfig* get_config();
void set_config(DynamicPrintConfig* config);
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
@ -259,6 +264,7 @@ public:
void render_bed() const;
void render_axes() const;
void render_volumes(bool fake_colors) const;
void render_objects(bool useVBOs);
void render_cutting_plane() const;
void render_warning_texture() const;
void render_legend_texture() const;
@ -266,6 +272,7 @@ public:
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(void* callback);
void register_on_mark_volumes_for_layer_height(void* callback);
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);

View file

@ -200,6 +200,19 @@ void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas)
it->second->reset_volumes();
}
DynamicPrintConfig* GLCanvas3DManager::get_config(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_config() : nullptr;
}
void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_config(config);
}
void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -463,6 +476,13 @@ void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) con
it->second->render_volumes(fake_colors);
}
void GLCanvas3DManager::render_objects(wxGLCanvas* canvas, bool useVBOs)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_objects(useVBOs);
}
void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -498,6 +518,13 @@ void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas
it->second->register_on_viewport_changed_callback(callback);
}
void GLCanvas3DManager::register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_mark_volumes_for_layer_height(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);

View file

@ -63,9 +63,11 @@ public:
GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
void reset_volumes(wxGLCanvas* canvas);
DynamicPrintConfig* get_config(wxGLCanvas* canvas);
void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
void set_auto_bed_shape(wxGLCanvas* canvas);
@ -120,6 +122,7 @@ public:
void render_bed(wxGLCanvas* canvas) const;
void render_axes(wxGLCanvas* canvas) const;
void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
void render_objects(wxGLCanvas* canvas, bool useVBOs);
void render_cutting_plane(wxGLCanvas* canvas) const;
void render_warning_texture(wxGLCanvas* canvas) const;
void render_legend_texture(wxGLCanvas* canvas) const;
@ -127,6 +130,7 @@ public:
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
void register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);

View file

@ -250,7 +250,22 @@ reset_volumes(canvas)
SV *canvas;
CODE:
_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
DynamicPrintConfig*
get_config(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_config(canvas, config)
SV *canvas;
DynamicPrintConfig *config;
CODE:
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
void
set_bed_shape(canvas, shape)
SV *canvas;
@ -526,6 +541,13 @@ render_volumes(canvas, fake_colors)
CODE:
_3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors);
void
render_objects(canvas, useVBOs)
SV *canvas;
bool useVBOs;
CODE:
_3DScene::render_objects((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs);
void
render_cutting_plane(canvas)
SV *canvas;
@ -562,6 +584,12 @@ register_on_viewport_changed_callback(canvas, callback)
CODE:
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_mark_volumes_for_layer_height(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_mark_volumes_for_layer_height((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);