GLTexture - Use BitmapCache::nsvgParseFromFileWithReplace() in place of nsvgParseFromFile() to load images from files
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1 changed files with 3 additions and 2 deletions
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@ -7,6 +7,7 @@
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#include "GUI_App.hpp"
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#include "GLModel.hpp"
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#include "BitmapCache.hpp"
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#include <GL/glew.h>
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@ -204,7 +205,7 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
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if (!boost::algorithm::iends_with(filename, ".svg"))
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continue;
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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NSVGimage* image = BitmapCache::nsvgParseFromFileWithReplace(filename.c_str(), "px", 96.0f, {});
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if (image == nullptr)
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continue;
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@ -536,7 +537,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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{
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bool compression_enabled = compress && GLEW_EXT_texture_compression_s3tc;
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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NSVGimage* image = BitmapCache::nsvgParseFromFileWithReplace(filename.c_str(), "px", 96.0f, {});
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if (image == nullptr) {
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reset();
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return false;
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