SPE-1674 - Follow-up of 9efed4be22
- More robust fix
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1 changed files with 10 additions and 4 deletions
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@ -3189,9 +3189,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_canvas->SetFocus();
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m_canvas->SetFocus();
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if (evt.Entering()) {
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if (evt.Entering()) {
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if (m_mouse.dragging && !evt.LeftIsDown() && !evt.RightIsDown() && !evt.MiddleIsDown())
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if (m_mouse.dragging && !evt.LeftIsDown() && !evt.RightIsDown() && !evt.MiddleIsDown()) {
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// reset dragging state if the user released the mouse button outside the 3D scene
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// ensure to stop layers editing if enabled
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m_mouse.dragging = false;
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if (m_layers_editing.state != LayersEditing::Unknown) {
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m_layers_editing.state = LayersEditing::Unknown;
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_stop_timer();
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m_layers_editing.accept_changes(*this);
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}
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mouse_up_cleanup();
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}
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//#if defined(__WXMSW__) || defined(__linux__)
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//#if defined(__WXMSW__) || defined(__linux__)
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// // On Windows and Linux needs focus in order to catch key events
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// // On Windows and Linux needs focus in order to catch key events
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