SPE-1674 - Follow-up of 9efed4be22
- More robust fix
This commit is contained in:
parent
c9a55c2c01
commit
b37d4e5b6c
@ -3189,9 +3189,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
m_canvas->SetFocus();
|
||||
|
||||
if (evt.Entering()) {
|
||||
if (m_mouse.dragging && !evt.LeftIsDown() && !evt.RightIsDown() && !evt.MiddleIsDown())
|
||||
// reset dragging state if the user released the mouse button outside the 3D scene
|
||||
m_mouse.dragging = false;
|
||||
if (m_mouse.dragging && !evt.LeftIsDown() && !evt.RightIsDown() && !evt.MiddleIsDown()) {
|
||||
// ensure to stop layers editing if enabled
|
||||
if (m_layers_editing.state != LayersEditing::Unknown) {
|
||||
m_layers_editing.state = LayersEditing::Unknown;
|
||||
_stop_timer();
|
||||
m_layers_editing.accept_changes(*this);
|
||||
}
|
||||
mouse_up_cleanup();
|
||||
}
|
||||
|
||||
//#if defined(__WXMSW__) || defined(__linux__)
|
||||
// // On Windows and Linux needs focus in order to catch key events
|
||||
|
Loading…
Reference in New Issue
Block a user