Fixed object position after loading

This commit is contained in:
Enrico Turri 2018-10-03 16:18:23 +02:00
parent 6369e469c0
commit b3c09a9254
2 changed files with 12 additions and 4 deletions

View File

@ -315,6 +315,7 @@ bool GLCanvas3D::Bed::set_shape(const Pointfs& shape)
if (m_shape == shape && m_type == new_type)
// No change, no need to update the UI.
return false;
m_shape = shape;
m_type = new_type;

View File

@ -420,7 +420,8 @@ struct Plater::priv
void update_ui_from_settings();
ProgressStatusBar* statusbar();
std::string get_config(const std::string &key) const;
BoundingBox bed_shape_bb() const;
BoundingBoxf bed_shape_bb() const;
BoundingBox scaled_bed_shape_bb() const;
std::vector<size_t> load_files(const std::vector<fs::path> &input_files);
std::vector<size_t> load_model_objects(const ModelObjectPtrs &model_objects);
@ -569,7 +570,7 @@ void Plater::priv::update(bool force_autocenter)
// auto *bed_shape_opt = config->opt<ConfigOptionPoints>("bed_shape");
// const auto bed_shape = Slic3r::Polygon::new_scale(bed_shape_opt->values);
// const BoundingBox bed_shape_bb = bed_shape.bounding_box();
const Vec2d bed_center = bed_shape_bb().center().cast<double>();
const Vec2d& bed_center = bed_shape_bb().center();
model.center_instances_around_point(bed_center);
}
@ -605,7 +606,13 @@ std::string Plater::priv::get_config(const std::string &key) const
return wxGetApp().app_config->get(key);
}
BoundingBox Plater::priv::bed_shape_bb() const
BoundingBoxf Plater::priv::bed_shape_bb() const
{
BoundingBox bb = scaled_bed_shape_bb();
return BoundingBoxf(unscale(bb.min), unscale(bb.max));
}
BoundingBox Plater::priv::scaled_bed_shape_bb() const
{
const auto *bed_shape_opt = config->opt<ConfigOptionPoints>("bed_shape");
const auto bed_shape = Slic3r::Polygon::new_scale(bed_shape_opt->values);
@ -732,7 +739,7 @@ Vec3crd to_3d(const Point &p, coord_t z) { return Vec3crd(p(0), p(1), z); }
std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &model_objects)
{
const BoundingBox bed_shape = bed_shape_bb();
const BoundingBoxf bed_shape = bed_shape_bb();
const Vec3d bed_center = to_3d(bed_shape.center().cast<double>(), 0.0);
const Vec3d bed_size = to_3d(bed_shape.size().cast<double>(), 1.0);