Fixed the 'remove all points' button in sla gizmo (was only working in editing mode)
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parent
5846af256a
commit
b45c80b8db
2 changed files with 6 additions and 7 deletions
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@ -2178,13 +2178,10 @@ bool GLGizmoSlaSupports::mouse_event(SLAGizmoEventType action, const Vec2d& mous
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return false;
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}
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void GLGizmoSlaSupports::delete_selected_points()
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void GLGizmoSlaSupports::delete_selected_points(bool force)
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{
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if (!m_editing_mode)
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return;
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for (unsigned int idx=0; idx<m_editing_mode_cache.size(); ++idx) {
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if (m_editing_mode_cache[idx].second && (!m_editing_mode_cache[idx].first.is_new_island || !m_lock_unique_islands)) {
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if (m_editing_mode_cache[idx].second && (!m_editing_mode_cache[idx].first.is_new_island || !m_lock_unique_islands || force)) {
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m_editing_mode_cache.erase(m_editing_mode_cache.begin() + (idx--));
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m_unsaved_changes = true;
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}
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@ -2403,7 +2400,9 @@ RENDER_AGAIN:
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m_parent.reload_scene(true);
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if (remove_all)
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select_point(AllPoints);
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delete_selected_points();
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delete_selected_points(remove_all);
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if (remove_all && !m_editing_mode)
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editing_mode_apply_changes();
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if (first_run) {
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first_run = false;
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goto RENDER_AGAIN;
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@ -469,7 +469,7 @@ public:
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virtual ~GLGizmoSlaSupports();
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void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection);
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bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down);
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void delete_selected_points();
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void delete_selected_points(bool force = false);
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private:
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bool on_init();
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