Tech ENABLE_MODIFIERS_ALWAYS_TRANSPARENT set as default

This commit is contained in:
enricoturri1966 2022-01-12 12:35:36 +01:00
parent 123fc13123
commit b4308f4245
4 changed files with 0 additions and 36 deletions

View file

@ -1302,15 +1302,6 @@ bool GLCanvas3D::is_reload_delayed() const
void GLCanvas3D::enable_layers_editing(bool enable)
{
m_layers_editing.set_enabled(enable);
#if !ENABLE_MODIFIERS_ALWAYS_TRANSPARENT
const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
for (unsigned int idx : idxs) {
GLVolume* v = m_volumes.volumes[idx];
if (v->is_modifier)
v->force_transparent = enable;
}
#endif // !ENABLE_MODIFIERS_ALWAYS_TRANSPARENT
set_as_dirty();
}